1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Benjamin Grauer |
---|
13 | co-programmer: ... |
---|
14 | */ |
---|
15 | |
---|
16 | #include "material.h" |
---|
17 | |
---|
18 | /** |
---|
19 | \brief creates a default Material with no Name |
---|
20 | normally you call this to create a material List (for an obj-file) and then append with addMaterial() |
---|
21 | */ |
---|
22 | Material::Material() |
---|
23 | { |
---|
24 | init(); |
---|
25 | |
---|
26 | setName (""); |
---|
27 | } |
---|
28 | |
---|
29 | /** |
---|
30 | \brief creates a Material. |
---|
31 | \param mtlName Name of the Material to be added to the Material List |
---|
32 | */ |
---|
33 | Material::Material (char* mtlName) |
---|
34 | { |
---|
35 | init(); |
---|
36 | |
---|
37 | setName (mtlName); |
---|
38 | } |
---|
39 | |
---|
40 | /** |
---|
41 | \brief deletes a Material |
---|
42 | */ |
---|
43 | Material::~Material() |
---|
44 | { |
---|
45 | if (name) |
---|
46 | delete []name; |
---|
47 | if (verbose >= 2) |
---|
48 | printf ("delete Material %s.\n", name); |
---|
49 | if (nextMat != NULL) |
---|
50 | delete nextMat; |
---|
51 | } |
---|
52 | |
---|
53 | /** |
---|
54 | \brief adds a new Material to the List. |
---|
55 | this Function will append a new Material to the end of a Material List. |
---|
56 | \param mtlName The name of the Material to be added. |
---|
57 | */ |
---|
58 | Material* Material::addMaterial(char* mtlName) |
---|
59 | { |
---|
60 | if (verbose >=2) |
---|
61 | printf ("adding Material %s.\n", mtlName); |
---|
62 | Material* newMat = new Material(mtlName); |
---|
63 | Material* tmpMat = this; |
---|
64 | while (tmpMat->nextMat != NULL) |
---|
65 | { |
---|
66 | tmpMat = tmpMat->nextMat; |
---|
67 | } |
---|
68 | tmpMat->nextMat = newMat; |
---|
69 | return newMat; |
---|
70 | |
---|
71 | } |
---|
72 | |
---|
73 | /** |
---|
74 | \brief initializes a new Material with its default Values |
---|
75 | */ |
---|
76 | void Material::init(void) |
---|
77 | { |
---|
78 | if (verbose >= 3) |
---|
79 | printf ("initializing new Material.\n"); |
---|
80 | nextMat = NULL; |
---|
81 | |
---|
82 | setIllum(1); |
---|
83 | setDiffuse(0,0,0); |
---|
84 | setAmbient(0,0,0); |
---|
85 | setSpecular(.5,.5,.5); |
---|
86 | setShininess(2.0); |
---|
87 | setTransparency(0.0); |
---|
88 | |
---|
89 | diffuseTextureSet = false; |
---|
90 | ambientTextureSet = false; |
---|
91 | specularTextureSet = false; |
---|
92 | |
---|
93 | |
---|
94 | } |
---|
95 | |
---|
96 | /** |
---|
97 | \brief Search for a Material called mtlName |
---|
98 | \param mtlName the Name of the Material to search for |
---|
99 | \returns Material named mtlName if it is found. NULL otherwise. |
---|
100 | */ |
---|
101 | Material* Material::search (char* mtlName) |
---|
102 | { |
---|
103 | if (verbose >=3) |
---|
104 | printf ("Searching for material %s", mtlName); |
---|
105 | Material* searcher = this; |
---|
106 | while (searcher != NULL) |
---|
107 | { |
---|
108 | if (verbose >= 3) |
---|
109 | printf ("."); |
---|
110 | if (!strcmp (searcher->getName(), mtlName)) |
---|
111 | { |
---|
112 | if (verbose >= 3) |
---|
113 | printf ("found.\n"); |
---|
114 | return searcher; |
---|
115 | } |
---|
116 | searcher = searcher->nextMat; |
---|
117 | } |
---|
118 | if (verbose >=3) |
---|
119 | printf ("not found\n"); |
---|
120 | return NULL; |
---|
121 | } |
---|
122 | |
---|
123 | /** |
---|
124 | \brief sets the material with which the following Faces will be painted |
