1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | This program is distributed in the hope that it will be useful, |
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12 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | GNU General Public License for more details. |
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15 | |
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16 | You should have received a copy of the GNU General Public License |
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17 | along with this program; if not, write to the Free Software Foundation, |
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18 | Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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19 | |
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20 | |
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21 | ### File Specific: |
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22 | main-programmer: Patrick Boenzli |
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23 | co-programmer: Christian Meyer |
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24 | */ |
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25 | |
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26 | #include "orxonox.h" |
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27 | #include "world.h" |
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28 | #include "camera.h" |
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29 | #include "data_tank.h" |
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30 | #include "command_node.h" |
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31 | #include "game_loader.h" |
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32 | #include <string.h> |
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33 | |
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34 | using namespace std; |
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35 | |
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36 | /** |
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37 | \brief create a new Orxonox |
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38 | */ |
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39 | Orxonox::Orxonox () |
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40 | { |
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41 | pause = false; |
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42 | } |
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43 | |
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44 | /** |
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45 | \brief remove Orxonox from memory |
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46 | */ |
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47 | Orxonox::~Orxonox () |
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48 | { |
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49 | Orxonox::singleton_ref = NULL; |
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50 | if( world != NULL) delete world; |
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51 | if( localinput != NULL) delete world; |
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52 | if( localcamera != NULL) delete localcamera; |
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53 | if( resources != NULL) delete resources; |
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54 | } |
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55 | |
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56 | |
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57 | /* this is a singleton class to prevent duplicates */ |
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58 | Orxonox* Orxonox::singleton_ref = 0; |
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59 | |
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60 | Orxonox* Orxonox::getInstance (void) |
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61 | { |
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62 | if (singleton_ref == NULL) |
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63 | singleton_ref = new Orxonox(); |
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64 | return singleton_ref; |
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65 | } |
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66 | |
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67 | /** |
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68 | \brief this finds the config file |
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69 | |
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70 | Since the config file varies from user to user and since one may want to specify different config files |
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71 | for certain occasions or platforms this function finds the right config file for every occasion and stores |
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72 | it's path and name into configfilename |
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73 | */ |
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74 | void Orxonox::get_config_file (int argc, char** argv) |
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75 | { |
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76 | /* char* path; |
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77 | #ifdef __WIN32__ |
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78 | path = getenv(""); |
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79 | #else |
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80 | path = getenv("HOME"); |
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81 | #endif |
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82 | |
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83 | if( path != NULL) strcpy (configfilename, path); |
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84 | else strcpy (configfilename, "./"); |
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85 | strcat (configfilename, "/.orxonox.conf");*/ |
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86 | |
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87 | strcpy (configfilename, "orxonox.conf"); |
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88 | } |
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89 | |
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90 | /** |
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91 | \brief initialize Orxonox with command line |
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92 | */ |
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93 | int Orxonox::init (int argc, char** argv) |
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94 | { |
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95 | // parse command line |
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96 | // config file |
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97 | |
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98 | get_config_file (argc, argv); |
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99 | |
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100 | // initialize SDL |
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101 | printf("> Initializing SDL\n"); |
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102 | if( SDL_Init (SDL_INIT_EVERYTHING) == -1) |
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103 | { |
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104 | printf ("Could not SDL_Init(): %s\n", SDL_GetError()); |
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105 | return -1; |
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106 | } |
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107 | |
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108 | // initialize everything |
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109 | printf("> Initializing video\n"); |
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110 | if( init_video () == -1) return -1; |
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111 | printf("> Initializing sound\n"); |
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112 | if( init_sound () == -1) return -1; |
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113 | printf("> Initializing input\n"); |
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114 | if( init_input () == -1) return -1; |
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115 | printf("> Initializing networking\n"); |
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116 | if( init_networking () == -1) return -1; |
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117 | printf("> Initializing resources\n"); |
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118 | if( init_resources () == -1) return -1; |
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119 | //printf("> Initializing world\n"); |
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120 | //if( init_world () == -1) return -1; PB: world will be initialized when started |
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121 | |
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122 | return 0; |
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123 | } |
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124 | |
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125 | /** |
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126 | \brief initializes SDL and OpenGL |
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127 | */ |
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128 | int Orxonox::init_video () |
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129 | { |
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130 | // Set video mode |
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131 | // TO DO: parse arguments for settings |
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132 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); |
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133 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); |
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134 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); |
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135 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
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136 | |
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137 | int bpp = 16; |
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138 | int width = 640; |
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139 | int height = 480; |
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140 | Uint32 flags = SDL_HWSURFACE | SDL_OPENGL | SDL_GL_DOUBLEBUFFER; |
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141 | |
