[2823] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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[3094] | 14 | |
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| 15 | TGA-code: borrowed from nehe-Tutorials |
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[3107] | 16 | |
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| 17 | ToDo: free SDL-surface when deleting Material. |
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[2823] | 18 | */ |
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| 19 | |
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[2776] | 20 | #include "material.h" |
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| 21 | |
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[3098] | 22 | |
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[2842] | 23 | /** |
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| 24 | \brief creates a default Material with no Name |
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| 25 | normally you call this to create a material List (for an obj-file) and then append with addMaterial() |
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| 26 | */ |
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[2776] | 27 | Material::Material() |
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| 28 | { |
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| 29 | init(); |
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[2778] | 30 | |
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| 31 | setName (""); |
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[2776] | 32 | } |
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| 33 | |
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[2842] | 34 | /** |
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| 35 | \brief creates a Material. |
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| 36 | \param mtlName Name of the Material to be added to the Material List |
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| 37 | */ |
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[2776] | 38 | Material::Material (char* mtlName) |
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| 39 | { |
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| 40 | init(); |
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| 41 | |
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| 42 | setName (mtlName); |
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| 43 | } |
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| 44 | |
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[2847] | 45 | /** |
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| 46 | \brief deletes a Material |
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| 47 | */ |
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| 48 | Material::~Material() |
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| 49 | { |
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[3115] | 50 | if (verbose >= 2) |
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| 51 | printf ("delete Material %s.\n", name); |
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[3080] | 52 | if (name) |
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| 53 | delete []name; |
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[3093] | 54 | if (diffuseTextureSet) |
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| 55 | glDeleteTextures (1, &diffuseTexture); |
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[3115] | 56 | if (nextMat) |
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[2847] | 57 | delete nextMat; |
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| 58 | } |
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| 59 | |
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[2842] | 60 | /** |
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| 61 | \brief adds a new Material to the List. |
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| 62 | this Function will append a new Material to the end of a Material List. |
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| 63 | \param mtlName The name of the Material to be added. |
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| 64 | */ |
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[2778] | 65 | Material* Material::addMaterial(char* mtlName) |
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| 66 | { |
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[2804] | 67 | if (verbose >=2) |
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[3069] | 68 | printf ("adding Material %s.\n", mtlName); |
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[2778] | 69 | Material* newMat = new Material(mtlName); |
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| 70 | Material* tmpMat = this; |
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| 71 | while (tmpMat->nextMat != NULL) |
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| 72 | { |
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| 73 | tmpMat = tmpMat->nextMat; |
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| 74 | } |
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[3069] | 75 | tmpMat->nextMat = newMat; |
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| 76 | return newMat; |
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[2778] | 77 | |
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| 78 | } |
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| 79 | |
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[2842] | 80 | /** |
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| 81 | \brief initializes a new Material with its default Values |
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| 82 | */ |
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[2776] | 83 | void Material::init(void) |
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| 84 | { |
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[2804] | 85 | if (verbose >= 3) |
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[3069] | 86 | printf ("initializing new Material.\n"); |
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[2776] | 87 | nextMat = NULL; |
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[2778] | 88 | |
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| 89 | setIllum(1); |
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| 90 | setDiffuse(0,0,0); |
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| 91 | setAmbient(0,0,0); |
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[3088] | 92 | setSpecular(.5,.5,.5); |
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[2850] | 93 | setShininess(2.0); |
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[2778] | 94 | setTransparency(0.0); |
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[3070] | 95 | |
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| 96 | diffuseTextureSet = false; |
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| 97 | ambientTextureSet = false; |
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| 98 | specularTextureSet = false; |
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| 99 | |
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[2836] | 100 | |
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[2776] | 101 | } |
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| 102 | |
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[2842] | 103 | /** |
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[3085] | 104 | \brief Search for a Material called mtlName |
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| 105 | \param mtlName the Name of the Material to search for |
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| 106 | \returns Material named mtlName if it is found. NULL otherwise. |
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| 107 | */ |
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| 108 | Material* Material::search (char* mtlName) |
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| 109 | { |
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| 110 | if (verbose >=3) |
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| 111 | printf ("Searching for material %s", mtlName); |