---|
125 | */ |
---|
126 | bool Material::select (void) |
---|
127 | { |
---|
128 | // setting diffuse color |
---|
129 | // glColor3f (diffuse[0], diffuse[1], diffuse[2]); |
---|
130 | glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); |
---|
131 | |
---|
132 | // setting ambient color |
---|
133 | glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); |
---|
134 | |
---|
135 | // setting up Sprecular |
---|
136 | glMaterialfv(GL_FRONT, GL_SPECULAR, specular); |
---|
137 | |
---|
138 | // setting up Shininess |
---|
139 | glMaterialf(GL_FRONT, GL_SHININESS, shininess); |
---|
140 | |
---|
141 | // setting illumination Model |
---|
142 | if (illumModel == 1) |
---|
143 | glShadeModel(GL_FLAT); |
---|
144 | else if (illumModel >= 2) |
---|
145 | glShadeModel(GL_SMOOTH); |
---|
146 | |
---|
147 | if (diffuseTextureSet) |
---|
148 | glBindTexture(GL_TEXTURE_2D, diffuseTexture); |
---|
149 | else |
---|
150 | glBindTexture(GL_TEXTURE_2D, 0); |
---|
151 | |
---|
152 | } |
---|
153 | |
---|
154 | |
---|
155 | /** |
---|
156 | \brief Set the Name of the Material. (Important for searching) |
---|
157 | \param mtlName the Name of the Material to be set. |
---|
158 | */ |
---|
159 | void Material::setName (char* mtlName) |
---|
160 | { |
---|
161 | if (verbose >= 3) |
---|
162 | printf("setting Material Name to %s.\n", mtlName); |
---|
163 | name = new char [strlen(mtlName)]; |
---|
164 | strcpy(name, mtlName); |
---|
165 | // printf ("adding new Material: %s, %p\n", this->getName(), this); |
---|
166 | |
---|
167 | } |
---|
168 | /** |
---|
169 | \returns The Name of The Material |
---|
170 | */ |
---|
171 | char* Material::getName (void) |
---|
172 | { |
---|
173 | return name; |
---|
174 | } |
---|
175 | |
---|
176 | /** |
---|
177 | \brief Sets the Material Illumination Model. |
---|
178 | \brief illu illumination Model in int form |
---|
179 | */ |
---|
180 | void Material::setIllum (int illum) |
---|
181 | { |
---|
182 | if (verbose >= 3) |
---|
183 | printf("setting illumModel of Material %s to %i", name, illum); |
---|
184 | illumModel = illum; |
---|
185 | // printf ("setting illumModel to: %i\n", illumModel); |
---|
186 | } |
---|
187 | /** |
---|
188 | \brief Sets the Material Illumination Model. |
---|
189 | \brief illu illumination Model in char* form |
---|
190 | */void Material::setIllum (char* illum) |
---|
191 | { |
---|
192 | setIllum (atoi(illum)); |
---|
193 | } |
---|
194 | |
---|
195 | /** |
---|
196 | \brief Sets the Material Diffuse Color. |
---|
197 | \param r Red Color Channel. |
---|
198 | \param g Green Color Channel. |
---|
199 | \param b Blue Color Channel. |
---|
200 | */ |
---|
201 | void Material::setDiffuse (float r, float g, float b) |
---|
202 | { |
---|
203 | if (verbose >= 3) |
---|
204 | printf ("setting Diffuse Color of Material %s to r=%f g=%f b=%f.\n", name, r, g, b); |
---|
205 | diffuse[0] = r; |
---|
206 | diffuse[1] = g; |
---|
207 | diffuse[2] = b; |
---|
208 | diffuse[3] = 1.0; |
---|
209 | |
---|
210 | } |
---|
211 | /** |
---|
212 | \brief Sets the Material Diffuse Color. |
---|
213 | \param rgb The red, green, blue channel in char format (with spaces between them) |
---|
214 | */ |
---|
215 | void Material::setDiffuse (char* rgb) |
---|
216 | { |
---|
217 | char r[20],g[20],b[20]; |
---|
218 | sscanf (rgb, "%s %s %s", r, g, b); |
---|
219 | setDiffuse (atof(r), atof(g), atof(b)); |
---|
220 | } |
---|
221 | |
---|
222 | /** |
---|
223 | \brief Sets the Material Ambient Color. |
