/*! \projectile.h \brief a projectile, that is been shooted by a weapon */ #ifndef _TEST_BULLET_H #define _TEST_BULLET_H #include "projectile.h" class Vector; class Weapon; class TestBullet : public Projectile { friend class World; public: TestBullet (Weapon* weapon); virtual ~TestBullet (); virtual void hit (WorldEntity* weapon, Vector* loc); virtual void destroy (); virtual void tick (float time); virtual void draw (); }; #endif /* _TEST_BULLET_H */