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| 112 | Material* searcher = this; |
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| 113 | while (searcher != NULL) |
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| 114 | { |
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| 115 | if (verbose >= 3) |
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| 116 | printf ("."); |
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| 117 | if (!strcmp (searcher->getName(), mtlName)) |
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| 118 | { |
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| 119 | if (verbose >= 3) |
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| 120 | printf ("found.\n"); |
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| 121 | return searcher; |
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| 122 | } |
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| 123 | searcher = searcher->nextMat; |
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| 124 | } |
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| 125 | if (verbose >=3) |
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| 126 | printf ("not found\n"); |
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| 127 | return NULL; |
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| 128 | } |
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| 129 | |
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| 130 | /** |
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| 131 | \brief sets the material with which the following Faces will be painted |
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| 132 | */ |
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| 133 | bool Material::select (void) |
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| 134 | { |
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| 135 | // setting diffuse color |
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| 136 | // glColor3f (diffuse[0], diffuse[1], diffuse[2]); |
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| 137 | glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); |
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| 138 | |
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| 139 | // setting ambient color |
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| 140 | glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); |
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| 141 | |
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| 142 | // setting up Sprecular |
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| 143 | glMaterialfv(GL_FRONT, GL_SPECULAR, specular); |
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| 144 | |
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| 145 | // setting up Shininess |
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| 146 | glMaterialf(GL_FRONT, GL_SHININESS, shininess); |
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| 147 | |
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| 148 | // setting illumination Model |
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| 149 | if (illumModel == 1) |
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| 150 | glShadeModel(GL_FLAT); |
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| 151 | else if (illumModel >= 2) |
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| 152 | glShadeModel(GL_SMOOTH); |
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| 153 | |
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| 154 | if (diffuseTextureSet) |
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| 155 | glBindTexture(GL_TEXTURE_2D, diffuseTexture); |
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[3088] | 156 | else |
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| 157 | glBindTexture(GL_TEXTURE_2D, 0); |
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[3085] | 158 | |
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| 159 | } |
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| 160 | |
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| 161 | |
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| 162 | /** |
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[2842] | 163 | \brief Set the Name of the Material. (Important for searching) |
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| 164 | \param mtlName the Name of the Material to be set. |
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| 165 | */ |
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[2776] | 166 | void Material::setName (char* mtlName) |
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| 167 | { |
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[3087] | 168 | if (verbose >= 3) |
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[3069] | 169 | printf("setting Material Name to %s.\n", mtlName); |
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[3119] | 170 | name = new char [strlen(mtlName)+1]; |
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[2778] | 171 | strcpy(name, mtlName); |
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| 172 | // printf ("adding new Material: %s, %p\n", this->getName(), this); |
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[2776] | 173 | |
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| 174 | } |
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[2842] | 175 | /** |
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| 176 | \returns The Name of The Material |
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| 177 | */ |
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[2778] | 178 | char* Material::getName (void) |
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| 179 | { |
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| 180 | return name; |
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| 181 | } |
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[2776] | 182 | |
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[2842] | 183 | /** |
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| 184 | \brief Sets the Material Illumination Model. |
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| 185 | \brief illu illumination Model in int form |
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| 186 | */ |
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[2776] | 187 | void Material::setIllum (int illum) |
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| 188 | { |
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[2804] | 189 | if (verbose >= 3) |
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| 190 | printf("setting illumModel of Material %s to %i", name, illum); |
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[2776] | 191 | illumModel = illum; |
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| 192 | // printf ("setting illumModel to: %i\n", illumModel); |
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| 193 | } |
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[2842] | 194 | /** |
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| 195 | \brief Sets the Material Illumination Model. |
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| 196 | \brief illu illumination Model in char* form |
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| 197 | */void Material::setIllum (char* illum) |
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[2776] | 198 | { |
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| 199 | setIllum (atoi(illum)); |
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| 200 | } |
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| 201 | |
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[2842] | 202 | /** |
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| 203 | \brief Sets the Material Diffuse Color. |
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| 204 | \param r Red Color Channel. |
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| 205 | \param g Green Color Channel. |
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| 206 | \param b Blue Color Channel. |
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| 207 | */ |
