Last change
on this file since 3408 was
3408,
checked in by dave, 20 years ago
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branches/dave/src: Die Skybox bewegt sich schon mal, dafuer neuer fehler beim Steuern
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File size:
828 bytes
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1 | |
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2 | /* Created by Dave, this file is actually quite similar to player.cc and so is |
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3 | skybox.h similar to player.h |
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4 | With that said, things should be clear:) |
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5 | |
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6 | |
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7 | |
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8 | */ |
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9 | |
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10 | |
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11 | #include "skybox.h" |
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12 | #include "stdincl.h" |
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13 | #include "vector.h" |
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14 | #include "world_entity.h" |
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15 | |
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16 | |
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17 | using namespace std; |
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18 | |
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19 | Skybox::Skybox() |
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20 | { |
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21 | //GLUquadricObj *sphereObj=0; |
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22 | sphereObj=gluNewQuadric(); |
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23 | gluQuadricTexture(sphereObj,GL_TRUE); |
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24 | |
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25 | } |
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26 | |
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27 | Skybox::~Skybox(){} |
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28 | |
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29 | |
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30 | |
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31 | |
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32 | void Skybox::draw(WorldEntity* myplayer) |
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33 | { |
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34 | |
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35 | glPushMatrix(); |
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36 | //Vector shift(myplayer->getRelCoor()); |
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37 | //glTranslatef(shift.x,shift.y,shift.z); |
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38 | glTranslatef(myplayer->absCoordinate.x,myplayer->absCoordinate.y,myplayer->absCoordinate.z); |
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39 | glRotatef(-180.0f,0.0f,0.0f,1.0f); |
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40 | glRotatef(0.0f,0.0,1.0f,0.0f); |
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41 | gluSphere(sphereObj,250.0f,20,20); |
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42 | glPopMatrix(); |
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43 | |
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44 | |
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45 | } |
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46 | |
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