---|
224 | \param r Red Color Channel. |
---|
225 | \param g Green Color Channel. |
---|
226 | \param b Blue Color Channel. |
---|
227 | */ |
---|
228 | void Material::setAmbient (float r, float g, float b) |
---|
229 | { |
---|
230 | if (verbose >=3) |
---|
231 | printf ("setting Ambient Color of Material %s to r=%f g=%f b=%f.\n", name, r, g, b); |
---|
232 | ambient[0] = r; |
---|
233 | ambient[1] = g; |
---|
234 | ambient[2] = b; |
---|
235 | ambient[3] = 1.0; |
---|
236 | } |
---|
237 | /** |
---|
238 | \brief Sets the Material Ambient Color. |
---|
239 | \param rgb The red, green, blue channel in char format (with spaces between them) |
---|
240 | */ |
---|
241 | void Material::setAmbient (char* rgb) |
---|
242 | { |
---|
243 | char r[20],g[20],b[20]; |
---|
244 | sscanf (rgb, "%s %s %s", r, g, b); |
---|
245 | setAmbient (atof(r), atof(g), atof(b)); |
---|
246 | } |
---|
247 | |
---|
248 | /** |
---|
249 | \brief Sets the Material Specular Color. |
---|
250 | \param r Red Color Channel. |
---|
251 | \param g Green Color Channel. |
---|
252 | \param b Blue Color Channel. |
---|
253 | */ |
---|
254 | void Material::setSpecular (float r, float g, float b) |
---|
255 | { |
---|
256 | if (verbose >= 3) |
---|
257 | printf ("setting Specular Color of Material %s to r=%f g=%f b=%f.\n", name, r, g, b); |
---|
258 | specular[0] = r; |
---|
259 | specular[1] = g; |
---|
260 | specular[2] = b; |
---|
261 | specular[3] = 1.0; |
---|
262 | } |
---|
263 | /** |
---|
264 | \brief Sets the Material Specular Color. |
---|
265 | \param rgb The red, green, blue channel in char format (with spaces between them) |
---|
266 | */ |
---|
267 | void Material::setSpecular (char* rgb) |
---|
268 | { |
---|
269 | char r[20],g[20],b[20]; |
---|
270 | sscanf (rgb, "%s %s %s", r, g, b); |
---|
271 | setSpecular (atof(r), atof(g), atof(b)); |
---|
272 | } |
---|
273 | |
---|
274 | /** |
---|
275 | \brief Sets the Material Shininess. |
---|
276 | \param shini stes the Shininess from float. |
---|
277 | */ |
---|
278 | void Material::setShininess (float shini) |
---|
279 | { |
---|
280 | shininess = shini; |
---|
281 | } |
---|
282 | /** |
---|
283 | \brief Sets the Material Shininess. |
---|
284 | \param shini stes the Shininess from char*. |
---|
285 | */ |
---|
286 | void Material::setShininess (char* shini) |
---|
287 | { |
---|
288 | setShininess (atof(shini)); |
---|
289 | } |
---|
290 | |
---|
291 | /** |
---|
292 | \brief Sets the Material Transparency. |
---|
293 | \param trans stes the Transparency from int. |
---|
294 | */ |
---|
295 | void Material::setTransparency (float trans) |
---|
296 | { |
---|
297 | if (verbose >= 3) |
---|
298 | printf ("setting Transparency of Material %s to %f.\n", name, trans); |
---|
299 | transparency = trans; |
---|
300 | } |
---|
301 | /** |
---|
302 | \brief Sets the Material Transparency. |
---|
303 | \param trans stes the Transparency from char*. |
---|
304 | */ |
---|
305 | void Material::setTransparency (char* trans) |
---|
306 | { |
---|
307 | char tr[20]; |
---|
308 | sscanf (trans, "%s", tr); |
---|
309 | setTransparency (atof(tr)); |
---|
310 | } |
---|
311 | |
---|
312 | // MAPPING // |
---|
313 | |
---|
314 | /** |
---|
315 | \brief Sets the Materials Diffuse Map |
---|
316 | \param dMap the Name of the Image to Use |
---|
317 | */ |
---|
318 | void Material::setDiffuseMap(char* dMap) |
---|
319 | { |
---|
320 | if (verbose>=2) |
---|
321 | printf ("setting Diffuse Map %s\n", dMap); |
