| [2823] | 1 | /* | 
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|  | 2 | orxonox - the future of 3D-vertical-scrollers | 
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|  | 3 |  | 
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|  | 4 | Copyright (C) 2004 orx | 
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|  | 5 |  | 
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|  | 6 | This program is free software; you can redistribute it and/or modify | 
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|  | 7 | it under the terms of the GNU General Public License as published by | 
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|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 9 | any later version. | 
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|  | 10 |  | 
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|  | 11 | ### File Specific: | 
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|  | 12 | main-programmer: Benjamin Grauer | 
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|  | 13 | co-programmer: ... | 
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| [3094] | 14 |  | 
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|  | 15 | TGA-code: borrowed from nehe-Tutorials | 
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| [3107] | 16 |  | 
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|  | 17 | ToDo: free SDL-surface when deleting Material. | 
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| [2823] | 18 | */ | 
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|  | 19 |  | 
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| [2776] | 20 | #include "material.h" | 
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|  | 21 |  | 
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| [3098] | 22 |  | 
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| [2842] | 23 | /** | 
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|  | 24 | \brief creates a default Material with no Name | 
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|  | 25 | normally you call this to create a material List (for an obj-file) and then append with addMaterial() | 
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|  | 26 | */ | 
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| [2776] | 27 | Material::Material() | 
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|  | 28 | { | 
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|  | 29 | init(); | 
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| [2778] | 30 |  | 
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|  | 31 | setName (""); | 
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| [2776] | 32 | } | 
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|  | 33 |  | 
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| [2842] | 34 | /** | 
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|  | 35 | \brief creates a Material. | 
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|  | 36 | \param mtlName Name of the Material to be added to the Material List | 
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|  | 37 | */ | 
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| [2776] | 38 | Material::Material (char* mtlName) | 
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|  | 39 | { | 
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|  | 40 | init(); | 
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|  | 41 |  | 
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|  | 42 | setName (mtlName); | 
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|  | 43 | } | 
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|  | 44 |  | 
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| [2847] | 45 | /** | 
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|  | 46 | \brief deletes a Material | 
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|  | 47 | */ | 
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|  | 48 | Material::~Material() | 
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|  | 49 | { | 
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| [3080] | 50 | if (name) | 
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|  | 51 | delete []name; | 
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| [3093] | 52 | if (diffuseTextureSet) | 
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|  | 53 | glDeleteTextures (1, &diffuseTexture); | 
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| [2847] | 54 | if (verbose >= 2) | 
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| [3069] | 55 | printf ("delete Material %s.\n", name); | 
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| [2847] | 56 | if (nextMat != NULL) | 
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|  | 57 | delete nextMat; | 
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|  | 58 | } | 
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|  | 59 |  | 
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| [2842] | 60 | /** | 
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|  | 61 | \brief adds a new Material to the List. | 
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|  | 62 | this Function will append a new Material to the end of a Material List. | 
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|  | 63 | \param mtlName The name of the Material to be added. | 
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|  | 64 | */ | 
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| [2778] | 65 | Material* Material::addMaterial(char* mtlName) | 
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|  | 66 | { | 
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| [2804] | 67 | if (verbose >=2) | 
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| [3069] | 68 | printf ("adding Material %s.\n", mtlName); | 
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| [2778] | 69 | Material* newMat = new Material(mtlName); | 
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|  | 70 | Material* tmpMat = this; | 
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|  | 71 | while (tmpMat->nextMat != NULL) | 
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|  | 72 | { | 
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|  | 73 | tmpMat = tmpMat->nextMat; | 
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|  | 74 | } | 
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| [3069] | 75 | tmpMat->nextMat = newMat; | 
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|  | 76 | return newMat; | 
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| [2778] | 77 |  | 
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|  | 78 | } | 
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|  | 79 |  | 
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| [2842] | 80 | /** | 
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|  | 81 | \brief initializes a new Material with its default Values | 
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|  | 82 | */ | 
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| [2776] | 83 | void Material::init(void) | 
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|  | 84 | { | 
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| [2804] | 85 | if (verbose >= 3) | 
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| [3069] | 86 | printf ("initializing new Material.\n"); | 
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| [2776] | 87 | nextMat = NULL; | 
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| [2778] | 88 |  | 
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|  | 89 | setIllum(1); | 
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|  | 90 | setDiffuse(0,0,0); | 
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|  | 91 | setAmbient(0,0,0); | 
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| [3088] | 92 | setSpecular(.5,.5,.5); | 
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| [2850] | 93 | setShininess(2.0); | 
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| [2778] | 94 | setTransparency(0.0); | 
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| [3070] | 95 |  | 
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|  | 96 | diffuseTextureSet = false; | 
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|  | 97 | ambientTextureSet = false; | 
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|  | 98 | specularTextureSet = false; | 
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|  | 99 |  | 
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| [2836] | 100 |  | 
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| [2776] | 101 | } | 
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|  | 102 |  | 
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| [2842] | 103 | /** | 
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| [3085] | 104 | \brief Search for a Material called mtlName | 
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|  | 105 | \param mtlName the Name of the Material to search for | 
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|  | 106 | \returns Material named mtlName if it is found. NULL otherwise. | 
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|  | 107 | */ | 
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|  | 108 | Material* Material::search (char* mtlName) | 
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|  | 109 | { | 
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|  | 110 | if (verbose >=3) | 
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|  | 111 | printf ("Searching for material %s", mtlName); | 
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|  | 112 | Material* searcher = this; | 
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|  | 113 | while (searcher != NULL) | 
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|  | 114 | { | 
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|  | 115 | if (verbose >= 3) | 
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|  | 116 | printf ("."); | 
