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source: orxonox.OLD/orxonox/branches/heightMap/src/world_entities/skysphere.cc @ 5030

Last change on this file since 5030 was 4122, checked in by bensch, 20 years ago

orxonox/branches/heightMap: merged the Trunk back into branches/heightMap:
merged with Command
svn merge -r 3918:HEAD trunk branches/heightMap
conflicts resolved in favor of the Trunk

File size: 2.7 KB
Line 
1
2/*
3   orxonox - the future of 3D-vertical-scrollers
4
5   Copyright (C) 2004 orx
6
7   This program is free software; you can redistribute it and/or modify
8   it under the terms of the GNU General Public License as published by
9   the Free Software Foundation; either version 2, or (at your option)
10   any later version.
11
12   ### File Specific:
13   main-programmer: David Gruetter
14   co-programmer: Benjamin Grauer
15   
16   Created by Dave: this file is actually quite similar to player.cc and so is
17   skybox.h similar to player.h
18   With that said, things should be clear:)
19   
20   Edited:
21   Bensch: more constructors, changeability, comments...
22   Patrick: giving it the common orxonox style, not much to do... good work Dave!
23
24*/
25
26#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
27
28
29#include "skysphere.h"
30#include "stdincl.h"
31
32#include "material.h"
33#include "vector.h"
34//#include "world_entity.h"
35
36
37using namespace std;
38
39/**
40   \brief Constructs a SkySphere and takes fileName as a map.
41   \param fileName the file to take as input for the skysphere
42*/
43Skysphere::Skysphere(char* fileName)
44{
45  if (fileName == NULL)
46    this->initialize("pictures/sky-replace.jpg");
47  else
48    this->initialize(fileName);
49}
50
51
52/**
53   \brief default destructor
54*/
55Skysphere::~Skysphere()
56{
57  PRINTF(3)("Deleting the SkySphere\n");
58  delete this->skyMaterial;
59  free(this->sphereObj);
60}
61
62/**
63   \brief initializes the Skysphere.
64   \param fileName the file to take as input for the skysphere
65*/
66void Skysphere::initialize(char* fileName)
67{
68  PRINTF(1)("initializing the Skysphere with Material %s.\n", fileName);
69  this->sphereObj = gluNewQuadric();
70  this->setMode(PNODE_MOVEMENT);
71
72  gluQuadricTexture(this->sphereObj, GL_TRUE);
73  this->setRadius(1900.0);
74
75  this->skyMaterial = new Material("Sky");
76  this->setTexture(fileName);
77  this->skyMaterial->setIllum(3);
78  this->skyMaterial->setAmbient(1.0, 1.0, 1.0);
79}
80
81
82/**
83   \brief Defines which texture should be loaded onto the skysphere.
84   \param fileName The filename of the Texture
85*/
86void Skysphere::setTexture(char* fileName)
87{
88  this->skyMaterial->setDiffuseMap(fileName);
89}
90
91
92/**
93   \brief draws the Skysphere
94   
95   This part is normally precessed in the "Painting Phase".
96*/
97void Skysphere::draw()
98{
99  glPushMatrix();
100  glMatrixMode(GL_MODELVIEW);
101  Vector r = this->getAbsCoor();
102  glTranslatef(r.x, r.y, r.z);
103
104  //glRotatef(-30, 1, 0, 0);
105  //glRotatef(95.0f, 0.0f, 0.0f, 1.0f);
106  //glRotatef(-250.0f, 0.0, 1.0f, 0.0f);
107 
108  skyMaterial->select();
109  gluSphere(this->sphereObj, this->sphereRadius, 20, 20);
110  glPopMatrix();
111}
112
113
114/**
115   \brief sets the Radius of the Sphere.
116   \param radius The Radius of The Sphere
117*/
118void Skysphere::setRadius(float radius)
119{
120  this->sphereRadius = radius;
121}
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