---|
322 | |
---|
323 | // diffuseTextureSet = loadBMP(dMap, &diffuseTexture); |
---|
324 | diffuseTextureSet = loadImage(dMap, &diffuseTexture); |
---|
325 | |
---|
326 | } |
---|
327 | |
---|
328 | /** |
---|
329 | \brief Sets the Materials Ambient Map |
---|
330 | \param aMap the Name of the Image to Use |
---|
331 | */ |
---|
332 | void Material::setAmbientMap(char* aMap) |
---|
333 | { |
---|
334 | SDL_Surface* ambientMap; |
---|
335 | |
---|
336 | } |
---|
337 | |
---|
338 | /** |
---|
339 | \brief Sets the Materials Specular Map |
---|
340 | \param sMap the Name of the Image to Use |
---|
341 | */ |
---|
342 | void Material::setSpecularMap(char* sMap) |
---|
343 | { |
---|
344 | SDL_Surface* specularMap; |
---|
345 | |
---|
346 | } |
---|
347 | |
---|
348 | /** |
---|
349 | \brief Sets the Materials Bumpiness |
---|
350 | \param bump the Name of the Image to Use |
---|
351 | */ |
---|
352 | void Material::setBump(char* bump) |
---|
353 | { |
---|
354 | |
---|
355 | } |
---|
356 | |
---|
357 | /** |
---|
358 | \brief Makes the Programm ready to Read-in a texture-File |
---|
359 | 1. Checks what type of Image should be imported |
---|
360 | 2. ToDO: Checks where to find the Image |
---|
361 | */ |
---|
362 | bool Material::loadImage(char* imageName, GLuint* texture) |
---|
363 | { |
---|
364 | if (!strncmp(imageName+strlen(imageName)-4, ".bmp", 4)) |
---|
365 | { |
---|
366 | if (verbose >=2) |
---|
367 | printf ("Requested bmp-image. Trying to Import.\n"); |
---|
368 | return loadBMP(imageName, texture); |
---|
369 | } |
---|
370 | |
---|
371 | else if (!strncmp(imageName+strlen(imageName)-4, ".jpg", 4) || !strncmp(imageName+strlen(imageName)-5, ".jpg", 5)) |
---|
372 | { |
---|
373 | if (verbose >=2) |
---|
374 | printf ("Requested jpeg-image. Trying to Import\n"); |
---|
375 | return loadJPG(imageName, texture); |
---|
376 | } |
---|
377 | else |
---|
378 | { |
---|
379 | if (verbose >=1) |
---|
380 | printf ("Requested Image was not recognized in its type. (Maybe a type-Cast-error.)\n FileName: %s", imageName); |
---|
381 | return false; |
---|
382 | } |
---|
383 | |
---|
384 | } |
---|
385 | |
---|
386 | /** |
---|
387 | \brief reads in a Windows BMP-file, and imports it to openGL. |
---|
388 | \param bmpName The name of the Image to load. |
---|
389 | \param texture A pointer to the Texture which should be read to. |
---|
390 | */ |
---|
391 | bool Material::loadBMP (char* bmpName, GLuint* texture) |
---|
392 | { |
---|
393 | Image* pImage = new Image; |
---|
394 | FILE *file; |
---|
395 | unsigned long size; // size of the image in bytes. |
---|
396 | unsigned long i; // standard counter. |
---|
397 | unsigned short int planes; // number of planes in image (must be 1) |
---|
398 | unsigned short int bpp; // number of bits per pixel (must be 24) |
---|
399 | GLuint temp; // temporary color storage for bgr-rgb conversion. |
---|
400 | |
---|
401 | // make sure the file is there. |
---|
402 | if ((file = fopen(bmpName, "rb"))==NULL) |
---|
403 | { |
---|
404 | if (verbose >=1) |
---|
405 | printf("File Not Found : %s\n",bmpName); |
---|
406 | return false; |
---|
407 | } |
---|
408 | // seek through the bmp header, up to the width/height: |
---|
409 | fseek(file, 18, SEEK_CUR); |
---|
410 | |
---|
411 | // read the width |
---|
412 | if ((i = fread(&pImage->sizeX, 4, 1, file)) != 1) |
---|
413 | { |
---|
414 | if (verbose >=1) |
---|
415 | printf("Error reading width from %s.\n", bmpName); |
---|
416 | return false; |