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|  | 117 | if (!strcmp (searcher->getName(), mtlName)) | 
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|  | 118 | { | 
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|  | 119 | if (verbose >= 3) | 
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|  | 120 | printf ("found.\n"); | 
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|  | 121 | return searcher; | 
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|  | 122 | } | 
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|  | 123 | searcher = searcher->nextMat; | 
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|  | 124 | } | 
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|  | 125 | if (verbose >=3) | 
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|  | 126 | printf ("not found\n"); | 
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|  | 127 | return NULL; | 
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|  | 128 | } | 
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|  | 129 |  | 
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|  | 130 | /** | 
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|  | 131 | \brief sets the material with which the following Faces will be painted | 
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|  | 132 | */ | 
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|  | 133 | bool Material::select (void) | 
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|  | 134 | { | 
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|  | 135 | // setting diffuse color | 
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|  | 136 | //  glColor3f (diffuse[0], diffuse[1], diffuse[2]); | 
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|  | 137 | glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); | 
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|  | 138 |  | 
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|  | 139 | // setting ambient color | 
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|  | 140 | glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); | 
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|  | 141 |  | 
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|  | 142 | // setting up Sprecular | 
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|  | 143 | glMaterialfv(GL_FRONT, GL_SPECULAR, specular); | 
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|  | 144 |  | 
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|  | 145 | // setting up Shininess | 
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|  | 146 | glMaterialf(GL_FRONT, GL_SHININESS, shininess); | 
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|  | 147 |  | 
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|  | 148 | // setting illumination Model | 
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|  | 149 | if (illumModel == 1) | 
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|  | 150 | glShadeModel(GL_FLAT); | 
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|  | 151 | else if (illumModel >= 2) | 
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|  | 152 | glShadeModel(GL_SMOOTH); | 
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|  | 153 |  | 
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|  | 154 | if (diffuseTextureSet) | 
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|  | 155 | glBindTexture(GL_TEXTURE_2D, diffuseTexture); | 
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| [3088] | 156 | else | 
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|  | 157 | glBindTexture(GL_TEXTURE_2D, 0); | 
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| [3085] | 158 |  | 
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|  | 159 | } | 
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|  | 160 |  | 
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|  | 161 |  | 
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|  | 162 | /** | 
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| [2842] | 163 | \brief Set the Name of the Material. (Important for searching) | 
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|  | 164 | \param mtlName the Name of the Material to be set. | 
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|  | 165 | */ | 
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| [2776] | 166 | void Material::setName (char* mtlName) | 
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|  | 167 | { | 
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| [3087] | 168 | if (verbose >= 3) | 
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| [3069] | 169 | printf("setting Material Name to %s.\n", mtlName); | 
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|  | 170 | name = new char [strlen(mtlName)]; | 
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| [2778] | 171 | strcpy(name, mtlName); | 
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|  | 172 | //  printf ("adding new Material: %s, %p\n", this->getName(), this); | 
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| [2776] | 173 |  | 
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|  | 174 | } | 
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| [2842] | 175 | /** | 
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|  | 176 | \returns The Name of The Material | 
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|  | 177 | */ | 
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| [2778] | 178 | char* Material::getName (void) | 
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|  | 179 | { | 
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|  | 180 | return name; | 
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|  | 181 | } | 
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| [2776] | 182 |  | 
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| [2842] | 183 | /** | 
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|  | 184 | \brief Sets the Material Illumination Model. | 
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|  | 185 | \brief illu illumination Model in int form | 
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|  | 186 | */ | 
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| [2776] | 187 | void Material::setIllum (int illum) | 
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|  | 188 | { | 
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| [2804] | 189 | if (verbose >= 3) | 
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|  | 190 | printf("setting illumModel of Material %s to %i", name, illum); | 
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| [2776] | 191 | illumModel = illum; | 
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|  | 192 | //  printf ("setting illumModel to: %i\n", illumModel); | 
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|  | 193 | } | 
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| [2842] | 194 | /** | 
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|  | 195 | \brief Sets the Material Illumination Model. | 
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|  | 196 | \brief illu illumination Model in char* form | 
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|  | 197 | */void Material::setIllum (char* illum) | 
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| [2776] | 198 | { | 
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|  | 199 | setIllum (atoi(illum)); | 
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|  | 200 | } | 
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|  | 201 |  | 
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| [2842] | 202 | /** | 
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|  | 203 | \brief Sets the Material Diffuse Color. | 
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|  | 204 | \param r Red Color Channel. | 
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|  | 205 | \param g Green Color Channel. | 
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|  | 206 | \param b Blue Color Channel. | 
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|  | 207 | */ | 
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| [2776] | 208 | void Material::setDiffuse (float r, float g, float b) | 
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|  | 209 | { | 
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| [2804] | 210 | if (verbose >= 3) | 
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| [3069] | 211 | printf ("setting Diffuse Color of Material %s to r=%f g=%f b=%f.\n", name, r, g, b); | 
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| [2776] | 212 | diffuse[0] = r; | 
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|  | 213 | diffuse[1] = g; | 
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| [2780] | 214 | diffuse[2] = b; | 
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|  | 215 | diffuse[3] = 1.0; | 
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|  | 216 |  | 
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| [2776] | 217 | } | 
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| [2842] | 218 | /** | 
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|  | 219 | \brief Sets the Material Diffuse Color. | 
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|  | 220 | \param rgb The red, green, blue channel in char format (with spaces between them) | 
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|  | 221 | */ | 
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| [2776] | 222 | void Material::setDiffuse (char* rgb) | 
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|  | 223 | { | 
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|  | 224 | char r[20],g[20],b[20]; | 
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|  | 225 | sscanf (rgb, "%s %s %s", r, g, b); | 
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|  | 226 | setDiffuse (atof(r), atof(g), atof(b)); | 
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|  | 227 | } | 
