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source: orxonox.OLD/orxonox/branches/images/importer/material.cc @ 3120

Last change on this file since 3120 was 3120, checked in by bensch, 20 years ago

orxonox/branches/images: efficiency fixes

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14
15   TGA-code: borrowed from nehe-Tutorials
16
17   ToDo: free SDL-surface when deleting Material.
18*/
19
20#include "material.h"
21
22
23/**
24   \brief creates a default Material with no Name
25   normally you call this to create a material List (for an obj-file) and then append with addMaterial()
26*/
27Material::Material()
28{
29  init();
30 
31  setName ("");
32}
33
34/**
35   \brief creates a Material.
36   \param mtlName Name of the Material to be added to the Material List
37*/
38Material::Material (char* mtlName)
39{
40  init();
41 
42  setName (mtlName);
43}
44
45/**
46    \brief deletes a Material
47*/
48Material::~Material()
49{
50  if (verbose >= 2)
51    printf ("delete Material %s.\n", name);
52  if (name)
53    delete []name;
54  if (diffuseTextureSet)
55    glDeleteTextures (1, &diffuseTexture);
56  if (nextMat)
57    delete nextMat;
58}
59
60/**
61   \brief adds a new Material to the List.
62   this Function will append a new Material to the end of a Material List.
63   \param mtlName The name of the Material to be added.
64*/
65Material* Material::addMaterial(char* mtlName)
66{
67  if (verbose >=2)
68    printf ("adding Material %s.\n", mtlName);
69  Material* newMat = new Material(mtlName);
70  Material* tmpMat = this;
71  while (tmpMat->nextMat != NULL)
72    {
73      tmpMat = tmpMat->nextMat;
74    }
75  tmpMat->nextMat = newMat;
76  return newMat;
77 
78}
79
80/**
81   \brief initializes a new Material with its default Values
82*/
83void Material::init(void)
84{
85  if (verbose >= 3)
86    printf ("initializing new Material.\n");
87  nextMat = NULL;
88
89  setIllum(1);
90  setDiffuse(0,0,0);
91  setAmbient(0,0,0);
92  setSpecular(.5,.5,.5);
93  setShininess(2.0);
94  setTransparency(0.0);
95
96  diffuseTextureSet = false;
97  ambientTextureSet = false;
98  specularTextureSet = false;
99
100 
101}
102
103/**
104   \brief Search for a Material called mtlName
105   \param mtlName the Name of the Material to search for
106   \returns Material named mtlName if it is found. NULL otherwise.
107*/
108Material* Material::search (char* mtlName)
109{
110  if (verbose >=3)
111    printf ("Searching for material %s", mtlName);
112  Material* searcher = this;
113  while (searcher != NULL)
114    {
115      if (verbose >= 3)
116        printf (".");
117      if (!strcmp (searcher->getName(), mtlName))
118        {
119          if (verbose >= 3)
120            printf ("found.\n");
121          return searcher;
122        }
123      searcher = searcher->nextMat;
124    }
125  if (verbose >=3)
126    printf ("not found\n");
127  return NULL;
128}
129
130/**
131   \brief sets the material with which the following Faces will be painted
132*/
133bool Material::select (void)
134{
135  // setting diffuse color
136  //  glColor3f (diffuse[0], diffuse[1], diffuse[2]);
137  glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse);
138
139  // setting ambient color
140  glMaterialfv(GL_FRONT, GL_AMBIENT, ambient);
141
142  // setting up Sprecular
143  glMaterialfv(GL_FRONT, GL_SPECULAR, specular);
144
145  // setting up Shininess
146  glMaterialf(GL_FRONT, GL_SHININESS, shininess);
147 
148  // setting illumination Model
149  if (illumModel == 1)
150    glShadeModel(GL_FLAT);
151  else if (illumModel >= 2)
152    glShadeModel(GL_SMOOTH);
153
154  if (diffuseTextureSet)
155    glBindTexture(GL_TEXTURE_2D, diffuseTexture);
156  else
157    glBindTexture(GL_TEXTURE_2D, 0);
158 
159}
160
161
162/**
163   \brief Set the Name of the Material. (Important for searching)
164   \param mtlName the Name of the Material to be set.
165*/ 
166void Material::setName (char* mtlName)
167{
168  if (verbose >= 3)
169    printf("setting Material Name to %s.\n", mtlName);
170  name = new char [strlen(mtlName)+1];
171  strcpy(name, mtlName);
172  //  printf ("adding new Material: %s, %p\n", this->getName(), this);
173
174}
175/**
176   \returns The Name of The Material
177*/
178char* Material::getName (void)
179{
180  return name;
181}
182
183/**
184   \brief Sets the Material Illumination Model.
185   \brief illu illumination Model in int form
186*/
187void Material::setIllum (int illum)
188{
189  if (verbose >= 3)