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142 | if( (screen = SDL_SetVideoMode (width, height, bpp, flags)) == NULL) |
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143 | { |
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144 | printf ("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", width, height, bpp, flags, SDL_GetError()); |
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145 | SDL_Quit(); |
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146 | return -1; |
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147 | } |
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148 | |
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149 | // Set window labeling |
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150 | SDL_WM_SetCaption( "Orxonox " PACKAGE_VERSION, "Orxonox " PACKAGE_VERSION); |
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151 | |
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152 | // TO DO: Create a cool icon and use it here |
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153 | // SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); |
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154 | |
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155 | // OpenGL stuff |
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156 | // (Is this all we initialize globally???) |
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157 | glClearColor(0.0, 0.0, 0.0, 0.0); |
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158 | glEnable(GL_DEPTH_TEST); |
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159 | |
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160 | // LIGHTING |
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161 | GLfloat lmodelAmbient[] = {.1, .1, .1, 1.0}; |
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162 | GLfloat whiteLight[] = {1.0, 1.0, 1.0,1.0}; |
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163 | GLfloat lightPosition[] = {10.0, 10, 19.0, 0.0}; |
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164 | |
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165 | glLightfv(GL_LIGHT0, GL_DIFFUSE, whiteLight); |
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166 | glLightfv(GL_LIGHT0, GL_SPECULAR, whiteLight); |
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167 | glEnable(GL_LIGHTING); |
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168 | glEnable(GL_LIGHT0); |
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169 | glEnable(GL_DEPTH_TEST); |
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170 | glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); |
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171 | glLightfv(GL_LIGHT0, GL_DIFFUSE, whiteLight); |
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172 | |
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173 | // glEnable(GL_COLOR); |
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174 | // glShadeModel(GL_SMOOTH); |
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175 | |
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176 | // create camera |
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177 | localcamera = new Camera(world); |
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178 | |
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179 | return 0; |
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180 | } |
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181 | |
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182 | /** |
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183 | \brief initializes the sound engine |
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184 | */ |
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185 | int Orxonox::init_sound () |
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186 | { |
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187 | printf("Not yet implemented\n"); |
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188 | return 0; |
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189 | } |
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190 | |
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191 | /** |
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192 | \brief initializes input functions |
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193 | */ |
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194 | int Orxonox::init_input () |
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195 | { |
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196 | // create localinput |
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197 | localinput = new CommandNode( configfilename); |
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198 | |
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199 | return 0; |
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200 | } |
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201 | |
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202 | /** |
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203 | \brief initializes network system |
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204 | */ |
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205 | int Orxonox::init_networking () |
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206 | { |
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207 | printf("Not yet implemented\n"); |
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208 | return 0; |
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209 | } |
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210 | |
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211 | /** |
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212 | \brief initializes and loads resource files |
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213 | */ |
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214 | int Orxonox::init_resources () |
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215 | { |
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216 | printf("Not yet implemented\n"); |
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217 | return 0; |
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218 | } |
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219 | |
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220 | /** |
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221 | \brief initializes the world |
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222 | */ |
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223 | int Orxonox::init_world () |
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224 | { |
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225 | //world = new World(); |
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226 | |
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227 | // TO DO: replace this with a menu/intro |
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228 | //world->load_debug_level(); |
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229 | |
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230 | return 0; |
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231 | } |
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232 | |
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233 | |
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234 | /** |
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235 | \brief starts the orxonox game or menu |
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236 | |
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237 | here is the central orxonox state manager. There are currently two states |
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238 | - menu |
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239 | - game-play |
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240 | both states manage their states themselfs again. |
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241 | */ |
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242 | void Orxonox::start() |
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243 | { |
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244 | |
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245 | this->gameLoader = GameLoader::getInstance(); |
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246 | this->gameLoader->loadDebugCampaign(DEBUG_CAMPAIGN_0); |
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247 | this->gameLoader->init(); |
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248 | this->gameLoader->start(); |
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249 | } |
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250 | |
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251 | /** |
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252 | \brief exits Orxonox |
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253 | */ |
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254 | void Orxonox::quitGame() |
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255 | { |
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256 | bQuitOrxonox = true; |
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257 | } |
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258 | |
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259 | /** |
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260 | \brief this runs all of Orxonox |
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261 | */ |
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262 | void Orxonox::mainLoop() |
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263 | { |
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264 | lastframe = SDL_GetTicks(); |
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265 | bQuitOrxonox = false; |
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266 | // This is where everything is run |
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267 | printf("Orxonox|Entering main loop\n"); |
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268 | while( !bQuitOrxonox) |
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269 | { |
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270 | // Network |
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271 | synchronize(); |
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272 | // Process input |
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273 | handle_input(); |
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274 | // Process time |
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275 | time_slice(); |
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276 | // Process collision |
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277 | collision(); |
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278 | // Draw |