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|  | 228 |  | 
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| [2842] | 229 | /** | 
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|  | 230 | \brief Sets the Material Ambient Color. | 
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|  | 231 | \param r Red Color Channel. | 
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|  | 232 | \param g Green Color Channel. | 
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|  | 233 | \param b Blue Color Channel. | 
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|  | 234 | */ | 
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| [2776] | 235 | void Material::setAmbient (float r, float g, float b) | 
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|  | 236 | { | 
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| [2804] | 237 | if (verbose >=3) | 
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| [3069] | 238 | printf ("setting Ambient Color of Material %s to r=%f g=%f b=%f.\n", name, r, g, b); | 
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| [2776] | 239 | ambient[0] = r; | 
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|  | 240 | ambient[1] = g; | 
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|  | 241 | ambient[2] = b; | 
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| [2780] | 242 | ambient[3] = 1.0; | 
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| [2776] | 243 | } | 
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| [2842] | 244 | /** | 
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|  | 245 | \brief Sets the Material Ambient Color. | 
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|  | 246 | \param rgb The red, green, blue channel in char format (with spaces between them) | 
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|  | 247 | */ | 
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| [2776] | 248 | void Material::setAmbient (char* rgb) | 
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|  | 249 | { | 
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|  | 250 | char r[20],g[20],b[20]; | 
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|  | 251 | sscanf (rgb, "%s %s %s", r, g, b); | 
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|  | 252 | setAmbient (atof(r), atof(g), atof(b)); | 
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|  | 253 | } | 
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|  | 254 |  | 
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| [2842] | 255 | /** | 
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|  | 256 | \brief Sets the Material Specular Color. | 
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|  | 257 | \param r Red Color Channel. | 
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|  | 258 | \param g Green Color Channel. | 
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|  | 259 | \param b Blue Color Channel. | 
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|  | 260 | */ | 
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| [2776] | 261 | void Material::setSpecular (float r, float g, float b) | 
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|  | 262 | { | 
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| [2804] | 263 | if (verbose >= 3) | 
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| [3069] | 264 | printf ("setting Specular Color of Material %s to r=%f g=%f b=%f.\n", name, r, g, b); | 
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| [2776] | 265 | specular[0] = r; | 
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|  | 266 | specular[1] = g; | 
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|  | 267 | specular[2] = b; | 
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| [2780] | 268 | specular[3] = 1.0; | 
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| [2804] | 269 | } | 
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| [2842] | 270 | /** | 
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|  | 271 | \brief Sets the Material Specular Color. | 
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|  | 272 | \param rgb The red, green, blue channel in char format (with spaces between them) | 
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|  | 273 | */ | 
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| [2776] | 274 | void Material::setSpecular (char* rgb) | 
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|  | 275 | { | 
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|  | 276 | char r[20],g[20],b[20]; | 
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|  | 277 | sscanf (rgb, "%s %s %s", r, g, b); | 
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|  | 278 | setSpecular (atof(r), atof(g), atof(b)); | 
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|  | 279 | } | 
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|  | 280 |  | 
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| [2842] | 281 | /** | 
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|  | 282 | \brief Sets the Material Shininess. | 
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|  | 283 | \param shini stes the Shininess from float. | 
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|  | 284 | */ | 
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| [2836] | 285 | void Material::setShininess (float shini) | 
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|  | 286 | { | 
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|  | 287 | shininess = shini; | 
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|  | 288 | } | 
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| [2842] | 289 | /** | 
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|  | 290 | \brief Sets the Material Shininess. | 
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|  | 291 | \param shini stes the Shininess from char*. | 
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|  | 292 | */ | 
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| [2836] | 293 | void Material::setShininess (char* shini) | 
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|  | 294 | { | 
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|  | 295 | setShininess (atof(shini)); | 
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|  | 296 | } | 
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| [2776] | 297 |  | 
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| [2842] | 298 | /** | 
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|  | 299 | \brief Sets the Material Transparency. | 
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|  | 300 | \param trans stes the Transparency from int. | 
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|  | 301 | */ | 
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| [2776] | 302 | void Material::setTransparency (float trans) | 
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|  | 303 | { | 
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| [2804] | 304 | if (verbose >= 3) | 
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| [3069] | 305 | printf ("setting Transparency of Material %s to %f.\n", name, trans); | 
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| [2776] | 306 | transparency = trans; | 
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|  | 307 | } | 
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| [2842] | 308 | /** | 
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|  | 309 | \brief Sets the Material Transparency. | 
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|  | 310 | \param trans stes the Transparency from char*. | 
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|  | 311 | */ | 
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| [2776] | 312 | void Material::setTransparency (char* trans) | 
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|  | 313 | { | 
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|  | 314 | char tr[20]; | 
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|  | 315 | sscanf (trans, "%s", tr); | 
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|  | 316 | setTransparency (atof(tr)); | 
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|  | 317 | } | 
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| [2778] | 318 |  | 
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| [3070] | 319 | // MAPPING // | 
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|  | 320 |  | 
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| [2842] | 321 | /** | 
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| [3070] | 322 | \brief Sets the Materials Diffuse Map | 
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|  | 323 | \param dMap the Name of the Image to Use | 
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|  | 324 | */ | 
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|  | 325 | void Material::setDiffuseMap(char* dMap) | 
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|  | 326 | { | 
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|  | 327 | if (verbose>=2) | 
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|  | 328 | printf ("setting Diffuse Map %s\n", dMap); | 
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|  | 329 |  | 
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| [3086] | 330 | //  diffuseTextureSet = loadBMP(dMap, &diffuseTexture); | 
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| [3087] | 331 | diffuseTextureSet = loadImage(dMap, &diffuseTexture); | 
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| [3070] | 332 |  | 
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|  | 333 | } | 
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|  | 334 |  | 
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|  | 335 | /** | 
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|  | 336 | \brief Sets the Materials Ambient Map | 
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|  | 337 | \param aMap the Name of the Image to Use | 
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|  | 338 | */ | 