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[2776] | 208 | void Material::setDiffuse (float r, float g, float b) |
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| 209 | { |
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[2804] | 210 | if (verbose >= 3) |
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[3069] | 211 | printf ("setting Diffuse Color of Material %s to r=%f g=%f b=%f.\n", name, r, g, b); |
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[2776] | 212 | diffuse[0] = r; |
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| 213 | diffuse[1] = g; |
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[2780] | 214 | diffuse[2] = b; |
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| 215 | diffuse[3] = 1.0; |
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| 216 | |
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[2776] | 217 | } |
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[2842] | 218 | /** |
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| 219 | \brief Sets the Material Diffuse Color. |
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| 220 | \param rgb The red, green, blue channel in char format (with spaces between them) |
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| 221 | */ |
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[2776] | 222 | void Material::setDiffuse (char* rgb) |
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| 223 | { |
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| 224 | char r[20],g[20],b[20]; |
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| 225 | sscanf (rgb, "%s %s %s", r, g, b); |
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| 226 | setDiffuse (atof(r), atof(g), atof(b)); |
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| 227 | } |
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| 228 | |
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[2842] | 229 | /** |
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| 230 | \brief Sets the Material Ambient Color. |
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| 231 | \param r Red Color Channel. |
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| 232 | \param g Green Color Channel. |
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| 233 | \param b Blue Color Channel. |
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| 234 | */ |
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[2776] | 235 | void Material::setAmbient (float r, float g, float b) |
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| 236 | { |
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[2804] | 237 | if (verbose >=3) |
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[3069] | 238 | printf ("setting Ambient Color of Material %s to r=%f g=%f b=%f.\n", name, r, g, b); |
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[2776] | 239 | ambient[0] = r; |
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| 240 | ambient[1] = g; |
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| 241 | ambient[2] = b; |
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[2780] | 242 | ambient[3] = 1.0; |
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[2776] | 243 | } |
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[2842] | 244 | /** |
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| 245 | \brief Sets the Material Ambient Color. |
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| 246 | \param rgb The red, green, blue channel in char format (with spaces between them) |
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| 247 | */ |
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[2776] | 248 | void Material::setAmbient (char* rgb) |
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| 249 | { |
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| 250 | char r[20],g[20],b[20]; |
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| 251 | sscanf (rgb, "%s %s %s", r, g, b); |
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| 252 | setAmbient (atof(r), atof(g), atof(b)); |
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| 253 | } |
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| 254 | |
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[2842] | 255 | /** |
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| 256 | \brief Sets the Material Specular Color. |
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| 257 | \param r Red Color Channel. |
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| 258 | \param g Green Color Channel. |
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| 259 | \param b Blue Color Channel. |
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| 260 | */ |
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[2776] | 261 | void Material::setSpecular (float r, float g, float b) |
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| 262 | { |
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[2804] | 263 | if (verbose >= 3) |
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[3069] | 264 | printf ("setting Specular Color of Material %s to r=%f g=%f b=%f.\n", name, r, g, b); |
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[2776] | 265 | specular[0] = r; |
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| 266 | specular[1] = g; |
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| 267 | specular[2] = b; |
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[2780] | 268 | specular[3] = 1.0; |
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[2804] | 269 | } |
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[2842] | 270 | /** |
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| 271 | \brief Sets the Material Specular Color. |
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| 272 | \param rgb The red, green, blue channel in char format (with spaces between them) |
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| 273 | */ |
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[2776] | 274 | void Material::setSpecular (char* rgb) |
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| 275 | { |
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| 276 | char r[20],g[20],b[20]; |
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| 277 | sscanf (rgb, "%s %s %s", r, g, b); |
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| 278 | setSpecular (atof(r), atof(g), atof(b)); |
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| 279 | } |
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| 280 | |
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[2842] | 281 | /** |
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| 282 | \brief Sets the Material Shininess. |
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| 283 | \param shini stes the Shininess from float. |
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| 284 | */ |
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[2836] | 285 | void Material::setShininess (float shini) |
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| 286 | { |
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| 287 | shininess = shini; |
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| 288 | } |
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[2842] | 289 | /** |
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| 290 | \brief Sets the Material Shininess. |
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| 291 | \param shini stes the Shininess from char*. |
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| 292 | */ |
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[2836] | 293 | void Material::setShininess (char* shini) |
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| 294 | { |
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| 295 | setShininess (atof(shini)); |
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| 296 | } |
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[2776] | 297 | |
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[2842] | 298 | /** |
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| 299 | \brief Sets the Material Transparency. |
