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source: orxonox.OLD/orxonox/branches/dave/src/player.h @ 3461

Last change on this file since 3461 was 3401, checked in by dave, 20 years ago

branches/dave/src:Ok, diesmal ist die Rotation besser gelungen, schoener programmiert und vor allem nur im player.cc und player.h

File size: 1.0 KB
Line 
1/*!
2    \file player.h
3    \brief Implements a basic controllable WorldEntity
4*/
5
6#ifndef _PLAYER_H
7#define _PLAYER_H
8
9#include "world_entity.h"
10
11class Model;
12
13//! Basic controllable WorldEntity
14class Player : public WorldEntity
15{
16  friend class World;
17 
18 public:
19  Player(bool isFree = false);
20  ~Player();
21 
22  virtual void postSpawn();
23  virtual void tick(float time);
24  virtual void hit(WorldEntity* weapon, Vector loc);
25  virtual void destroy();
26  virtual void collide(WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags);
27  virtual void command(Command* cmd);
28 
29  virtual void draw();
30  // virtual void getLookat(Location* locbuf);
31 
32  virtual void leftWorld();
33 
34 
35 private:
36  bool bUp, bDown, bLeft, bRight, bAscend, bDescend;
37  bool bFire;
38 
39  Vector velocity;
40  Vector accelSlip;
41  Vector accelSlipDirection;
42  float travelSpeed;
43  float acceleration;
44  float angle;
45  GLuint objectList;
46 
47  void move(float time);
48  void rotate(float time);
49  void backRotate(float time);
50  Vector slip (float time,Vector accel);
51};
52
53#endif /* _PLAYER_H */
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