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|  | 339 | void Material::setAmbientMap(char* aMap) | 
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|  | 340 | { | 
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|  | 341 | SDL_Surface* ambientMap; | 
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|  | 342 |  | 
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|  | 343 | } | 
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|  | 344 |  | 
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|  | 345 | /** | 
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|  | 346 | \brief Sets the Materials Specular Map | 
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|  | 347 | \param sMap the Name of the Image to Use | 
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|  | 348 | */ | 
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|  | 349 | void Material::setSpecularMap(char* sMap) | 
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|  | 350 | { | 
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|  | 351 | SDL_Surface* specularMap; | 
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|  | 352 |  | 
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|  | 353 | } | 
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|  | 354 |  | 
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|  | 355 | /** | 
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|  | 356 | \brief Sets the Materials Bumpiness | 
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|  | 357 | \param bump the Name of the Image to Use | 
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|  | 358 | */ | 
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|  | 359 | void Material::setBump(char* bump) | 
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|  | 360 | { | 
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|  | 361 |  | 
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|  | 362 | } | 
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|  | 363 |  | 
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| [3094] | 364 | bool Material::loadTexToGL (Image* pImage, GLuint* texture) | 
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|  | 365 | { | 
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|  | 366 | glGenTextures(1, texture); | 
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|  | 367 | glBindTexture(GL_TEXTURE_2D, *texture); | 
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|  | 368 | /* not Working, and not needed. | 
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|  | 369 | glTexImage2D( GL_TEXTURE_2D, 0, 3, width, | 
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|  | 370 | height, 0, GL_BGR, | 
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|  | 371 | GL_UNSIGNED_BYTE, map->pixels ); | 
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|  | 372 | */ | 
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|  | 373 | gluBuild2DMipmaps(GL_TEXTURE_2D, 3, pImage->width, pImage->height, GL_RGB, GL_UNSIGNED_BYTE, pImage->data); | 
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|  | 374 |  | 
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|  | 375 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST); | 
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|  | 376 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR); | 
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|  | 377 | } | 
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|  | 378 |  | 
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|  | 379 |  | 
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| [3103] | 380 | #ifdef HAVE_SDL_SDL_IMAGE_H | 
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|  | 381 | bool Material::loadImage(char* imageName, GLuint* texture) | 
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|  | 382 | { | 
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|  | 383 | SDL_Surface* map; | 
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|  | 384 | Image* pImage = new Image; | 
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|  | 385 | map=IMG_Load(imageName); | 
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|  | 386 | if(!map) | 
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|  | 387 | { | 
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|  | 388 | printf("IMG_Load: %s\n", IMG_GetError()); | 
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|  | 389 | } | 
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|  | 390 | pImage->height = map->h; | 
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|  | 391 | pImage->width  = map->w; | 
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|  | 392 | pImage->data   = (GLubyte*)map->pixels; | 
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| [3107] | 393 | if( !IMG_isPNG(SDL_RWFromFile(imageName, "rb")) && !IMG_isJPG(SDL_RWFromFile(imageName, "rb"))) | 
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|  | 394 | for (int i=0;i<map->h * map->w *3;i+=3) | 
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|  | 395 | { | 
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|  | 396 | GLuint temp = pImage->data[i]; | 
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|  | 397 | pImage->data[i] = pImage->data[i+2]; | 
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|  | 398 | pImage->data[i+2] = temp; | 
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|  | 399 | } | 
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| [3103] | 400 | loadTexToGL (pImage, texture); | 
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| [3107] | 401 |  | 
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| [3103] | 402 | } | 
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|  | 403 | #else | 
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| [3070] | 404 | /** | 
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| [3087] | 405 | \brief Makes the Programm ready to Read-in a texture-File | 
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|  | 406 | 1. Checks what type of Image should be imported | 
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|  | 407 | 2. ToDO: Checks where to find the Image | 
|---|
|  | 408 | */ | 
|---|
|  | 409 | bool Material::loadImage(char* imageName, GLuint* texture) | 
|---|
|  | 410 | { | 
|---|
|  | 411 | if (!strncmp(imageName+strlen(imageName)-4, ".bmp", 4)) | 
|---|
|  | 412 | { | 
|---|
|  | 413 | if (verbose >=2) | 
|---|
|  | 414 | printf ("Requested bmp-image. Trying to Import.\n"); | 
|---|
|  | 415 | return loadBMP(imageName, texture); | 
|---|
|  | 416 | } | 
|---|
|  | 417 |  | 
|---|
|  | 418 | else if (!strncmp(imageName+strlen(imageName)-4, ".jpg", 4) || !strncmp(imageName+strlen(imageName)-5, ".jpg", 5)) | 
|---|
|  | 419 | { | 
|---|
|  | 420 | if (verbose >=2) | 
|---|
|  | 421 | printf ("Requested jpeg-image. Trying to Import\n"); | 
|---|
|  | 422 | return loadJPG(imageName, texture); | 
|---|
|  | 423 | } | 
|---|
| [3094] | 424 | else if (!strncmp(imageName+strlen(imageName)-4, ".tga", 4)) | 
|---|
|  | 425 | { | 
|---|
|  | 426 | if (verbose >=2) | 
|---|
|  | 427 | printf ("Requested tga-image. Trying to Import\n"); | 
|---|
|  | 428 | return loadTGA(imageName, texture); | 
|---|
|  | 429 | } | 
|---|
| [3098] | 430 | else if (!strncmp(imageName+strlen(imageName)-4, ".png", 4)) | 
|---|
|  | 431 | { | 
|---|
|  | 432 | if (verbose >=2) | 
|---|
|  | 433 | printf ("Requested png-image. Trying to Import\n"); | 
|---|
|  | 434 | return loadPNG(imageName, texture); | 
|---|
|  | 435 | } | 
|---|
| [3087] | 436 | else | 
|---|
|  | 437 | { | 
|---|
|  | 438 | if (verbose >=1) | 
|---|
|  | 439 | printf ("Requested Image was not recognized in its type. (Maybe a type-Cast-error.)\n FileName: %s", imageName); | 
|---|
|  | 440 | return false; | 
|---|
|  | 441 | } | 
|---|
|  | 442 |  | 
|---|
|  | 443 | } | 
|---|
|  | 444 |  | 
|---|
|  | 445 | /** | 
|---|
| [3070] | 446 | \brief reads in a Windows BMP-file, and imports it to openGL. | 
|---|
|  | 447 | \param bmpName The name of the Image to load. | 
|---|
|  | 448 | \param texture A pointer to the Texture which should be read to. | 
|---|
|  | 449 | */ | 
|---|
|  | 450 | bool Material::loadBMP (char* bmpName, GLuint* texture) | 
|---|
|  | 451 | { | 
|---|
| [3090] | 452 | Image* pImage = new Image; | 
|---|
|  | 453 | FILE *file; | 
|---|
|  | 454 | unsigned long size;                 // size of the image in bytes. | 
|---|
|  | 455 | unsigned long i;                    // standard counter. | 
|---|
|  | 456 | unsigned short int planes;          // number of planes in image (must be 1) | 
|---|
|  | 457 | unsigned short int bpp;             // number of bits per pixel (must be 24) | 
|---|
|  | 458 | GLuint temp;                          // temporary color storage for bgr-rgb conversion. | 
|---|
|  | 459 |  | 
|---|
|  | 460 | // make sure the file is there. | 
|---|
|  | 461 | if ((file = fopen(bmpName, "rb"))==NULL) | 
|---|
| [3070] | 462 | { | 
|---|
| [3090] | 463 | if (verbose >=1) | 
|---|
|  | 464 | printf("File Not Found : %s\n",bmpName); | 
|---|
|  | 465 | return false; | 
|---|
|  | 466 | } | 
|---|
|  | 467 | // seek through the bmp header, up to the width/height: | 
|---|
|  | 468 | fseek(file, 18, SEEK_CUR); | 
|---|
|  | 469 |  | 
|---|
|  | 470 | // read the width | 
|---|
| [3094] | 471 | if ((i = fread(&pImage->width, 4, 1, file)) != 1) | 
|---|
| [3090] | 472 | { | 
|---|
|  | 473 | if (verbose >=1) | 
|---|
|  | 474 | printf("Error reading width from %s.\n", bmpName); | 
|---|
|  | 475 | return false; | 
|---|
|  | 476 | } | 
|---|
|  | 477 | // read the height | 
|---|
| [3094] | 478 | if ((i = fread(&pImage->height, 4, 1, file)) != 1) | 
|---|
| [3090] | 479 | { | 
|---|
|  | 480 | if (verbose>=1) | 
|---|
|  | 481 | printf("Error reading height from %s.\n", bmpName); | 
|---|
|  | 482 | return false; | 
|---|
|  | 483 | } | 
|---|
|  | 484 |  | 
|---|
