1 | |
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2 | /* |
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3 | orxonox - the future of 3D-vertical-scrollers |
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4 | |
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5 | Copyright (C) 2004 orx |
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6 | |
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7 | This program is free software; you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation; either version 2, or (at your option) |
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10 | any later version. |
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11 | |
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12 | ### File Specific: |
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13 | main-programmer: David Gruetter |
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14 | co-programmer: ... |
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15 | |
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16 | |
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17 | Created by Dave, this file is actually quite similar to player.cc and so is |
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18 | skybox.h similar to player.h |
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19 | With that said, things should be clear:) |
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20 | |
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21 | |
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22 | |
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23 | */ |
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24 | |
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25 | #include "importer/material.h" |
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26 | #include "skysphere.h" |
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27 | #include "stdincl.h" |
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28 | #include "vector.h" |
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29 | #include "world_entity.h" |
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30 | |
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31 | |
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32 | using namespace std; |
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33 | |
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34 | /** |
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35 | \brief Standart Constructor |
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36 | \todo second Constructor with char* input for different skies |
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37 | */ |
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38 | Skysphere::Skysphere() |
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39 | { |
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40 | //GLUquadricObj *sphereObj=0; |
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41 | sphereObj=gluNewQuadric(); |
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42 | gluQuadricTexture(sphereObj,GL_TRUE); |
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43 | sky = new Material("Sky"); |
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44 | sky->setDiffuseMap("../data/pictures/sky-replace.jpg"); |
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45 | sky->setIllum(3); |
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46 | // sky->setAmbient(1,1,1); |
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47 | |
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48 | } |
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49 | |
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50 | /** |
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51 | \brief default destructor |
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52 | */ |
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53 | Skysphere::~Skysphere() |
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54 | { |
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55 | delete sky; |
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56 | delete sphereObj; |
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57 | |
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58 | } |
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59 | |
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60 | /** |
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61 | \brief updates the position of the Skysphere |
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62 | \param x the x-coordinate of the Center of the Sphere |
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63 | \param y the y-coordinate of the Center of the Sphere |
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64 | \param z the z-coordinate of the Center of the Sphere |
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65 | |
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66 | This is normally done in the update-phase of world, so the Skysphere is always centered at the Camera. |
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67 | */ |
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68 | void Skysphere::updatePosition(float x,float y,float z) |
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69 | { |
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70 | this->a=x; |
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71 | this->b=y; |
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72 | this->c=z; |
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73 | } |
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74 | |
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75 | /** |
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76 | \brief draws the Skysphere |
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77 | |
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78 | This part is normally precessed in the "Painting Phase". |
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79 | */ |
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80 | |
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81 | void Skysphere::draw() |
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82 | { |
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83 | sky->select(); |
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84 | glPushMatrix(); |
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85 | glTranslatef(this->a,this->b,this->c); |
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86 | |
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87 | glRotatef(-30,1,0,0); |
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88 | glRotatef(95.0f,0.0f,0.0f,1.0f); |
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89 | glRotatef(-250.0f,0.0,1.0f,0.0f); |
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90 | |
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91 | gluSphere(sphereObj,200.0f,20,20); |
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92 | glPopMatrix(); |
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93 | |
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94 | |
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95 | } |
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96 | |
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97 | |
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