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| 300 | \param trans stes the Transparency from int. |
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| 301 | */ |
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[2776] | 302 | void Material::setTransparency (float trans) |
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| 303 | { |
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[2804] | 304 | if (verbose >= 3) |
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[3069] | 305 | printf ("setting Transparency of Material %s to %f.\n", name, trans); |
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[2776] | 306 | transparency = trans; |
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| 307 | } |
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[2842] | 308 | /** |
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| 309 | \brief Sets the Material Transparency. |
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| 310 | \param trans stes the Transparency from char*. |
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| 311 | */ |
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[2776] | 312 | void Material::setTransparency (char* trans) |
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| 313 | { |
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| 314 | char tr[20]; |
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| 315 | sscanf (trans, "%s", tr); |
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| 316 | setTransparency (atof(tr)); |
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| 317 | } |
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[2778] | 318 | |
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[3070] | 319 | // MAPPING // |
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| 320 | |
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[2842] | 321 | /** |
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[3070] | 322 | \brief Sets the Materials Diffuse Map |
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| 323 | \param dMap the Name of the Image to Use |
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| 324 | */ |
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| 325 | void Material::setDiffuseMap(char* dMap) |
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| 326 | { |
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| 327 | if (verbose>=2) |
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| 328 | printf ("setting Diffuse Map %s\n", dMap); |
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| 329 | |
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[3086] | 330 | // diffuseTextureSet = loadBMP(dMap, &diffuseTexture); |
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[3087] | 331 | diffuseTextureSet = loadImage(dMap, &diffuseTexture); |
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[3070] | 332 | |
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| 333 | } |
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| 334 | |
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| 335 | /** |
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| 336 | \brief Sets the Materials Ambient Map |
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| 337 | \param aMap the Name of the Image to Use |
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| 338 | */ |
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| 339 | void Material::setAmbientMap(char* aMap) |
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| 340 | { |
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| 341 | SDL_Surface* ambientMap; |
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| 342 | |
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| 343 | } |
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| 344 | |
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| 345 | /** |
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| 346 | \brief Sets the Materials Specular Map |
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| 347 | \param sMap the Name of the Image to Use |
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| 348 | */ |
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| 349 | void Material::setSpecularMap(char* sMap) |
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| 350 | { |
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| 351 | SDL_Surface* specularMap; |
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| 352 | |
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| 353 | } |
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| 354 | |
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| 355 | /** |
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| 356 | \brief Sets the Materials Bumpiness |
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| 357 | \param bump the Name of the Image to Use |
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| 358 | */ |
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| 359 | void Material::setBump(char* bump) |
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| 360 | { |
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| 361 | |
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| 362 | } |
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| 363 | |
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[3094] | 364 | bool Material::loadTexToGL (Image* pImage, GLuint* texture) |
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| 365 | { |
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| 366 | glGenTextures(1, texture); |
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| 367 | glBindTexture(GL_TEXTURE_2D, *texture); |
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| 368 | /* not Working, and not needed. |
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| 369 | glTexImage2D( GL_TEXTURE_2D, 0, 3, width, |
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| 370 | height, 0, GL_BGR, |
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| 371 | GL_UNSIGNED_BYTE, map->pixels ); |
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| 372 | */ |
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| 373 | gluBuild2DMipmaps(GL_TEXTURE_2D, 3, pImage->width, pImage->height, GL_RGB, GL_UNSIGNED_BYTE, pImage->data); |
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| 374 | |
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| 375 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST); |
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| 376 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR); |
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| 377 | } |
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| 378 | |
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| 379 | |
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[3103] | 380 | #ifdef HAVE_SDL_SDL_IMAGE_H |
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| 381 | bool Material::loadImage(char* imageName, GLuint* texture) |
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| 382 | { |
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| 383 | SDL_Surface* map; |
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| 384 | Image* pImage = new Image; |
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| 385 | map=IMG_Load(imageName); |
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| 386 | if(!map) |
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| 387 | { |
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| 388 | printf("IMG_Load: %s\n", IMG_GetError()); |
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[3120] | 389 | return false; |
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[3103] | 390 | } |
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| 391 | pImage->height = map->h; |
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| 392 | pImage->width = map->w; |
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| 393 | pImage->data = (GLubyte*)map->pixels; |
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[3107] | 394 | if( !IMG_isPNG(SDL_RWFromFile(imageName, "rb")) && !IMG_isJPG(SDL_RWFromFile(imageName, "rb"))) |
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| 395 | for (int i=0;i<map->h * map->w *3;i+=3) |