|  | 485 | // calculate the size (assuming 24 bits or 3 bytes per pixel). | 
|---|
| [3094] | 486 | size = pImage->width * pImage->height * 3; | 
|---|
| [3090] | 487 |  | 
|---|
|  | 488 | // read the planes | 
|---|
|  | 489 | if ((fread(&planes, 2, 1, file)) != 1) | 
|---|
|  | 490 | { | 
|---|
|  | 491 | if (verbose>=1) | 
|---|
|  | 492 | printf("Error reading planes from %s.\n", bmpName); | 
|---|
|  | 493 | return false; | 
|---|
|  | 494 | } | 
|---|
|  | 495 | if (planes != 1) | 
|---|
|  | 496 | { | 
|---|
|  | 497 | if (verbose>=1) | 
|---|
|  | 498 | printf("Planes from %s is not 1: %u\n", bmpName, planes); | 
|---|
|  | 499 | return false; | 
|---|
|  | 500 | } | 
|---|
|  | 501 |  | 
|---|
|  | 502 | // read the bpp | 
|---|
|  | 503 | if ((i = fread(&bpp, 2, 1, file)) != 1) | 
|---|
|  | 504 | { | 
|---|
|  | 505 | if (verbose>=1) | 
|---|
|  | 506 | printf("Error reading bpp from %s.\n", bmpName); | 
|---|
|  | 507 | return false; | 
|---|
|  | 508 | } | 
|---|
|  | 509 | if (bpp != 24) | 
|---|
|  | 510 | { | 
|---|
|  | 511 | if (verbose>=1) | 
|---|
|  | 512 | printf("Bpp from %s is not 24: %u\n", bmpName, bpp); | 
|---|
|  | 513 | return false; | 
|---|
|  | 514 | } | 
|---|
|  | 515 |  | 
|---|
|  | 516 | // seek past the rest of the bitmap header. | 
|---|
|  | 517 | fseek(file, 24, SEEK_CUR); | 
|---|
|  | 518 |  | 
|---|
|  | 519 | // read the data. | 
|---|
|  | 520 | pImage->data = (GLubyte *) malloc(size); | 
|---|
|  | 521 | if (pImage->data == NULL) | 
|---|
|  | 522 | { | 
|---|
|  | 523 | if (verbose>=1) | 
|---|
|  | 524 | printf("Error allocating memory for color-corrected image data"); | 
|---|
|  | 525 | return false; | 
|---|
|  | 526 | } | 
|---|
|  | 527 |  | 
|---|
|  | 528 | if ((i = fread(pImage->data, size, 1, file)) != 1) | 
|---|
|  | 529 | { | 
|---|
|  | 530 | if (verbose>=1) | 
|---|
|  | 531 | printf("Error reading image data from %s.\n", bmpName); | 
|---|
|  | 532 | return false; | 
|---|
|  | 533 | } | 
|---|
| [3092] | 534 | fclose(file); | 
|---|
|  | 535 |  | 
|---|
| [3090] | 536 | // reverse all of the colors. (bgr -> rgb) | 
|---|
|  | 537 | for (i=0;i<size;i+=3) | 
|---|
|  | 538 | { | 
|---|
|  | 539 | temp = pImage->data[i]; | 
|---|
|  | 540 | pImage->data[i] = pImage->data[i+2]; | 
|---|
|  | 541 | pImage->data[i+2] = temp; | 
|---|
|  | 542 | } | 
|---|
| [3091] | 543 | loadTexToGL (pImage, texture); | 
|---|
| [3090] | 544 |  | 
|---|
|  | 545 | return true; | 
|---|
| [3070] | 546 |  | 
|---|
| [3090] | 547 | if (pImage) | 
|---|
|  | 548 | { | 
|---|
|  | 549 | if (pImage->data) | 
|---|
|  | 550 | { | 
|---|
|  | 551 | free(pImage->data); | 
|---|
|  | 552 | } | 
|---|
|  | 553 |  | 
|---|
|  | 554 | free(pImage); | 
|---|
| [3070] | 555 | } | 
|---|
| [3090] | 556 |  | 
|---|
| [3070] | 557 | } | 
|---|
|  | 558 |  | 
|---|
| [3097] | 559 | /** | 
|---|
|  | 560 | \brief reads in a jpg-file | 
|---|
|  | 561 | \param jpgName the Name of the Image to load | 
|---|
|  | 562 | \param texture a reference to the Texture to write the image to | 
|---|
|  | 563 | */ | 
|---|
| [3086] | 564 | bool Material::loadJPG (char* jpgName, GLuint* texture) | 
|---|
|  | 565 | { | 
|---|
|  | 566 | struct jpeg_decompress_struct cinfo; | 
|---|
| [3090] | 567 | Image *pImage = NULL; | 
|---|
| [3086] | 568 | FILE *pFile; | 
|---|
|  | 569 |  | 
|---|
|  | 570 | // Open a file pointer to the jpeg file and check if it was found and opened | 
|---|
|  | 571 | if((pFile = fopen(jpgName, "rb")) == NULL) | 
|---|
|  | 572 | { | 
|---|
|  | 573 | // Display an error message saying the file was not found, then return NULL | 
|---|
|  | 574 | printf("Unable to load JPG File %s.\n", jpgName); | 
|---|
|  | 575 | return false; | 
|---|
|  | 576 | } | 
|---|
|  | 577 |  | 
|---|
|  | 578 | // Create an error handler | 
|---|
|  | 579 | jpeg_error_mgr jerr; | 
|---|
|  | 580 |  | 
|---|
|  | 581 | // Have our compression info object point to the error handler address | 
|---|
|  | 582 | cinfo.err = jpeg_std_error(&jerr); | 
|---|
|  | 583 |  | 
|---|
|  | 584 | // Initialize the decompression object | 
|---|
|  | 585 | jpeg_create_decompress(&cinfo); | 
|---|
|  | 586 |  | 
|---|
|  | 587 | // Specify the data source (Our file pointer) | 
|---|
|  | 588 | jpeg_stdio_src(&cinfo, pFile); | 
|---|
|  | 589 |  | 
|---|
|  | 590 | // Allocate the structure that will hold our eventual jpeg data (must free it!) | 
|---|
| [3090] | 591 | pImage = (Image*)malloc(sizeof(Image)); | 
|---|
| [3086] | 592 |  | 
|---|
| [3095] | 593 | // DECOFING | 
|---|
| [3086] | 594 | // Read in the header of the jpeg file | 
|---|
| [3095] | 595 | jpeg_read_header(&cinfo, TRUE); | 
|---|
| [3086] | 596 |  | 
|---|
|  | 597 | // Start to decompress the jpeg file with our compression info | 
|---|
| [3095] | 598 | jpeg_start_decompress(&cinfo); | 
|---|
| [3086] | 599 |  | 
|---|
|  | 600 | // Get the image dimensions and row span to read in the pixel data | 
|---|
| [3095] | 601 | pImage->rowSpan = cinfo.image_width * cinfo.num_components; | 
|---|
|  | 602 | pImage->width   = cinfo.image_width; | 
|---|
|  | 603 | pImage->height   = cinfo.image_height; | 
|---|
| [3086] | 604 |  | 
|---|
|  | 605 | // Allocate memory for the pixel buffer | 
|---|
| [3095] | 606 | pImage->data = new unsigned char[pImage->rowSpan * pImage->height]; | 
|---|
| [3086] | 607 |  | 
|---|
|  | 608 | // Here we use the library's state variable cinfo.output_scanline as the | 
|---|
|  | 609 | // loop counter, so that we don't have to keep track ourselves. | 
|---|
|  | 610 |  | 
|---|
|  | 611 | // Create an array of row pointers | 
|---|
| [3095] | 612 | unsigned char** rowPtr = new unsigned char*[pImage->height]; | 
|---|
|  | 613 | for (int i = 0; i < pImage->height; i++) | 
|---|
|  | 614 | rowPtr[i] = &(pImage->data[i*pImage->rowSpan]); | 
|---|
| [3086] | 615 |  | 
|---|
|  | 616 | // Now comes the juice of our work, here we extract all the pixel data | 
|---|
|  | 617 | int rowsRead = 0; | 
|---|
| [3095] | 618 | while (cinfo.output_scanline < cinfo.output_height) | 
|---|
| [3086] | 619 | { | 
|---|
|  | 620 | // Read in the current row of pixels and increase the rowsRead count | 
|---|
| [3095] | 621 | rowsRead += jpeg_read_scanlines(&cinfo, &rowPtr[rowsRead], cinfo.output_height - rowsRead); | 
|---|
| [3086] | 622 | } | 
|---|
|  | 623 |  | 
|---|
|  | 624 | // Delete the temporary row pointers | 
|---|
|  | 625 | delete [] rowPtr; | 
|---|
|  | 626 |  | 
|---|
|  | 627 | // Finish decompressing the data | 
|---|
| [3095] | 628 | jpeg_finish_decompress(&cinfo);//  decodeJPG(&cinfo, pImage); | 
|---|
|  | 629 |  | 
|---|
|  | 630 | // This releases all the stored memory for reading and decoding the jpeg | 
|---|
|  | 631 | jpeg_destroy_decompress(&cinfo); | 
|---|
|  | 632 |  | 
|---|
|  | 633 | // Close the file pointer that opened the file | 
|---|
|  | 634 | fclose(pFile); | 
|---|
|  | 635 |  | 
|---|
|  | 636 |  | 
|---|
|  | 637 | if(pImage == NULL) | 
|---|
|  | 638 | exit(0); | 
|---|
|  | 639 |  | 
|---|
|  | 640 | loadTexToGL (pImage, texture); | 
|---|
|  | 641 | if (pImage) | 
|---|
|  | 642 | { | 
|---|
|  | 643 | if (pImage->data) | 
|---|
|  | 644 | { | 
|---|
|  | 645 | free(pImage->data); | 
|---|
|  | 646 | } | 
|---|
|  | 647 |  | 
|---|
|  | 648 | free(pImage); | 
|---|
|  | 649 | } | 
|---|
|  | 650 | return true; | 
|---|
| [3086] | 651 | } | 
|---|
|  | 652 |  | 
|---|
| [3097] | 653 | /** | 
|---|
|  | 654 | \brief reads in a tga-file | 
|---|
|  | 655 | \param tgaName the Name of the Image to load | 
|---|
|  | 656 | \param texture a reference to the Texture to write the image to | 
|---|
|  | 657 | */ | 
|---|
| [3094] | 658 | bool Material::loadTGA(const char * tgaName, GLuint* texture) | 
|---|
| [3089] | 659 | { | 
|---|
| [3094] | 660 | typedef struct | 
|---|
|  | 661 | { | 
|---|
| [3097] | 662 | GLubyte Header[12]; | 
|---|
| [3094] | 663 | } TGAHeader; | 
|---|
| [3097] | 664 | TGAHeader tgaHeader; | 
|---|
|  | 665 |  | 
|---|
|  | 666 | GLubyte uTGAcompare[12] = {0,0,2, 0,0,0,0,0,0,0,0,0}; // Uncompressed TGA Header | 
|---|
|  | 667 | GLubyte cTGAcompare[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; // Compressed TGA Header | 
|---|
| [3094] | 668 | FILE * fTGA; | 
|---|
|  | 669 | fTGA = fopen(tgaName, "rb"); | 
|---|
|  | 670 |  | 
|---|
|  | 671 | if(fTGA == NULL) | 
|---|
|  | 672 | { | 
|---|
|  | 673 | printf("Error could not open texture file: %s\n", tgaName); | 
|---|
|  | 674 | return false; | 
|---|
|  | 675 | } | 
|---|
| [3089] | 676 |  | 
|---|
| [3096] | 677 | if(fread(&tgaHeader, sizeof(TGAHeader), 1, fTGA) == 0) | 
|---|
| [3094] | 678 | { | 
|---|
|  | 679 | printf("Error could not read file header of %s\n", tgaName); | 
|---|
|  | 680 | if(fTGA != NULL) | 
|---|
|  | 681 | { | 
|---|
|  | 682 | fclose(fTGA); | 
|---|
|  | 683 | } | 
|---|
|  | 684 | return false; | 
|---|
|  | 685 | } | 
|---|
| [3089] | 686 |  | 
|---|
| [3094] | 687 | if(memcmp(uTGAcompare, &tgaHeader, sizeof(TGAHeader)) == 0) | 
|---|
|  | 688 | { | 
|---|
|  | 689 | loadUncompressedTGA(tgaName, fTGA, texture); | 
|---|
|  | 690 | if (fTGA) | 
|---|
|  | 691 | fclose (fTGA); | 
|---|
|  | 692 | } | 
|---|
|  | 693 | else if(memcmp(cTGAcompare, &tgaHeader, sizeof(TGAHeader)) == 0) | 
|---|
|  | 694 | { | 
|---|
| [3096] | 695 | loadCompressedTGA(tgaName, fTGA, texture); | 
|---|
| [3094] | 696 | if (fTGA) | 
|---|
|  | 697 | fclose (fTGA); | 
|---|
|  | 698 | } | 
|---|
|  | 699 | else | 
|---|
|  | 700 | { | 
|---|
|  | 701 | printf("Error TGA file be type 2 or type 10\n"); | 
|---|
|  | 702 | if (fTGA) | 
|---|
|  | 703 | fclose(fTGA); | 
|---|
|  | 704 | return false; | 
|---|
|  | 705 | } | 
|---|
|  | 706 | return true; | 
|---|
|  | 707 | } | 
|---|
| [3089] | 708 |  | 
|---|
| [3097] | 709 | /** | 
|---|
|  | 710 | \brief reads in an uncompressed tga-file | 
|---|
|  | 711 | \param filename the Name of the Image to load | 
|---|
|  | 712 | \param fTGA a Pointer to a File, that should be read | 
|---|
|  | 713 | \param texture a reference to the Texture to write the image to | 