---|
417 | } |
---|
418 | // read the height |
---|
419 | if ((i = fread(&pImage->sizeY, 4, 1, file)) != 1) |
---|
420 | { |
---|
421 | if (verbose>=1) |
---|
422 | printf("Error reading height from %s.\n", bmpName); |
---|
423 | return false; |
---|
424 | } |
---|
425 | |
---|
426 | // calculate the size (assuming 24 bits or 3 bytes per pixel). |
---|
427 | size = pImage->sizeX * pImage->sizeY * 3; |
---|
428 | |
---|
429 | // read the planes |
---|
430 | if ((fread(&planes, 2, 1, file)) != 1) |
---|
431 | { |
---|
432 | if (verbose>=1) |
---|
433 | printf("Error reading planes from %s.\n", bmpName); |
---|
434 | return false; |
---|
435 | } |
---|
436 | if (planes != 1) |
---|
437 | { |
---|
438 | if (verbose>=1) |
---|
439 | printf("Planes from %s is not 1: %u\n", bmpName, planes); |
---|
440 | return false; |
---|
441 | } |
---|
442 | |
---|
443 | // read the bpp |
---|
444 | if ((i = fread(&bpp, 2, 1, file)) != 1) |
---|
445 | { |
---|
446 | if (verbose>=1) |
---|
447 | printf("Error reading bpp from %s.\n", bmpName); |
---|
448 | return false; |
---|
449 | } |
---|
450 | if (bpp != 24) |
---|
451 | { |
---|
452 | if (verbose>=1) |
---|
453 | printf("Bpp from %s is not 24: %u\n", bmpName, bpp); |
---|
454 | return false; |
---|
455 | } |
---|
456 | |
---|
457 | // seek past the rest of the bitmap header. |
---|
458 | fseek(file, 24, SEEK_CUR); |
---|
459 | |
---|
460 | // read the data. |
---|
461 | pImage->data = (GLubyte *) malloc(size); |
---|
462 | if (pImage->data == NULL) |
---|
463 | { |
---|
464 | if (verbose>=1) |
---|
465 | printf("Error allocating memory for color-corrected image data"); |
---|
466 | return false; |
---|
467 | } |
---|
468 | |
---|
469 | if ((i = fread(pImage->data, size, 1, file)) != 1) |
---|
470 | { |
---|
471 | if (verbose>=1) |
---|
472 | printf("Error reading image data from %s.\n", bmpName); |
---|
473 | return false; |
---|
474 | } |
---|
475 | // reverse all of the colors. (bgr -> rgb) |
---|
476 | for (i=0;i<size;i+=3) |
---|
477 | { |
---|
478 | temp = pImage->data[i]; |
---|
479 | pImage->data[i] = pImage->data[i+2]; |
---|
480 | pImage->data[i+2] = temp; |
---|
481 | } |
---|
482 | loadTexToGL (pImage, texture); |
---|
483 | |
---|
484 | return true; |
---|
485 | |
---|
486 | if (pImage) |
---|
487 | { |
---|
488 | if (pImage->data) |
---|
489 | { |
---|
490 | free(pImage->data); |
---|
491 | } |
---|
492 | |
---|
493 | free(pImage); |
---|
494 | } |
---|
495 | |
---|
496 | } |
---|
497 | |
---|
498 | bool Material::loadJPG (char* jpgName, GLuint* texture) |
---|
499 | { |
---|
500 | struct jpeg_decompress_struct cinfo; |
---|
501 | Image *pImage = NULL; |
---|
502 | FILE *pFile; |
---|
503 | |
---|
504 | // Open a file pointer to the jpeg file and check if it was found and opened |
---|
505 | if((pFile = fopen(jpgName, "rb")) == NULL) |
---|
506 | { |
---|
507 | // Display an error message saying the file was not found, then return NULL |
---|
508 | printf("Unable to load JPG File %s.\n", jpgName); |
---|
509 | return false; |
---|
510 | } |
---|
511 | |
---|
512 | // Create an error handler |
---|
513 | jpeg_error_mgr jerr; |
---|
514 | |
---|
515 | // Have our compression info object point to the error handler address |
---|
516 | cinfo.err = jpeg_std_error(&jerr); |
---|
517 | |
---|
518 | // Initialize the decompression object |
---|
519 | jpeg_create_decompress(&cinfo); |
---|
520 | |
---|
521 | // Specify the data source (Our file pointer) |
---|