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| 396 | { |
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| 397 | GLuint temp = pImage->data[i]; |
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| 398 | pImage->data[i] = pImage->data[i+2]; |
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| 399 | pImage->data[i+2] = temp; |
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| 400 | } |
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[3103] | 401 | loadTexToGL (pImage, texture); |
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[3107] | 402 | |
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[3103] | 403 | } |
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| 404 | #else |
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[3070] | 405 | /** |
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[3087] | 406 | \brief Makes the Programm ready to Read-in a texture-File |
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| 407 | 1. Checks what type of Image should be imported |
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| 408 | 2. ToDO: Checks where to find the Image |
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| 409 | */ |
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| 410 | bool Material::loadImage(char* imageName, GLuint* texture) |
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| 411 | { |
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| 412 | if (!strncmp(imageName+strlen(imageName)-4, ".bmp", 4)) |
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| 413 | { |
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| 414 | if (verbose >=2) |
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| 415 | printf ("Requested bmp-image. Trying to Import.\n"); |
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| 416 | return loadBMP(imageName, texture); |
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| 417 | } |
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| 418 | |
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| 419 | else if (!strncmp(imageName+strlen(imageName)-4, ".jpg", 4) || !strncmp(imageName+strlen(imageName)-5, ".jpg", 5)) |
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| 420 | { |
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| 421 | if (verbose >=2) |
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| 422 | printf ("Requested jpeg-image. Trying to Import\n"); |
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| 423 | return loadJPG(imageName, texture); |
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| 424 | } |
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[3094] | 425 | else if (!strncmp(imageName+strlen(imageName)-4, ".tga", 4)) |
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| 426 | { |
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| 427 | if (verbose >=2) |
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| 428 | printf ("Requested tga-image. Trying to Import\n"); |
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| 429 | return loadTGA(imageName, texture); |
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| 430 | } |
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[3098] | 431 | else if (!strncmp(imageName+strlen(imageName)-4, ".png", 4)) |
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| 432 | { |
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| 433 | if (verbose >=2) |
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| 434 | printf ("Requested png-image. Trying to Import\n"); |
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| 435 | return loadPNG(imageName, texture); |
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| 436 | } |
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[3087] | 437 | else |
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| 438 | { |
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| 439 | if (verbose >=1) |
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| 440 | printf ("Requested Image was not recognized in its type. (Maybe a type-Cast-error.)\n FileName: %s", imageName); |
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| 441 | return false; |
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| 442 | } |
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| 443 | |
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| 444 | } |
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| 445 | |
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| 446 | /** |
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[3070] | 447 | \brief reads in a Windows BMP-file, and imports it to openGL. |
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| 448 | \param bmpName The name of the Image to load. |
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| 449 | \param texture A pointer to the Texture which should be read to. |
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| 450 | */ |
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| 451 | bool Material::loadBMP (char* bmpName, GLuint* texture) |
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| 452 | { |
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[3090] | 453 | Image* pImage = new Image; |
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| 454 | FILE *file; |
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| 455 | unsigned long size; // size of the image in bytes. |
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| 456 | unsigned long i; // standard counter. |
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| 457 | unsigned short int planes; // number of planes in image (must be 1) |
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| 458 | unsigned short int bpp; // number of bits per pixel (must be 24) |
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| 459 | GLuint temp; // temporary color storage for bgr-rgb conversion. |
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| 460 | |
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| 461 | // make sure the file is there. |
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| 462 | if ((file = fopen(bmpName, "rb"))==NULL) |
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[3070] | 463 | { |
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[3090] | 464 | if (verbose >=1) |
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| 465 | printf("File Not Found : %s\n",bmpName); |
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| 466 | return false; |
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| 467 | } |
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| 468 | // seek through the bmp header, up to the width/height: |
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| 469 | fseek(file, 18, SEEK_CUR); |
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| 470 | |
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| 471 | // read the width |
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[3094] | 472 | if ((i = fread(&pImage->width, 4, 1, file)) != 1) |
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[3090] | 473 | { |
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| 474 | if (verbose >=1) |
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| 475 | printf("Error reading width from %s.\n", bmpName); |
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| 476 | return false; |
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| 477 | } |
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| 478 | // read the height |
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[3094] | 479 | if ((i = fread(&pImage->height, 4, 1, file)) != 1) |
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[3090] | 480 | { |
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| 481 | if (verbose>=1) |
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| 482 | printf("Error reading height from %s.\n", bmpName); |
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| 483 | return false; |
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| 484 | } |
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| 485 | |
---|
| 486 | // calculate the size (assuming 24 bits or 3 bytes per pixel). |