|---|
|  | 714 | */ | 
|---|
| [3094] | 715 | bool Material::loadUncompressedTGA(const char * filename, FILE * fTGA, GLuint* texture) | 
|---|
|  | 716 | { | 
|---|
|  | 717 | GLubyte header[6];      // First 6 Useful Bytes From The Header | 
|---|
|  | 718 | GLuint  bytesPerPixel;  // Holds Number Of Bytes Per Pixel Used In The TGA File | 
|---|
|  | 719 | GLuint  imageSize;      // Used To Store The Image Size When Setting Aside Ram | 
|---|
|  | 720 | GLuint  temp;           // Temporary Variable | 
|---|
|  | 721 | GLuint  type; | 
|---|
|  | 722 | GLuint  Height;         // Height of Image | 
|---|
|  | 723 | GLuint  Width;          // Width of Image | 
|---|
|  | 724 | GLuint  Bpp;            // Bits Per Pixel | 
|---|
|  | 725 |  | 
|---|
|  | 726 | Image* pImage = new Image; | 
|---|
|  | 727 | GLuint cswap; | 
|---|
|  | 728 | if(fread(header, sizeof(header), 1, fTGA) == 0) | 
|---|
|  | 729 | { | 
|---|
|  | 730 | printf("Error could not read info header\n"); | 
|---|
|  | 731 | return false; | 
|---|
|  | 732 | } | 
|---|
|  | 733 |  | 
|---|
|  | 734 | Width = pImage->width  = header[1] * 256 + header[0]; | 
|---|
|  | 735 | Height =  pImage->height = header[3] * 256 + header[2]; | 
|---|
|  | 736 | Bpp = pImage->bpp = header[4]; | 
|---|
|  | 737 | // Make sure all information is valid | 
|---|
|  | 738 | if((pImage->width <= 0) || (pImage->height <= 0) || ((pImage->bpp != 24) && (pImage->bpp !=32))) | 
|---|
|  | 739 | { | 
|---|
|  | 740 | printf("Error invalid texture information\n"); | 
|---|
|  | 741 | return false; | 
|---|
|  | 742 | } | 
|---|
|  | 743 |  | 
|---|
|  | 744 | if(pImage->bpp == 24) | 
|---|
|  | 745 | { | 
|---|
|  | 746 | pImage->type = GL_RGB; | 
|---|
|  | 747 | } | 
|---|
|  | 748 | else | 
|---|
|  | 749 | { | 
|---|
|  | 750 | pImage->type = GL_RGBA; | 
|---|
|  | 751 | } | 
|---|
|  | 752 |  | 
|---|
|  | 753 | bytesPerPixel = (Bpp / 8); | 
|---|
|  | 754 | imageSize = (bytesPerPixel * Width * Height); | 
|---|
|  | 755 | pImage->data = (GLubyte*) malloc(imageSize); | 
|---|
|  | 756 |  | 
|---|
|  | 757 | if(pImage->data == NULL) | 
|---|
|  | 758 | { | 
|---|
|  | 759 | printf("Error could not allocate memory for image\n"); | 
|---|
|  | 760 | return false; | 
|---|
|  | 761 | } | 
|---|
|  | 762 |  | 
|---|
|  | 763 | if(fread(pImage->data, 1, imageSize, fTGA) != imageSize) | 
|---|
|  | 764 | { | 
|---|
|  | 765 | printf("Error could not read image data\n"); | 
|---|
|  | 766 | if(pImage->data != NULL) | 
|---|
|  | 767 | { | 
|---|
|  | 768 | free(pImage->data); | 
|---|
|  | 769 | } | 
|---|
|  | 770 | return false; | 
|---|
|  | 771 | } | 
|---|
|  | 772 |  | 
|---|
|  | 773 | for(cswap = 0; cswap < (int)imageSize; cswap += bytesPerPixel) | 
|---|
|  | 774 | { | 
|---|
|  | 775 | pImage->data[cswap] ^= pImage->data[cswap+2] ^= | 
|---|
|  | 776 | pImage->data[cswap] ^= pImage->data[cswap+2]; | 
|---|
|  | 777 | } | 
|---|
|  | 778 |  | 
|---|
|  | 779 | loadTexToGL (pImage, texture); | 
|---|
|  | 780 |  | 
|---|
|  | 781 | return true; | 
|---|
| [3089] | 782 | } | 
|---|
| [3094] | 783 |  | 
|---|
| [3097] | 784 | /** | 
|---|
|  | 785 | \brief reads in a compressed tga-file | 
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|  | 786 | \param filename the Name of the Image to load | 
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|  | 787 | \param fTGA a Pointer to a File, that should be read | 
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|  | 788 | \param texture a reference to the Texture to write the image to | 
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|  | 789 | */ | 
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| [3096] | 790 | bool Material::loadCompressedTGA(const char * filename, FILE * fTGA, GLuint* texture) | 
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| [3094] | 791 | { | 
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| [3096] | 792 | GLubyte header[6];      // First 6 Useful Bytes From The Header | 
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|  | 793 | GLuint  bytesPerPixel;  // Holds Number Of Bytes Per Pixel Used In The TGA File | 
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|  | 794 | GLuint  imageSize;      // Used To Store The Image Size When Setting Aside Ram | 
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|  | 795 | GLuint  temp;           // Temporary Variable | 
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|  | 796 | GLuint  type; | 
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|  | 797 | GLuint  Height;         // Height of Image | 
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|  | 798 | GLuint  Width;          // Width of Image | 
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|  | 799 | GLuint  Bpp;            // Bits Per Pixel | 
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|  | 800 |  | 
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|  | 801 | Image* pImage = new Image; | 
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|  | 802 |  | 
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| [3094] | 803 |  | 
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| [3096] | 804 | if(fread(header, sizeof(header), 1, fTGA) == 0) | 
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| [3094] | 805 | { | 
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| [3096] | 806 | printf("Error could not read info header\n"); | 
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|  | 807 | return false; | 
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| [3094] | 808 | } | 
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|  | 809 |  | 
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| [3096] | 810 | Width = pImage->width  = header[1] * 256 + header[0]; | 
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|  | 811 | Height = pImage->height = header[3] * 256 + header[2]; | 
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|  | 812 | Bpp = pImage->bpp     = header[4]; | 
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|  | 813 |  | 
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|  | 814 | GLuint pixelcount     = Height * Width; | 
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|  | 815 | GLuint currentpixel   = 0; | 
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|  | 816 | GLuint currentbyte    = 0; | 
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|  | 817 | GLubyte * colorbuffer = (GLubyte *)malloc(bytesPerPixel); | 
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|  | 818 |  | 
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|  | 819 | //Make sure all pImage info is ok | 
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|  | 820 | if((pImage->width <= 0) || (pImage->height <= 0) || ((pImage->bpp != 24) && (pImage->bpp !=32))) | 
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| [3094] | 821 | { | 
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| [3096] | 822 | printf("Error Invalid pImage information\n"); | 
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|  | 823 | return false; | 
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| [3094] | 824 | } | 
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|  | 825 |  | 
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| [3096] | 826 | bytesPerPixel = (Bpp / 8); | 
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|  | 827 | imageSize             = (bytesPerPixel * Width * Height); | 
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|  | 828 | pImage->data  = (GLubyte*) malloc(imageSize); | 
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| [3094] | 829 |  | 
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| [3096] | 830 | if(pImage->data == NULL) | 
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| [3094] | 831 | { | 
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| [3096] | 832 | printf("Error could not allocate memory for image\n"); | 
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|  | 833 | return false; | 
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| [3094] | 834 | } | 
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|  | 835 |  | 
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|  | 836 | do | 
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|  | 837 | { | 
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| [3096] | 838 | GLubyte chunkheader = 0; | 
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| [3094] | 839 |  | 
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| [3096] | 840 | if(fread(&chunkheader, sizeof(GLubyte), 1, fTGA) == 0) | 
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| [3094] | 841 | { | 
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| [3096] | 842 | printf("Error could not read RLE header\n"); | 
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|  | 843 | if(pImage->data != NULL) | 
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| [3094] | 844 | { | 
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| [3096] | 845 | free(pImage->data); | 
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| [3094] | 846 | } | 
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| [3096] | 847 | return false; | 
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| [3094] | 848 | } | 
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| [3096] | 849 | // If the ehader is < 128, it means the that is the number of RAW color packets minus 1 | 
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|  | 850 | if(chunkheader < 128) | 
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| [3094] | 851 | { | 
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| [3096] | 852 | short counter; | 
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|  | 853 | chunkheader++; | 
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|  | 854 | // Read RAW color values | 
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|  | 855 | for(counter = 0; counter < chunkheader; counter++) | 
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|  | 856 | { | 