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279 | display(); |
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280 | } |
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281 | printf("Orxonox|Exiting the main loop\n"); |
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282 | } |
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283 | |
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284 | /** |
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285 | \brief handles sprecial events from localinput |
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286 | \param event: an event not handled by the CommandNode |
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287 | */ |
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288 | void Orxonox::event_handler (SDL_Event* event) |
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289 | { |
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290 | // Handle special events such as reshape, quit, focus changes |
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291 | } |
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292 | |
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293 | /** |
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294 | \brief synchronize local data with remote data |
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295 | */ |
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296 | void Orxonox::synchronize () |
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297 | { |
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298 | // Get remote input |
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299 | // Update synchronizables |
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300 | } |
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301 | |
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302 | /** |
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303 | \brief run all input processing |
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304 | */ |
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305 | void Orxonox::handle_input () |
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306 | { |
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307 | // localinput |
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308 | localinput->process(); |
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309 | // remoteinput |
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310 | } |
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311 | |
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312 | /** |
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313 | \brief advance the timeline |
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314 | */ |
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315 | void Orxonox::time_slice () |
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316 | { |
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317 | Uint32 curframe = SDL_GetTicks(); |
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318 | if( !pause) |
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319 | { |
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320 | Uint32 dt = curframe - lastframe; |
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321 | |
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322 | if(dt > 0) |
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323 | { |
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324 | float fps = 1000/dt; |
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325 | printf("fps = %f\n", fps); |
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326 | } |
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327 | |
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328 | world->time_slice (dt); |
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329 | world->update (); |
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330 | localcamera->time_slice (dt); |
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331 | } |
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332 | lastframe = curframe; |
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333 | } |
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334 | |
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335 | /** |
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336 | \brief compute collision detection |
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337 | */ |
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338 | void Orxonox::collision () |
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339 | { |
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340 | world->collide (); |
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341 | } |
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342 | |
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343 | /** |
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344 | \brief handle keyboard commands that are not meant for WorldEntities |
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345 | \param cmd: the command to handle |
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346 | \return true if the command was handled by the system or false if it may be passed to the WorldEntities |
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347 | */ |
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348 | bool Orxonox::system_command (Command* cmd) |
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349 | { |
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350 | if( !strcmp( cmd->cmd, "quit")) |
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351 | { |
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352 | if( !cmd->bUp) this->gameLoader->stop(); |
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353 | return true; |
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354 | } |
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355 | return false; |
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356 | } |
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357 | |
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358 | /** |
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359 | \brief render the current frame |
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360 | */ |
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361 | void Orxonox::display () |
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362 | { |
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363 | // clear buffer |
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364 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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365 | // set camera |
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366 | localcamera->apply (); |
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367 | // draw world |
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368 | world->draw (); |
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369 | // draw HUD |
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370 | // flip buffers |
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371 | SDL_GL_SwapBuffers(); |
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372 | } |
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373 | |
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374 | /** |
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375 | \brief retrieve a pointer to the local Camera |
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376 | \return a pointer to localcamera |
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377 | */ |
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378 | Camera* Orxonox::get_camera () |
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379 | { |
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380 | return localcamera; |
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381 | } |
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382 | |
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383 | /** |
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384 | \brief retrieve a pointer to the local CommandNode |
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385 | \return a pointer to localinput |
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386 | */ |
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387 | CommandNode* Orxonox::get_localinput () |
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388 | { |
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389 | return localinput; |
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390 | } |
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391 | |
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392 | /** |
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393 | \brief retrieve a pointer to the local World |
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394 | \return a pointer to world |
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395 | */ |
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396 | World* Orxonox::get_world () |
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397 | { |
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398 | return world; |
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399 | } |
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400 | |
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401 | int main (int argc, char** argv) |
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402 | { |
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403 | printf(">>> Starting Orxonox <<<\n"); |
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404 | Orxonox *orx = Orxonox::getInstance(); |
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405 | |
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406 | if( (*orx).init(argc, argv) == -1) |
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407 | { |
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408 | printf("! Orxonox initialization failed\n"); |
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409 | return -1; |
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410 | } |
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411 | |
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412 | //(*orx).mainLoop(); |
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413 | |
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414 | orx->start(); |
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415 | |
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416 | //delete orx; |
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417 | |
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418 | return 0; |
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419 | } |
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