---|
[3094] | 487 | size = pImage->width * pImage->height * 3; |
---|
[3090] | 488 | |
---|
| 489 | // read the planes |
---|
| 490 | if ((fread(&planes, 2, 1, file)) != 1) |
---|
| 491 | { |
---|
| 492 | if (verbose>=1) |
---|
| 493 | printf("Error reading planes from %s.\n", bmpName); |
---|
| 494 | return false; |
---|
| 495 | } |
---|
| 496 | if (planes != 1) |
---|
| 497 | { |
---|
| 498 | if (verbose>=1) |
---|
| 499 | printf("Planes from %s is not 1: %u\n", bmpName, planes); |
---|
| 500 | return false; |
---|
| 501 | } |
---|
| 502 | |
---|
| 503 | // read the bpp |
---|
| 504 | if ((i = fread(&bpp, 2, 1, file)) != 1) |
---|
| 505 | { |
---|
| 506 | if (verbose>=1) |
---|
| 507 | printf("Error reading bpp from %s.\n", bmpName); |
---|
| 508 | return false; |
---|
| 509 | } |
---|
| 510 | if (bpp != 24) |
---|
| 511 | { |
---|
| 512 | if (verbose>=1) |
---|
| 513 | printf("Bpp from %s is not 24: %u\n", bmpName, bpp); |
---|
| 514 | return false; |
---|
| 515 | } |
---|
| 516 | |
---|
| 517 | // seek past the rest of the bitmap header. |
---|
| 518 | fseek(file, 24, SEEK_CUR); |
---|
| 519 | |
---|
| 520 | // read the data. |
---|
| 521 | pImage->data = (GLubyte *) malloc(size); |
---|
| 522 | if (pImage->data == NULL) |
---|
| 523 | { |
---|
| 524 | if (verbose>=1) |
---|
| 525 | printf("Error allocating memory for color-corrected image data"); |
---|
| 526 | return false; |
---|
| 527 | } |
---|
| 528 | |
---|
| 529 | if ((i = fread(pImage->data, size, 1, file)) != 1) |
---|
| 530 | { |
---|
| 531 | if (verbose>=1) |
---|
| 532 | printf("Error reading image data from %s.\n", bmpName); |
---|
| 533 | return false; |
---|
| 534 | } |
---|
[3092] | 535 | fclose(file); |
---|
| 536 | |
---|
[3090] | 537 | // reverse all of the colors. (bgr -> rgb) |
---|
| 538 | for (i=0;i<size;i+=3) |
---|
| 539 | { |
---|
| 540 | temp = pImage->data[i]; |
---|
| 541 | pImage->data[i] = pImage->data[i+2]; |
---|
| 542 | pImage->data[i+2] = temp; |
---|
| 543 | } |
---|
[3091] | 544 | loadTexToGL (pImage, texture); |
---|
[3090] | 545 | |
---|
| 546 | return true; |
---|
[3070] | 547 | |
---|
[3090] | 548 | if (pImage) |
---|
| 549 | { |
---|
| 550 | if (pImage->data) |
---|
| 551 | { |
---|
| 552 | free(pImage->data); |
---|
| 553 | } |
---|
| 554 | |
---|
| 555 | free(pImage); |
---|
[3070] | 556 | } |
---|
[3090] | 557 | |
---|
[3070] | 558 | } |
---|
| 559 | |
---|
[3097] | 560 | /** |
---|
| 561 | \brief reads in a jpg-file |
---|
| 562 | \param jpgName the Name of the Image to load |
---|
| 563 | \param texture a reference to the Texture to write the image to |
---|
| 564 | */ |
---|
[3086] | 565 | bool Material::loadJPG (char* jpgName, GLuint* texture) |
---|
| 566 | { |
---|
[3110] | 567 | #ifdef HAVE_JPEGLIB_H |
---|
[3086] | 568 | struct jpeg_decompress_struct cinfo; |
---|
[3090] | 569 | Image *pImage = NULL; |
---|
[3086] | 570 | FILE *pFile; |
---|
| 571 | |
---|
| 572 | // Open a file pointer to the jpeg file and check if it was found and opened |
---|
| 573 | if((pFile = fopen(jpgName, "rb")) == NULL) |
---|
| 574 | { |
---|
| 575 | // Display an error message saying the file was not found, then return NULL |
---|
| 576 | printf("Unable to load JPG File %s.\n", jpgName); |
---|
| 577 | return false; |
---|
| 578 | } |
---|
| 579 | |
---|
| 580 | // Create an error handler |
---|
| 581 | jpeg_error_mgr jerr; |
---|
| 582 | |
---|
| 583 | // Have our compression info object point to the error handler address |
---|
| 584 | cinfo.err = jpeg_std_error(&jerr); |
---|
| 585 | |
---|
| 586 | // Initialize the decompression object |
---|
| 587 | jpeg_create_decompress(&cinfo); |
---|
| 588 | |
---|
| 589 | // Specify the data source (Our file pointer) |
---|
| 590 | jpeg_stdio_src(&cinfo, pFile); |
---|
| 591 | |
---|
| 592 | // Allocate the structure that will hold our eventual jpeg data (must free it!) |
---|
[3090] | 593 | pImage = (Image*)malloc(sizeof(Image)); |
---|
[3086] | 594 | |
---|
[3095] | 595 | // DECOFING |
---|
[3086] | 596 | // Read in the header of the jpeg file |
---|
[3095] | 597 | jpeg_read_header(&cinfo, TRUE); |
---|
[3086] | 598 | |
---|
| 599 | // Start to decompress the jpeg file with our compression info |
---|
[3095] | 600 | jpeg_start_decompress(&cinfo); |
---|
[3086] | 601 | |
---|
| 602 | // Get the image dimensions and row span to read in the pixel data |
---|
[3095] | 603 | pImage->rowSpan = cinfo.image_width * cinfo.num_components; |
---|
| 604 | pImage->width = cinfo.image_width; |
---|
| 605 | pImage->height = cinfo.image_height; |
---|
[3086] | 606 | |
---|
| 607 | // Allocate memory for the pixel buffer |
---|
[3095] | 608 | pImage->data = new unsigned char[pImage->rowSpan * pImage->height]; |
---|
[3086] | 609 | |
---|
| 610 | // Here we use the library's state variable cinfo.output_scanline as the |
---|
| 611 | // loop counter, so that we don't have to keep track ourselves. |
---|
| 612 | |
---|
| 613 | // Create an array of row pointers |
---|
[3095] | 614 | unsigned char** rowPtr = new unsigned char*[pImage->height]; |
---|
| 615 | for (int i = 0; i < pImage->height; i++) |
---|
| 616 | rowPtr[i] = &(pImage->data[i*pImage->rowSpan]); |
---|
[3086] | 617 | |
---|
| 618 | // Now comes the juice of our work, here we extract all the pixel data |
---|
| 619 | int rowsRead = 0; |
---|
[3095] | 620 | while (cinfo.output_scanline < cinfo.output_height) |
---|
[3086] | 621 | { |
---|
| 622 | // Read in the current row of pixels and increase the rowsRead count |
---|
[3095] | 623 | rowsRead += jpeg_read_scanlines(&cinfo, &rowPtr[rowsRead], cinfo.output_height - rowsRead); |
---|
[3086] | 624 | } |
---|
| 625 | |
---|
| 626 | // Delete the temporary row pointers |
---|
| 627 | delete [] rowPtr; |
---|
| 628 | |
---|
| 629 | // Finish decompressing the data |
---|
[3095] | 630 | jpeg_finish_decompress(&cinfo);// decodeJPG(&cinfo, pImage); |
---|
| 631 | |
---|
| 632 | // This releases all the stored memory for reading and decoding the jpeg |
---|
| 633 | jpeg_destroy_decompress(&cinfo); |
---|
| 634 | |
---|
| 635 | // Close the file pointer that opened the file |
---|
| 636 | fclose(pFile); |
---|
| 637 | |
---|
| 638 | |
---|
| 639 | if(pImage == NULL) |
---|
| 640 | exit(0); |
---|
| 641 | |
---|
| 642 | loadTexToGL (pImage, texture); |
---|
| 643 | if (pImage) |
---|
| 644 | { |
---|
| 645 | if (pImage->data) |
---|
| 646 | { |
---|
| 647 | free(pImage->data); |
---|
| 648 | } |
---|
| 649 | |
---|
| 650 | free(pImage); |
---|
| 651 | } |
---|
| 652 | return true; |
---|
[3110] | 653 | #else /* HAVE_JPEGLIB_H */ |
---|
| 654 | if (verbose >=1) |
---|
| 655 | printf ("sorry, but you did not compile with jpeg-support.\nEither install SDL_image or jpeglib, and recompile to see the image\n"); |
---|
| 656 | return false; |
---|
| 657 | #endif /* HAVE_JPEGLIB_H */ |
---|
| 658 | |
---|
[3086] | 659 | } |
---|
| 660 | |
---|
[3097] | 661 | /** |
---|
| 662 | \brief reads in a tga-file |
---|
| 663 | \param tgaName the Name of the Image to load |
---|
| 664 | \param texture a reference to the Texture to write the image to |
---|
| 665 | */ |
---|
[3094] | 666 | bool Material::loadTGA(const char * tgaName, GLuint* texture) |
---|
[3089] | 667 | { |
---|
[3094] | 668 | typedef struct |
---|
| 669 | { |
---|
[3097] | 670 | GLubyte Header[12]; |
---|
[3094] | 671 | } TGAHeader; |
---|
[3097] | 672 | TGAHeader tgaHeader; |
---|
| 673 | |
---|
| 674 | GLubyte uTGAcompare[12] = {0,0,2, 0,0,0,0,0,0,0,0,0}; // Uncompressed TGA Header |
---|
| 675 | GLubyte cTGAcompare[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; // Compressed TGA Header |
---|
[3094] | 676 | FILE * fTGA; |
---|
| 677 | fTGA = fopen(tgaName, "rb"); |
---|
| 678 | |
---|
| 679 | if(fTGA == NULL) |
---|
| 680 | { |
---|
| 681 | printf("Error could not open texture file: %s\n", tgaName); |
---|
| 682 | return false; |
---|
| 683 | } |
---|
[3089] | 684 | |
---|
[3096] | 685 | if(fread(&tgaHeader, sizeof(TGAHeader), 1, fTGA) == 0) |
---|
[3094] | 686 | { |
---|
| 687 | printf("Error could not read file header of %s\n", tgaName); |
---|
| 688 | if(fTGA != NULL) |
---|
| 689 | { |
---|
| 690 | fclose(fTGA); |
---|
| 691 | } |
---|
| 692 | return false; |
---|