522 | jpeg_stdio_src(&cinfo, pFile); |
---|
523 | |
---|
524 | // Allocate the structure that will hold our eventual jpeg data (must free it!) |
---|
525 | pImage = (Image*)malloc(sizeof(Image)); |
---|
526 | |
---|
527 | // Decode the jpeg file and fill in the image data structure to pass back |
---|
528 | decodeJPG(&cinfo, pImage); |
---|
529 | |
---|
530 | // This releases all the stored memory for reading and decoding the jpeg |
---|
531 | jpeg_destroy_decompress(&cinfo); |
---|
532 | |
---|
533 | // Close the file pointer that opened the file |
---|
534 | fclose(pFile); |
---|
535 | |
---|
536 | |
---|
537 | if(pImage == NULL) |
---|
538 | exit(0); |
---|
539 | |
---|
540 | loadTexToGL (pImage, texture); |
---|
541 | if (pImage) |
---|
542 | { |
---|
543 | if (pImage->data) |
---|
544 | { |
---|
545 | free(pImage->data); |
---|
546 | } |
---|
547 | |
---|
548 | free(pImage); |
---|
549 | } |
---|
550 | return true; |
---|
551 | } |
---|
552 | |
---|
553 | void Material::decodeJPG(jpeg_decompress_struct* cinfo, Image* pImageData) |
---|
554 | { |
---|
555 | // Read in the header of the jpeg file |
---|
556 | jpeg_read_header(cinfo, TRUE); |
---|
557 | |
---|
558 | // Start to decompress the jpeg file with our compression info |
---|
559 | jpeg_start_decompress(cinfo); |
---|
560 | |
---|
561 | // Get the image dimensions and row span to read in the pixel data |
---|
562 | pImageData->rowSpan = cinfo->image_width * cinfo->num_components; |
---|
563 | pImageData->sizeX = cinfo->image_width; |
---|
564 | pImageData->sizeY = cinfo->image_height; |
---|
565 | |
---|
566 | // Allocate memory for the pixel buffer |
---|
567 | pImageData->data = new unsigned char[pImageData->rowSpan * pImageData->sizeY]; |
---|
568 | |
---|
569 | // Here we use the library's state variable cinfo.output_scanline as the |
---|
570 | // loop counter, so that we don't have to keep track ourselves. |
---|
571 | |
---|
572 | // Create an array of row pointers |
---|
573 | unsigned char** rowPtr = new unsigned char*[pImageData->sizeY]; |
---|
574 | for (int i = 0; i < pImageData->sizeY; i++) |
---|
575 | rowPtr[i] = &(pImageData->data[i*pImageData->rowSpan]); |
---|
576 | |
---|
577 | // Now comes the juice of our work, here we extract all the pixel data |
---|
578 | int rowsRead = 0; |
---|
579 | while (cinfo->output_scanline < cinfo->output_height) |
---|
580 | { |
---|
581 | // Read in the current row of pixels and increase the rowsRead count |
---|
582 | rowsRead += jpeg_read_scanlines(cinfo, &rowPtr[rowsRead], cinfo->output_height - rowsRead); |
---|
583 | } |
---|
584 | |
---|
585 | // Delete the temporary row pointers |
---|
586 | delete [] rowPtr; |
---|
587 | |
---|
588 | // Finish decompressing the data |
---|
589 | jpeg_finish_decompress(cinfo); |
---|
590 | } |
---|
591 | |
---|
592 | bool Material::loadTexToGL (Image* pImage, GLuint* texture) |
---|
593 | { |
---|
594 | glGenTextures(1, texture); |
---|
595 | glBindTexture(GL_TEXTURE_2D, *texture); |
---|
596 | /* not Working, and not needed. |
---|
597 | glTexImage2D( GL_TEXTURE_2D, 0, 3, width, |
---|
598 | height, 0, GL_BGR, |
---|
599 | GL_UNSIGNED_BYTE, map->pixels ); |
---|
600 | */ |
---|
601 | gluBuild2DMipmaps(GL_TEXTURE_2D, 3, pImage->sizeX, pImage->sizeY, GL_RGB, GL_UNSIGNED_BYTE, pImage->data); |
---|
602 | |
---|
603 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST); |
---|
604 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR); |
---|
605 | |
---|
606 | |
---|
607 | } |
---|