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|  | 857 | // Try to read 1 pixel | 
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|  | 858 | if(fread(colorbuffer, 1, bytesPerPixel, fTGA) != bytesPerPixel) | 
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| [3094] | 859 | { | 
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| [3096] | 860 | printf("Error could not read image data\n"); | 
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|  | 861 | if(colorbuffer != NULL) | 
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| [3094] | 862 | { | 
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| [3096] | 863 | free(colorbuffer); | 
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| [3094] | 864 | } | 
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|  | 865 |  | 
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| [3096] | 866 | if(pImage->data != NULL) | 
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| [3094] | 867 | { | 
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| [3096] | 868 | free(pImage->data); | 
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| [3094] | 869 | } | 
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|  | 870 |  | 
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| [3096] | 871 | return false; | 
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| [3094] | 872 | } | 
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| [3096] | 873 | // write to memory | 
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|  | 874 | // Flip R and B vcolor values around in the process | 
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|  | 875 | pImage->data[currentbyte    ] = colorbuffer[2]; | 
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|  | 876 | pImage->data[currentbyte + 1] = colorbuffer[1]; | 
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|  | 877 | pImage->data[currentbyte + 2] = colorbuffer[0]; | 
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| [3094] | 878 |  | 
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| [3096] | 879 | if(bytesPerPixel == 4) // if its a 32 bpp image | 
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| [3094] | 880 | { | 
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| [3096] | 881 | pImage->data[currentbyte + 3] = colorbuffer[3];// copy the 4th byte | 
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| [3094] | 882 | } | 
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|  | 883 |  | 
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| [3096] | 884 | currentbyte += bytesPerPixel; | 
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|  | 885 | currentpixel++; | 
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|  | 886 |  | 
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|  | 887 | // Make sure we haven't read too many pixels | 
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|  | 888 | if(currentpixel > pixelcount) | 
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| [3094] | 889 | { | 
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| [3096] | 890 | printf("Error too many pixels read\n"); | 
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|  | 891 | if(colorbuffer != NULL) | 
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| [3094] | 892 | { | 
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| [3096] | 893 | free(colorbuffer); | 
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| [3094] | 894 | } | 
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|  | 895 |  | 
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| [3096] | 896 | if(pImage->data != NULL) | 
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| [3094] | 897 | { | 
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| [3096] | 898 | free(pImage->data); | 
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| [3094] | 899 | } | 
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|  | 900 |  | 
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| [3096] | 901 | return false; | 
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| [3094] | 902 | } | 
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|  | 903 | } | 
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|  | 904 | } | 
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| [3096] | 905 | // chunkheader > 128 RLE data, next color  reapeated chunkheader - 127 times | 
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|  | 906 | else | 
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| [3094] | 907 | { | 
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|  | 908 | short counter; | 
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| [3096] | 909 | chunkheader -= 127;   // Subteact 127 to get rid of the ID bit | 
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|  | 910 | if(fread(colorbuffer, 1, bytesPerPixel, fTGA) != bytesPerPixel) // Attempt to read following color values | 
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| [3094] | 911 | { | 
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| [3096] | 912 | printf("Error could not read from file"); | 
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|  | 913 | if(colorbuffer != NULL) | 
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| [3094] | 914 | { | 
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| [3096] | 915 | free(colorbuffer); | 
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| [3094] | 916 | } | 
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|  | 917 |  | 
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| [3096] | 918 | if(pImage->data != NULL) | 
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| [3094] | 919 | { | 
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| [3096] | 920 | free(pImage->data); | 
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| [3094] | 921 | } | 
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|  | 922 |  | 
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| [3096] | 923 | return false; | 
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| [3094] | 924 | } | 
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|  | 925 |  | 
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| [3096] | 926 | for(counter = 0; counter < chunkheader; counter++) //copy the color into the image data as many times as dictated | 
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|  | 927 | { | 
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| [3097] | 928 | // switch R and B bytes areound while copying | 
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| [3096] | 929 | pImage->data[currentbyte    ] = colorbuffer[2]; | 
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|  | 930 | pImage->data[currentbyte + 1] = colorbuffer[1]; | 
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|  | 931 | pImage->data[currentbyte + 2] = colorbuffer[0]; | 
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| [3094] | 932 |  | 
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| [3096] | 933 | if(bytesPerPixel == 4) | 
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| [3094] | 934 | { | 
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| [3096] | 935 | pImage->data[currentbyte + 3] = colorbuffer[3]; | 
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| [3094] | 936 | } | 
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|  | 937 |  | 
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| [3096] | 938 | currentbyte += bytesPerPixel; | 
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|  | 939 | currentpixel++; | 
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| [3094] | 940 |  | 
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| [3096] | 941 | if(currentpixel > pixelcount) | 
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| [3094] | 942 | { | 
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| [3096] | 943 | printf("Error too many pixels read\n"); | 
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|  | 944 | if(colorbuffer != NULL) | 
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| [3094] | 945 | { | 
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| [3096] | 946 | free(colorbuffer); | 
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| [3094] | 947 | } | 
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|  | 948 |  | 
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| [3096] | 949 | if(pImage->data != NULL) | 
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| [3094] | 950 | { | 
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| [3096] | 951 | free(pImage->data); | 
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| [3094] | 952 | } | 
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|  | 953 |  | 
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| [3096] | 954 | return false; | 
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| [3094] | 955 | } | 
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|  | 956 | } | 
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|  | 957 | } | 
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|  | 958 | } | 
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|  | 959 |  | 
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| [3097] | 960 | while(currentpixel < pixelcount);     // Loop while there are still pixels left | 
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|  | 961 |  | 
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| [3096] | 962 | loadTexToGL (pImage, texture); | 
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|  | 963 |  | 
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|  | 964 | return true; | 
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| [3094] | 965 | } | 
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|  | 966 |  | 
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| [3098] | 967 |  | 
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|  | 968 | /* | 