| 693 | } |
---|
[3089] | 694 | |
---|
[3094] | 695 | if(memcmp(uTGAcompare, &tgaHeader, sizeof(TGAHeader)) == 0) |
---|
| 696 | { |
---|
| 697 | loadUncompressedTGA(tgaName, fTGA, texture); |
---|
| 698 | if (fTGA) |
---|
| 699 | fclose (fTGA); |
---|
| 700 | } |
---|
| 701 | else if(memcmp(cTGAcompare, &tgaHeader, sizeof(TGAHeader)) == 0) |
---|
| 702 | { |
---|
[3096] | 703 | loadCompressedTGA(tgaName, fTGA, texture); |
---|
[3094] | 704 | if (fTGA) |
---|
| 705 | fclose (fTGA); |
---|
| 706 | } |
---|
| 707 | else |
---|
| 708 | { |
---|
| 709 | printf("Error TGA file be type 2 or type 10\n"); |
---|
| 710 | if (fTGA) |
---|
| 711 | fclose(fTGA); |
---|
| 712 | return false; |
---|
| 713 | } |
---|
| 714 | return true; |
---|
| 715 | } |
---|
[3089] | 716 | |
---|
[3097] | 717 | /** |
---|
| 718 | \brief reads in an uncompressed tga-file |
---|
| 719 | \param filename the Name of the Image to load |
---|
| 720 | \param fTGA a Pointer to a File, that should be read |
---|
| 721 | \param texture a reference to the Texture to write the image to |
---|
| 722 | */ |
---|
[3094] | 723 | bool Material::loadUncompressedTGA(const char * filename, FILE * fTGA, GLuint* texture) |
---|
| 724 | { |
---|
| 725 | GLubyte header[6]; // First 6 Useful Bytes From The Header |
---|
| 726 | GLuint bytesPerPixel; // Holds Number Of Bytes Per Pixel Used In The TGA File |
---|
| 727 | GLuint imageSize; // Used To Store The Image Size When Setting Aside Ram |
---|
| 728 | GLuint temp; // Temporary Variable |
---|
| 729 | GLuint type; |
---|
| 730 | GLuint Height; // Height of Image |
---|
| 731 | GLuint Width; // Width of Image |
---|
| 732 | GLuint Bpp; // Bits Per Pixel |
---|
| 733 | |
---|
| 734 | Image* pImage = new Image; |
---|
| 735 | GLuint cswap; |
---|
| 736 | if(fread(header, sizeof(header), 1, fTGA) == 0) |
---|
| 737 | { |
---|
| 738 | printf("Error could not read info header\n"); |
---|
| 739 | return false; |
---|
| 740 | } |
---|
| 741 | |
---|
| 742 | Width = pImage->width = header[1] * 256 + header[0]; |
---|
| 743 | Height = pImage->height = header[3] * 256 + header[2]; |
---|
| 744 | Bpp = pImage->bpp = header[4]; |
---|
| 745 | // Make sure all information is valid |
---|
| 746 | if((pImage->width <= 0) || (pImage->height <= 0) || ((pImage->bpp != 24) && (pImage->bpp !=32))) |
---|
| 747 | { |
---|
| 748 | printf("Error invalid texture information\n"); |
---|
| 749 | return false; |
---|
| 750 | } |
---|
| 751 | |
---|
| 752 | if(pImage->bpp == 24) |
---|
| 753 | { |
---|
| 754 | pImage->type = GL_RGB; |
---|
| 755 | } |
---|
| 756 | else |
---|
| 757 | { |
---|
| 758 | pImage->type = GL_RGBA; |
---|
| 759 | } |
---|
| 760 | |
---|
| 761 | bytesPerPixel = (Bpp / 8); |
---|
| 762 | imageSize = (bytesPerPixel * Width * Height); |
---|
| 763 | pImage->data = (GLubyte*) malloc(imageSize); |
---|
| 764 | |
---|
| 765 | if(pImage->data == NULL) |
---|
| 766 | { |
---|
| 767 | printf("Error could not allocate memory for image\n"); |
---|
| 768 | return false; |
---|
| 769 | } |
---|
| 770 | |
---|
| 771 | if(fread(pImage->data, 1, imageSize, fTGA) != imageSize) |
---|
| 772 | { |
---|
| 773 | printf("Error could not read image data\n"); |
---|
| 774 | if(pImage->data != NULL) |
---|
| 775 | { |
---|
| 776 | free(pImage->data); |
---|
| 777 | } |
---|
| 778 | return false; |
---|
| 779 | } |
---|
| 780 | |
---|
| 781 | for(cswap = 0; cswap < (int)imageSize; cswap += bytesPerPixel) |
---|
| 782 | { |
---|
| 783 | pImage->data[cswap] ^= pImage->data[cswap+2] ^= |
---|
| 784 | pImage->data[cswap] ^= pImage->data[cswap+2]; |
---|
| 785 | } |
---|
| 786 | |
---|
| 787 | loadTexToGL (pImage, texture); |
---|
| 788 | |
---|
| 789 | return true; |
---|
[3089] | 790 | } |
---|
[3094] | 791 | |
---|
[3097] | 792 | /** |
---|
| 793 | \brief reads in a compressed tga-file |
---|
| 794 | \param filename the Name of the Image to load |
---|
| 795 | \param fTGA a Pointer to a File, that should be read |
---|
| 796 | \param texture a reference to the Texture to write the image to |
---|
| 797 | */ |
---|
[3096] | 798 | bool Material::loadCompressedTGA(const char * filename, FILE * fTGA, GLuint* texture) |
---|
[3094] | 799 | { |
---|
[3096] | 800 | GLubyte header[6]; // First 6 Useful Bytes From The Header |
---|
| 801 | GLuint bytesPerPixel; // Holds Number Of Bytes Per Pixel Used In The TGA File |
---|
| 802 | GLuint imageSize; // Used To Store The Image Size When Setting Aside Ram |
---|
| 803 | GLuint temp; // Temporary Variable |
---|
| 804 | GLuint type; |
---|
| 805 | GLuint Height; // Height of Image |
---|
| 806 | GLuint Width; // Width of Image |
---|
| 807 | GLuint Bpp; // Bits Per Pixel |
---|
| 808 | |
---|
| 809 | Image* pImage = new Image; |
---|
| 810 | |
---|
[3094] | 811 | |
---|
[3096] | 812 | if(fread(header, sizeof(header), 1, fTGA) == 0) |
---|
[3094] | 813 | { |
---|
[3096] | 814 | printf("Error could not read info header\n"); |
---|
| 815 | return false; |
---|
[3094] | 816 | } |
---|
| 817 | |
---|
[3096] | 818 | Width = pImage->width = header[1] * 256 + header[0]; |
---|
| 819 | Height = pImage->height = header[3] * 256 + header[2]; |
---|
| 820 | Bpp = pImage->bpp = header[4]; |
---|
| 821 | |
---|
| 822 | GLuint pixelcount = Height * Width; |
---|
| 823 | GLuint currentpixel = 0; |
---|
| 824 | GLuint currentbyte = 0; |
---|
| 825 | GLubyte * colorbuffer = (GLubyte *)malloc(bytesPerPixel); |
---|
| 826 | |
---|
| 827 | //Make sure all pImage info is ok |
---|
| 828 | if((pImage->width <= 0) || (pImage->height <= 0) || ((pImage->bpp != 24) && (pImage->bpp !=32))) |
---|
[3094] | 829 | { |
---|
[3096] | 830 | printf("Error Invalid pImage information\n"); |
---|
| 831 | return false; |
---|
[3094] | 832 | } |
---|
| 833 | |
---|
[3096] | 834 | bytesPerPixel = (Bpp / 8); |
---|
| 835 | imageSize = (bytesPerPixel * Width * Height); |
---|
| 836 | pImage->data = (GLubyte*) malloc(imageSize); |
---|
[3094] | 837 | |
---|
[3096] | 838 | if(pImage->data == NULL) |
---|
[3094] | 839 | { |
---|
[3096] | 840 | printf("Error could not allocate memory for image\n"); |
---|
| 841 | return false; |
---|
[3094] | 842 | } |
---|
| 843 | |
---|
| 844 | do |
---|
| 845 | { |
---|
[3096] | 846 | GLubyte chunkheader = 0; |
---|
[3094] | 847 | |
---|
[3096] | 848 | if(fread(&chunkheader, sizeof(GLubyte), 1, fTGA) == 0) |
---|
[3094] | 849 | { |
---|
[3096] | 850 | printf("Error could not read RLE header\n"); |
---|
| 851 | if(pImage->data != NULL) |
---|
[3094] | 852 | { |
---|
[3096] | 853 | free(pImage->data); |
---|
[3094] | 854 | } |
---|
[3096] | 855 | return false; |
---|
[3094] | 856 | } |
---|
[3096] | 857 | // If the ehader is < 128, it means the that is the number of RAW color packets minus 1 |
---|
| 858 | if(chunkheader < 128) |
---|
[3094] | 859 | { |
---|
[3096] | 860 | short counter; |
---|
| 861 | chunkheader++; |
---|
| 862 | // Read RAW color values |
---|
| 863 | for(counter = 0; counter < chunkheader; counter++) |
---|
| 864 | { |
---|
| 865 | // Try to read 1 pixel |
---|
| 866 | if(fread(colorbuffer, 1, bytesPerPixel, fTGA) != bytesPerPixel) |
---|
[3094] | 867 | { |
---|
[3096] | 868 | printf("Error could not read image data\n"); |
---|
| 869 | if(colorbuffer != NULL) |
---|
[3094] | 870 | { |
---|
[3096] | 871 | free(colorbuffer); |
---|
[3094] | 872 | } |
---|
| 873 | |
---|
[3096] | 874 | if(pImage->data != NULL) |
---|
[3094] | 875 | { |
---|
[3096] | 876 | free(pImage->data); |
---|
[3094] | 877 | } |
---|
| 878 | |
---|
[3096] | 879 | return false; |
---|
[3094] | 880 | } |
---|
[3096] | 881 | // write to memory |
---|
| 882 | // Flip R and B vcolor values around in the process |
---|
| 883 | pImage->data[currentbyte ] = colorbuffer[2]; |
---|
| 884 | pImage->data[currentbyte + 1] = colorbuffer[1]; |
---|
| 885 | pImage->data[currentbyte + 2] = colorbuffer[0]; |
---|
[3094] | 886 | |
---|
[3096] | 887 | if(bytesPerPixel == 4) // if its a 32 bpp image |
---|
[3094] | 888 | { |
---|
[3096] | 889 | pImage->data[currentbyte + 3] = colorbuffer[3];// copy the 4th byte |
---|
[3094] | 890 | } |
---|
| 891 | |
---|
[3096] | 892 | currentbyte += bytesPerPixel; |
---|
| 893 | currentpixel++; |
---|
| 894 | |
---|
| 895 | // Make sure we haven't read too many pixels |
