1 | |
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2 | /* |
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3 | |
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4 | orxonox - the future of 3D-vertical scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify it |
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9 | under the terms of the GNU General Public License as published by the Free |
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10 | Software Foundation; either version 2, or (at your option) any later version. |
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11 | |
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12 | ### File Specific: |
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13 | main-programmer: David Gruetter |
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14 | co-programmer: ... |
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15 | |
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16 | |
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17 | Created by Dave, in this file shadow will be implemented in a quite sexy and |
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18 | fast way, with a lot of opengl-code, to keep it fast! The origin of the code |
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19 | comes form an example at www.frustum.org, slitly different although, so that |
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20 | it works with Orxonox:) |
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21 | |
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22 | */ |
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23 | |
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24 | #include "importer/material.h" |
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25 | #include "stdincl.h" |
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26 | #include <stdio.h> |
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27 | #include <stdarg.h> |
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28 | #include <malloc.h> |
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29 | #include <math.h> |
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30 | #include "shadow.h" |
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31 | |
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32 | #define SIZE 128 |
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33 | #define GL_CLAMP_TO_EDGE_EXT 0x812F |
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34 | |
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35 | using namespace std; |
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36 | |
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37 | /** |
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38 | \brief default Constructor |
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39 | */ |
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40 | |
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41 | Shadow::Shadow() |
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42 | { |
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43 | } |
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44 | |
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45 | |
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46 | /** |
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47 | \brief default destructor |
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48 | */ |
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49 | |
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50 | Shadow::~Shadow() |
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51 | { |
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52 | } |
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53 | |
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54 | |
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55 | /** |
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56 | \don't ask me how this works, but it adds a blur effect to the shadow |
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57 | \for it doesn't look that edgy |
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58 | |
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59 | */ |
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60 | void Shadow::blur(unsigned char *in,int size) |
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61 | { |
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62 | int x,y,sum,size3=size*3; |
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63 | unsigned char *out,*inp,*outp; |
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64 | out = (unsigned char *)malloc(size * size * 3); |
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65 | memset(out,255,size *size *3); |
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66 | |
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67 | inp=in+size3; |
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68 | outp=out+size3; |
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69 | for(y=1;y<size-1;y++){ |
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70 | inp+=3; |
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71 | outp+=3; |
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72 | for(x=1;x<size-1;x++){ |
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73 | sum=inp[-size3-3]+ inp[-size3] + inp[-size3+3]+ |
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74 | inp[-3]+inp[0]+inp[3]+ |
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75 | inp[size3-3]+inp[size3]+inp[size3+3]; |
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76 | sum/=9; |
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77 | inp+=3; |
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78 | *outp++ =sum; |
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79 | *outp++ =sum; |
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80 | *outp++ =sum; |
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81 | } |
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82 | inp+=3; |
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83 | outp+=3; |
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84 | } |
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85 | |
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86 | memcpy(in,out,size*size*3); |
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87 | free(out); |
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88 | |
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89 | |
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90 | |
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91 | |
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92 | |
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93 | } |
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94 | |
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95 | |
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