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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | |
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18 | |
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19 | #include "glmenu_imagescreen.h" |
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20 | #include "importer/texture.h" |
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21 | |
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22 | using namespace std; |
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23 | |
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24 | GLMenuImageScreen* GLMenuImageScreen::singletonRef = 0; |
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25 | |
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26 | GLMenuImageScreen* GLMenuImageScreen::getInstance() |
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27 | { |
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28 | if( singletonRef == NULL) |
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29 | singletonRef = new GLMenuImageScreen (); |
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30 | return singletonRef; |
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31 | } |
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32 | |
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33 | /** |
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34 | \brief standard constructor |
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35 | |
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36 | \todo this constructor is not jet implemented - do it |
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37 | */ |
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38 | GLMenuImageScreen::GLMenuImageScreen () |
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39 | { |
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40 | this->setClassName ("GLMenuImageScreen"); |
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41 | } |
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42 | |
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43 | |
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44 | /** |
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45 | \brief standard deconstructor |
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46 | |
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47 | \todo this deconstructor is not jet implemented - do it |
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48 | */ |
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49 | GLMenuImageScreen::~GLMenuImageScreen () {} |
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50 | |
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51 | |
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52 | /** |
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53 | \brief function to init the screen |
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54 | */ |
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55 | void GLMenuImageScreen::init () |
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56 | { |
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57 | /* |
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58 | int w = 680; |
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59 | int h = 480; |
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60 | |
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61 | glViewport(0,0,w,h); |
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62 | |
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63 | glMatrixMode(GL_PROJECTION); |
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64 | glLoadIdentity(); |
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65 | gluPerspective(45.0f,(GLfloat)w/(GLfloat)h, .5f ,150.0f); |
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66 | glMatrixMode(GL_MODELVIEW); |
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67 | |
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68 | this->backTex = new Texture(); |
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69 | this->backTex->loadImage("orx_tex.bmp"); |
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70 | |
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71 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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72 | glLoadIdentity(); |
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73 | gluLookAt(0, 0, 6, 0, 0, 0, 0, 1, 0); |
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74 | |
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75 | // Bind the texture stored at the zero index of g_Texture[] |
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76 | //glBindTexture(GL_TEXTURE_2D, g_Texture[0]); |
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77 | */ |
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78 | |
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79 | |
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80 | // Select Our VU Meter Background Texture |
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81 | this->backTex = new Texture(); |
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82 | this->backTex->loadImage("../data/pictures/load_screen.jpg"); |
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83 | |
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84 | this->maxValue = 10; |
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85 | this->currentValue = 0; |
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86 | |
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87 | // End of Background image code. |
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88 | } |
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89 | |
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90 | |
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91 | /** |
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92 | \brief function to innit screen with all attributes set |
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93 | \param name of the background-image file |
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94 | \param height of the ImageScreen |
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95 | \param width of the Image Screen |
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96 | \param x offset from (0, 0) |
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97 | \param y offset from (0, 0) |
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98 | |
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99 | GLMenu uses its own coordinating system: upper left corner is (0, 0). x-axis is down=height, |
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100 | right axis is right direction (=width) |
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101 | */ |
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102 | void GLMenuImageScreen::init (char* backImageName, float height, float width, |
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103 | float offsetX, float offsetY) |
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104 | {} |
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105 | |
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106 | |
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107 | /** |
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108 | \brief draws the ImageScreen to the screenbuffer |
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109 | */ |
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110 | void GLMenuImageScreen::draw () |
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111 | { |
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112 | /* |
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113 | // Display a quad texture to the screen |
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114 | glEnable(GL_TEXTURE_2D); |
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115 | glBegin(GL_QUADS); |
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116 | |
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117 | // Display the top left vertice |
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118 | glTexCoord2f(0.0f, 1.0f); |
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119 | glVertex3f(-2.5, 2.5, 0); |
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120 | |
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121 | // Display the bottom left vertice |
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122 | glTexCoord2f(0.0f, 0.0f); |
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123 | glVertex3f(-2.5, -2.5, 0); |
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124 | |
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125 | // Display the bottom right vertice |
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126 | glTexCoord2f(1.0f, 0.0f); |
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127 | glVertex3f(2.5, -2.5, 0); |
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128 | |
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129 | // Display the top right vertice |
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130 | glTexCoord2f(1.0f, 1.0f); |
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131 | glVertex3f(2.5, 2.5, 0); |
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132 | |
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133 | glEnd(); |
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134 | glEnable(GL_TEXTURE_2D); |
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135 | */ |
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136 | |
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137 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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138 | |
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139 | /* screen size */ |
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140 | int screenWidth = 640; |
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141 | int screenHeight = 480; |
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142 | |
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143 | /* set image size */ |
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144 | int imageWidth = 640; |
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145 | int imageHeight = 480; |
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146 | |
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147 | /* start pos of image */ |
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148 | int offsetX = (screenWidth - imageWidth)/2; |
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149 | int offsetY = (screenHeight - imageHeight)/2; |
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150 | |
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151 | /* loadbar pos */ |
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152 | int barX = 390; |
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153 | int barY = 50; |
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154 | int barWidth = 230; |
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155 | int barHeight = 30; |
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156 | |
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157 | int val = ((float)this->currentValue/(float)this->maxValue) * barWidth; |
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158 | |
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159 | glMatrixMode(GL_PROJECTION); |
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160 | glPushMatrix(); |