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|  | 969 | static int ST_is_power_of_two(unsigned int number) | 
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|  | 970 | { | 
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|  | 971 | return (number & (number - 1)) == 0; | 
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|  | 972 | } | 
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|  | 973 | */ | 
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|  | 974 |  | 
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|  | 975 | /** | 
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|  | 976 | \brief reads in a png-file | 
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|  | 977 | \param pngName the Name of the Image to load | 
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|  | 978 | \param texture a reference to the Texture to write the image to | 
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|  | 979 | */ | 
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|  | 980 | bool Material::loadPNG(const char* pngName, GLuint* texture) | 
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|  | 981 | { | 
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|  | 982 | Image* pImage = new Image; | 
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|  | 983 |  | 
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|  | 984 | FILE *PNG_file = fopen(pngName, "rb"); | 
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|  | 985 | if (PNG_file == NULL) | 
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|  | 986 | { | 
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|  | 987 | return 0; | 
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|  | 988 | } | 
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|  | 989 |  | 
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|  | 990 | GLubyte PNG_header[8]; | 
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|  | 991 |  | 
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|  | 992 | fread(PNG_header, 1, 8, PNG_file); | 
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|  | 993 | if (png_sig_cmp(PNG_header, 0, 8) != 0) | 
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|  | 994 | { | 
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|  | 995 | if (verbose >=2) | 
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|  | 996 | printf ("Not Recognized as a pngFile\n"); | 
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|  | 997 | fclose (PNG_file); | 
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|  | 998 | return 0; | 
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|  | 999 | } | 
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|  | 1000 |  | 
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|  | 1001 | png_structp PNG_reader = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); | 
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|  | 1002 | if (PNG_reader == NULL) | 
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|  | 1003 | { | 
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|  | 1004 | fclose(PNG_file); | 
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|  | 1005 | return 0; | 
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|  | 1006 | } | 
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|  | 1007 |  | 
|---|
|  | 1008 | png_infop PNG_info = png_create_info_struct(PNG_reader); | 
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|  | 1009 | if (PNG_info == NULL) | 
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|  | 1010 | { | 
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|  | 1011 | png_destroy_read_struct(&PNG_reader, NULL, NULL); | 
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|  | 1012 | fclose(PNG_file); | 
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|  | 1013 | return 0; | 
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|  | 1014 | } | 
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|  | 1015 |  | 
|---|
|  | 1016 | png_infop PNG_end_info = png_create_info_struct(PNG_reader); | 
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|  | 1017 | if (PNG_end_info == NULL) | 
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|  | 1018 | { | 
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|  | 1019 | png_destroy_read_struct(&PNG_reader, &PNG_info, NULL); | 
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|  | 1020 | fclose(PNG_file); | 
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|  | 1021 | return 0; | 
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|  | 1022 | } | 
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|  | 1023 |  | 
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|  | 1024 | if (setjmp(png_jmpbuf(PNG_reader))) | 
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|  | 1025 | { | 
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|  | 1026 | png_destroy_read_struct(&PNG_reader, &PNG_info, &PNG_end_info); | 
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|  | 1027 | fclose(PNG_file); | 
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|  | 1028 | return (0); | 
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|  | 1029 | } | 
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|  | 1030 |  | 
|---|
|  | 1031 | png_init_io(PNG_reader, PNG_file); | 
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|  | 1032 | png_set_sig_bytes(PNG_reader, 8); | 
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|  | 1033 |  | 
|---|
|  | 1034 | png_read_info(PNG_reader, PNG_info); | 
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|  | 1035 |  | 
|---|
|  | 1036 | pImage->width = png_get_image_width(PNG_reader, PNG_info); | 
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|  | 1037 | pImage->height = png_get_image_height(PNG_reader, PNG_info); | 
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|  | 1038 |  | 
|---|
|  | 1039 | png_uint_32 bit_depth, color_type; | 
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|  | 1040 | bit_depth = png_get_bit_depth(PNG_reader, PNG_info); | 
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|  | 1041 | color_type = png_get_color_type(PNG_reader, PNG_info); | 
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|  | 1042 |  | 
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|  | 1043 | if (color_type == PNG_COLOR_TYPE_PALETTE) | 
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|  | 1044 | { | 
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|  | 1045 | png_set_palette_to_rgb(PNG_reader); | 
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|  | 1046 | } | 
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|  | 1047 |  | 
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|  | 1048 | if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) | 
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|  | 1049 | { | 
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|  | 1050 | png_set_gray_1_2_4_to_8(PNG_reader); | 
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|  | 1051 | } | 
|---|
|  | 1052 |  | 
|---|
|  | 1053 | if (color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_GRAY_ALPHA) | 
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|  | 1054 | { | 
|---|
|  | 1055 | png_set_gray_to_rgb(PNG_reader); | 
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|  | 1056 | } | 
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|  | 1057 |  | 
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|  | 1058 | if (png_get_valid(PNG_reader, PNG_info, PNG_INFO_tRNS)) | 
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|  | 1059 | { | 
|---|
|  | 1060 | png_set_tRNS_to_alpha(PNG_reader); | 
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|  | 1061 | } | 
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|  | 1062 | else | 
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|  | 1063 | { | 
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|  | 1064 | png_set_filler(PNG_reader, 0xff, PNG_FILLER_AFTER); | 
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|  | 1065 | } | 
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|  | 1066 |  | 
|---|
|  | 1067 | if (bit_depth == 16) | 
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|  | 1068 | { | 
|---|
|  | 1069 | png_set_strip_16(PNG_reader); | 
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|  | 1070 | } | 
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|  | 1071 |  | 
|---|
|  | 1072 | png_read_update_info(PNG_reader, PNG_info); | 
|---|
|  | 1073 |  | 
|---|
|  | 1074 | pImage->data = (png_byte*)malloc(4 * pImage->width * pImage->height); | 
|---|
|  | 1075 | png_byte** PNG_rows = (png_byte**)malloc(pImage->height * sizeof(png_byte*)); | 
|---|
|  | 1076 |  | 
|---|
|  | 1077 | unsigned int row; | 
|---|
|  | 1078 | for (row = 0; row < pImage->height; ++row) | 
|---|
|  | 1079 | { | 
|---|
|  | 1080 | PNG_rows[pImage->height - 1 - row] = pImage->data + (row * 4 * pImage->width); | 
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|  | 1081 | } | 
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|  | 1082 |  | 
|---|
|  | 1083 | png_read_image(PNG_reader, PNG_rows); | 
|---|
|  | 1084 |  | 
|---|
|  | 1085 | free(PNG_rows); | 
|---|
|  | 1086 |  | 
|---|
|  | 1087 | png_destroy_read_struct(&PNG_reader, &PNG_info, &PNG_end_info); | 
|---|
|  | 1088 | fclose(PNG_file); | 
|---|
|  | 1089 |  | 
|---|
|  | 1090 | /*  if (!ST_is_power_of_two(pImage->width) || !ST_is_power_of_two(pImage->height)) | 
|---|
|  | 1091 | { | 
|---|
|  | 1092 | free(pImage->data); | 
|---|
|  | 1093 | return 0; | 
|---|
|  | 1094 | } | 
|---|
|  | 1095 | */ | 
|---|
|  | 1096 | loadTexToGL (pImage, texture); | 
|---|
|  | 1097 |  | 
|---|
|  | 1098 | free(pImage->data); | 
|---|
|  | 1099 |  | 
|---|
|  | 1100 | return true; | 
|---|
|  | 1101 | } | 
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| [3103] | 1102 |  | 
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|  | 1103 | #endif /* HAVE_SDL_SDL_IMAGE_H */ | 
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