---|
| 896 | if(currentpixel > pixelcount) |
---|
[3094] | 897 | { |
---|
[3096] | 898 | printf("Error too many pixels read\n"); |
---|
| 899 | if(colorbuffer != NULL) |
---|
[3094] | 900 | { |
---|
[3096] | 901 | free(colorbuffer); |
---|
[3094] | 902 | } |
---|
| 903 | |
---|
[3096] | 904 | if(pImage->data != NULL) |
---|
[3094] | 905 | { |
---|
[3096] | 906 | free(pImage->data); |
---|
[3094] | 907 | } |
---|
| 908 | |
---|
[3096] | 909 | return false; |
---|
[3094] | 910 | } |
---|
| 911 | } |
---|
| 912 | } |
---|
[3096] | 913 | // chunkheader > 128 RLE data, next color reapeated chunkheader - 127 times |
---|
| 914 | else |
---|
[3094] | 915 | { |
---|
| 916 | short counter; |
---|
[3096] | 917 | chunkheader -= 127; // Subteact 127 to get rid of the ID bit |
---|
| 918 | if(fread(colorbuffer, 1, bytesPerPixel, fTGA) != bytesPerPixel) // Attempt to read following color values |
---|
[3094] | 919 | { |
---|
[3096] | 920 | printf("Error could not read from file"); |
---|
| 921 | if(colorbuffer != NULL) |
---|
[3094] | 922 | { |
---|
[3096] | 923 | free(colorbuffer); |
---|
[3094] | 924 | } |
---|
| 925 | |
---|
[3096] | 926 | if(pImage->data != NULL) |
---|
[3094] | 927 | { |
---|
[3096] | 928 | free(pImage->data); |
---|
[3094] | 929 | } |
---|
| 930 | |
---|
[3096] | 931 | return false; |
---|
[3094] | 932 | } |
---|
| 933 | |
---|
[3096] | 934 | for(counter = 0; counter < chunkheader; counter++) //copy the color into the image data as many times as dictated |
---|
| 935 | { |
---|
[3097] | 936 | // switch R and B bytes areound while copying |
---|
[3096] | 937 | pImage->data[currentbyte ] = colorbuffer[2]; |
---|
| 938 | pImage->data[currentbyte + 1] = colorbuffer[1]; |
---|
| 939 | pImage->data[currentbyte + 2] = colorbuffer[0]; |
---|
[3094] | 940 | |
---|
[3096] | 941 | if(bytesPerPixel == 4) |
---|
[3094] | 942 | { |
---|
[3096] | 943 | pImage->data[currentbyte + 3] = colorbuffer[3]; |
---|
[3094] | 944 | } |
---|
| 945 | |
---|
[3096] | 946 | currentbyte += bytesPerPixel; |
---|
| 947 | currentpixel++; |
---|
[3094] | 948 | |
---|
[3096] | 949 | if(currentpixel > pixelcount) |
---|
[3094] | 950 | { |
---|
[3096] | 951 | printf("Error too many pixels read\n"); |
---|
| 952 | if(colorbuffer != NULL) |
---|
[3094] | 953 | { |
---|
[3096] | 954 | free(colorbuffer); |
---|
[3094] | 955 | } |
---|
| 956 | |
---|
[3096] | 957 | if(pImage->data != NULL) |
---|
[3094] | 958 | { |
---|
[3096] | 959 | free(pImage->data); |
---|
[3094] | 960 | } |
---|
| 961 | |
---|
[3096] | 962 | return false; |
---|
[3094] | 963 | } |
---|
| 964 | } |
---|
| 965 | } |
---|
| 966 | } |
---|
| 967 | |
---|
[3097] | 968 | while(currentpixel < pixelcount); // Loop while there are still pixels left |
---|
| 969 | |
---|
[3096] | 970 | loadTexToGL (pImage, texture); |
---|
| 971 | |
---|
| 972 | return true; |
---|
[3094] | 973 | } |
---|
| 974 | |
---|
[3098] | 975 | |
---|
| 976 | /* |
---|
| 977 | static int ST_is_power_of_two(unsigned int number) |
---|
| 978 | { |
---|
| 979 | return (number & (number - 1)) == 0; |
---|
| 980 | } |
---|
| 981 | */ |
---|
| 982 | |
---|
| 983 | /** |
---|
| 984 | \brief reads in a png-file |
---|
| 985 | \param pngName the Name of the Image to load |
---|
| 986 | \param texture a reference to the Texture to write the image to |
---|
| 987 | */ |
---|
| 988 | bool Material::loadPNG(const char* pngName, GLuint* texture) |
---|
| 989 | { |
---|
[3110] | 990 | #ifdef HAVE_PNG_H |
---|
[3098] | 991 | Image* pImage = new Image; |
---|
| 992 | |
---|
| 993 | FILE *PNG_file = fopen(pngName, "rb"); |
---|
| 994 | if (PNG_file == NULL) |
---|
| 995 | { |
---|
| 996 | return 0; |
---|
| 997 | } |
---|
| 998 | |
---|
| 999 | GLubyte PNG_header[8]; |
---|
| 1000 | |
---|
| 1001 | fread(PNG_header, 1, 8, PNG_file); |
---|
| 1002 | if (png_sig_cmp(PNG_header, 0, 8) != 0) |
---|
| 1003 | { |
---|
| 1004 | if (verbose >=2) |
---|
| 1005 | printf ("Not Recognized as a pngFile\n"); |
---|
| 1006 | fclose (PNG_file); |
---|
| 1007 | return 0; |
---|
| 1008 | } |
---|
| 1009 | |
---|
| 1010 | png_structp PNG_reader = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); |
---|
| 1011 | if (PNG_reader == NULL) |
---|
| 1012 | { |
---|
| 1013 | fclose(PNG_file); |
---|
| 1014 | return 0; |
---|
| 1015 | } |
---|
| 1016 | |
---|
| 1017 | png_infop PNG_info = png_create_info_struct(PNG_reader); |
---|
| 1018 | if (PNG_info == NULL) |
---|
| 1019 | { |
---|
| 1020 | png_destroy_read_struct(&PNG_reader, NULL, NULL); |
---|
| 1021 | fclose(PNG_file); |
---|
| 1022 | return 0; |
---|
| 1023 | } |
---|
| 1024 | |
---|
| 1025 | png_infop PNG_end_info = png_create_info_struct(PNG_reader); |
---|
| 1026 | if (PNG_end_info == NULL) |
---|
| 1027 | { |
---|
| 1028 | png_destroy_read_struct(&PNG_reader, &PNG_info, NULL); |
---|
| 1029 | fclose(PNG_file); |
---|
| 1030 | return 0; |
---|
| 1031 | } |
---|
| 1032 | |
---|
| 1033 | if (setjmp(png_jmpbuf(PNG_reader))) |
---|
| 1034 | { |
---|
| 1035 | png_destroy_read_struct(&PNG_reader, &PNG_info, &PNG_end_info); |
---|
| 1036 | fclose(PNG_file); |
---|
| 1037 | return (0); |
---|
| 1038 | } |
---|
| 1039 | |
---|
| 1040 | png_init_io(PNG_reader, PNG_file); |
---|
| 1041 | png_set_sig_bytes(PNG_reader, 8); |
---|
| 1042 | |
---|
| 1043 | png_read_info(PNG_reader, PNG_info); |
---|
| 1044 | |
---|
| 1045 | pImage->width = png_get_image_width(PNG_reader, PNG_info); |
---|
| 1046 | pImage->height = png_get_image_height(PNG_reader, PNG_info); |
---|
| 1047 | |
---|
| 1048 | png_uint_32 bit_depth, color_type; |
---|
| 1049 | bit_depth = png_get_bit_depth(PNG_reader, PNG_info); |
---|
| 1050 | color_type = png_get_color_type(PNG_reader, PNG_info); |
---|
| 1051 | |
---|
| 1052 | if (color_type == PNG_COLOR_TYPE_PALETTE) |
---|
| 1053 | { |
---|
| 1054 | png_set_palette_to_rgb(PNG_reader); |
---|
| 1055 | } |
---|
| 1056 | |
---|
| 1057 | if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) |
---|
| 1058 | { |
---|
| 1059 | png_set_gray_1_2_4_to_8(PNG_reader); |
---|
| 1060 | } |
---|
| 1061 | |
---|
| 1062 | if (color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_GRAY_ALPHA) |
---|
| 1063 | { |
---|
| 1064 | png_set_gray_to_rgb(PNG_reader); |
---|
| 1065 | } |
---|
| 1066 | |
---|
| 1067 | if (png_get_valid(PNG_reader, PNG_info, PNG_INFO_tRNS)) |
---|
| 1068 | { |
---|
| 1069 | png_set_tRNS_to_alpha(PNG_reader); |
---|
| 1070 | } |
---|
| 1071 | else |
---|
| 1072 | { |
---|
| 1073 | png_set_filler(PNG_reader, 0xff, PNG_FILLER_AFTER); |
---|
| 1074 | } |
---|
| 1075 | |
---|
| 1076 | if (bit_depth == 16) |
---|
| 1077 | { |
---|
| 1078 | png_set_strip_16(PNG_reader); |
---|
| 1079 | } |
---|
| 1080 | |
---|
| 1081 | png_read_update_info(PNG_reader, PNG_info); |
---|
| 1082 | |
---|
| 1083 | pImage->data = (png_byte*)malloc(4 * pImage->width * pImage->height); |
---|
| 1084 | png_byte** PNG_rows = (png_byte**)malloc(pImage->height * sizeof(png_byte*)); |
---|
| 1085 | |
---|
| 1086 | unsigned int row; |
---|
| 1087 | for (row = 0; row < pImage->height; ++row) |
---|
| 1088 | { |
---|
| 1089 | PNG_rows[pImage->height - 1 - row] = pImage->data + (row * 4 * pImage->width); |
---|
| 1090 | } |
---|
| 1091 | |
---|
| 1092 | png_read_image(PNG_reader, PNG_rows); |
---|
| 1093 | |
---|
| 1094 | free(PNG_rows); |
---|
| 1095 | |
---|
| 1096 | png_destroy_read_struct(&PNG_reader, &PNG_info, &PNG_end_info); |
---|
| 1097 | fclose(PNG_file); |
---|
| 1098 | |
---|
| 1099 | /* if (!ST_is_power_of_two(pImage->width) || !ST_is_power_of_two(pImage->height)) |
---|
| 1100 | { |
---|
| 1101 | free(pImage->data); |
---|
| 1102 | return 0; |
---|
| 1103 | } |
---|
| 1104 | */ |
---|
| 1105 | loadTexToGL (pImage, texture); |
---|
| 1106 | |
---|
| 1107 | free(pImage->data); |
---|
| 1108 | |
---|
| 1109 | return true; |
---|
[3110] | 1110 | #else /* HAVE_PNG_H */ |
---|
| 1111 | if (verbose >=1) |
---|
| 1112 | printf ("sorry, but you did not compile with png-support.\nEither install SDL_image or libpng, and recompile to see the image\n"); |
---|
| 1113 | return false; |
---|
| 1114 | #endif /* HAVE_PNG_H */ |
---|
| 1115 | |
---|
[3098] | 1116 | } |
---|
[3103] | 1117 | |
---|
| 1118 | #endif /* HAVE_SDL_SDL_IMAGE_H */ |
---|