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161 | glLoadIdentity(); |
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162 | /* set up an ortho screen */ |
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163 | glOrtho(0, screenWidth, 0, screenHeight, -1, 1); |
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164 | glMatrixMode(GL_MODELVIEW); |
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165 | glLoadIdentity(); |
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166 | glPushMatrix(); |
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167 | |
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168 | glEnable(GL_BLEND); |
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169 | glPushAttrib(GL_LIGHTING_BIT | GL_TRANSFORM_BIT); |
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170 | glDisable(GL_LIGHTING); |
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171 | |
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172 | glBegin(GL_QUADS); |
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173 | glColor3f(0.96, 0.84, 0.34); |
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174 | glVertex2i(barX, barY); |
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175 | glVertex2i(barX + val, barY); |
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176 | glVertex2i(barX + val, barY + barHeight); |
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177 | glVertex2i(barX, barY + barHeight); |
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178 | glColor3f(1.0, 1.0, 1.0); |
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179 | glEnd(); |
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180 | |
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181 | glBegin(GL_QUADS); |
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182 | glColor3f(0.0, 0.0, 0.0); |
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183 | glVertex2i(barX, barY); |
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184 | glVertex2i(barX + barWidth, barY); |
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185 | glVertex2i(barX + barWidth, barY + barHeight); |
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186 | glVertex2i(barX, barY + barHeight); |
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187 | glColor3f(1.0, 1.0, 1.0); |
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188 | glEnd(); |
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189 | |
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190 | /* draw black border */ |
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191 | glBegin(GL_QUADS); |
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192 | glColor3f(0.0, 0.0, 0.0); |
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193 | glVertex2i(barX-1, barY-1); |
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194 | glVertex2i(barX + barWidth +1, barY-1); |
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195 | glVertex2i(barX + barWidth+1, barY + barHeight+1); |
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196 | glVertex2i(barX - 1, barY + barHeight +1); |
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197 | glColor3f(1.0, 1.0, 1.0); |
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198 | glEnd(); |
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199 | |
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200 | /* draw white border */ |
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201 | glBegin(GL_QUADS); |
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202 | glColor3f(1.0, 1.0, 1.0); |
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203 | glVertex2i(barX-2, barY-2); |
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204 | glVertex2i(barX + barWidth +2, barY-2); |
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205 | glVertex2i(barX + barWidth+2, barY + barHeight+2); |
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206 | glVertex2i(barX - 2, barY + barHeight +2); |
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207 | glColor3f(1.0, 1.0, 1.0); |
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208 | glEnd(); |
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209 | |
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210 | glEnable(GL_TEXTURE_2D); |
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211 | glBegin(GL_QUADS); |
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212 | glTexCoord2i(0, 0); glVertex2i(offsetX, offsetY); |
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213 | glTexCoord2i(1, 0); glVertex2i(offsetX + imageWidth, offsetY); |
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214 | glTexCoord2i(1, 1); glVertex2i(offsetX + imageWidth, offsetY + imageHeight); |
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215 | glTexCoord2i(0, 1); glVertex2i(offsetX, offsetY + imageHeight); |
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216 | glEnd(); |
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217 | glDisable(GL_TEXTURE_2D); |
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218 | |
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219 | glDisable(GL_BLEND); |
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220 | glPopMatrix(); |
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221 | glMatrixMode(GL_PROJECTION); |
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222 | glPopMatrix(); |
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223 | glPopAttrib(); |
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224 | |
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225 | SDL_GL_SwapBuffers(); |
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226 | } |
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227 | |
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228 | |
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229 | /** |
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230 | \brief sets the background image name |
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231 | \param file name of the backgroun-image |
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232 | */ |
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233 | void GLMenuImageScreen::setBackImageName (char* backImageName) |
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234 | {} |
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235 | |
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236 | |
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237 | /** |
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238 | \brief sets position of the ImageScreen |
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239 | \param x offset from (0, 0) |
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240 | \param y offset from (0, 0) |
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241 | */ |
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242 | void GLMenuImageScreen::setPosition(float offsetX, float offsetY) |
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243 | {} |
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244 | |
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245 | |
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246 | /* |
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247 | \brief sets size of the ImageScreen |
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248 | \param height of the ImageScreen |
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249 | \param width of the Image Screen |
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250 | */ |
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251 | void GLMenuImageScreen::setSize(float height, float width) |
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252 | {} |
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253 | |
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254 | |
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255 | /** |
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256 | \brief set the maximum of countable steps |
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257 | \param maximum of steps |
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258 | */ |
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259 | void GLMenuImageScreen::setMaximum(int maxValue) |
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260 | { |
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261 | this->maxValue = maxValue; |
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262 | } |
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263 | |
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264 | |
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265 | /** |
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266 | \brief gets the maximum of countable steps |
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267 | */ |
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268 | int GLMenuImageScreen::getMaximum() |
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269 | { |
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270 | return this->maxValue; |
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271 | } |
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272 | |
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273 | |
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274 | /** |
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275 | \brief set current value |
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276 | \param current value |
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277 | */ |
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278 | void GLMenuImageScreen::setValue(int currentValue) |
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279 | { |
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280 | this->currentValue = currentValue; |
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281 | this->draw(); |
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282 | } |
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283 | |
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284 | |
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285 | /** |
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286 | \brief get the current value |
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287 | */ |
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288 | int GLMenuImageScreen::getValue() |
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289 | { |
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290 | return this->currentValue; |
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291 | } |
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292 | |
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293 | |
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294 | /** |
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295 | \brief call this to trigger a progress event |
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296 | |
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297 | this has to redraw the progress bar and the whole image |
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298 | */ |
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299 | void GLMenuImageScreen::step () |
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300 | { |
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301 | this->currentValue++; |
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302 | this->draw(); |
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303 | } |
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