190    printf("setting illumModel of Material %s to %i", name, illum);
191  illumModel = illum;
192  //  printf ("setting illumModel to: %i\n", illumModel);
193}
194/**
195   \brief Sets the Material Illumination Model.
196   \brief illu illumination Model in char* form
197*/void Material::setIllum (char* illum)
198{
199  setIllum (atoi(illum));
200}
201
202/**
203   \brief Sets the Material Diffuse Color.
204   \param r Red Color Channel.
205   \param g Green Color Channel.
206   \param b Blue Color Channel.
207*/
208void Material::setDiffuse (float r, float g, float b)
209{
210  if (verbose >= 3)
211    printf ("setting Diffuse Color of Material %s to r=%f g=%f b=%f.\n", name, r, g, b);
212  diffuse[0] = r;
213  diffuse[1] = g;
214  diffuse[2] = b; 
215  diffuse[3] = 1.0;
216
217}
218/**
219   \brief Sets the Material Diffuse Color.
220   \param rgb The red, green, blue channel in char format (with spaces between them)
221*/
222void Material::setDiffuse (char* rgb)
223{
224  char r[20],g[20],b[20];
225  sscanf (rgb, "%s %s %s", r, g, b);
226  setDiffuse (atof(r), atof(g), atof(b));
227}
228
229/**
230   \brief Sets the Material Ambient Color.
231   \param r Red Color Channel.
232   \param g Green Color Channel.
233   \param b Blue Color Channel.
234*/
235void Material::setAmbient (float r, float g, float b)
236{
237  if (verbose >=3)
238    printf ("setting Ambient Color of Material %s to r=%f g=%f b=%f.\n", name, r, g, b);
239  ambient[0] = r;
240  ambient[1] = g;
241  ambient[2] = b;
242  ambient[3] = 1.0;
243}
244/**
245   \brief Sets the Material Ambient Color.
246   \param rgb The red, green, blue channel in char format (with spaces between them)
247*/
248void Material::setAmbient (char* rgb)
249{
250  char r[20],g[20],b[20];
251  sscanf (rgb, "%s %s %s", r, g, b);
252  setAmbient (atof(r), atof(g), atof(b));
253}
254
255/**
256   \brief Sets the Material Specular Color.
257   \param r Red Color Channel.
258   \param g Green Color Channel.
259   \param b Blue Color Channel.
260*/
261void Material::setSpecular (float r, float g, float b)
262{
263  if (verbose >= 3)
264    printf ("setting Specular Color of Material %s to r=%f g=%f b=%f.\n", name, r, g, b);
265  specular[0] = r;
266  specular[1] = g;
267  specular[2] = b;
268  specular[3] = 1.0;
269 }
270/**
271   \brief Sets the Material Specular Color.
272   \param rgb The red, green, blue channel in char format (with spaces between them)
273*/
274void Material::setSpecular (char* rgb)
275{
276  char r[20],g[20],b[20];
277  sscanf (rgb, "%s %s %s", r, g, b);
278  setSpecular (atof(r), atof(g), atof(b));
279}
280
281/**
282   \brief Sets the Material Shininess.
283   \param shini stes the Shininess from float.
284*/
285void Material::setShininess (float shini)
286{
287  shininess = shini;
288}
289/**
290   \brief Sets the Material Shininess.
291   \param shini stes the Shininess from char*.
292*/
293void Material::setShininess (char* shini)
294{
295  setShininess (atof(shini));
296}
297
298/**
299   \brief Sets the Material Transparency.
300   \param trans stes the Transparency from int.
301*/
302void Material::setTransparency (float trans)
303{
304  if (verbose >= 3)
305    printf ("setting Transparency of Material %s to %f.\n", name, trans);
306  transparency = trans;
307}
308/**
309   \brief Sets the Material Transparency.
310   \param trans stes the Transparency from char*.
311*/
312void Material::setTransparency (char* trans)
313{
314  char tr[20];
315  sscanf (trans, "%s", tr);
316  setTransparency (atof(tr));
317}
318
319// MAPPING //
320
321/**
322   \brief Sets the Materials Diffuse Map
323   \param dMap the Name of the Image to Use
324*/
325void Material::setDiffuseMap(char* dMap)
326{
327  if (verbose>=2)
328    printf ("setting Diffuse Map %s\n", dMap);
329
330  //  diffuseTextureSet = loadBMP(dMap, &diffuseTexture);
331  diffuseTextureSet = loadImage(dMap, &diffuseTexture);
332
333}
334
335/**
336   \brief Sets the Materials Ambient Map
337   \param aMap the Name of the Image to Use
338*/
339void Material::setAmbientMap(char* aMap)
340{
341  SDL_Surface* ambientMap;
342
343}
344
345/**
346   \brief Sets the Materials Specular Map
347   \param sMap the Name of the Image to Use
348*/
349void Material::setSpecularMap(char* sMap)
350{
351  SDL_Surface* specularMap;
352
353}
354
355/**
356   \brief Sets the Materials Bumpiness
357   \param bump the Name of the Image to Use
358*/
359void Material::setBump(char* bump)
360{
361
362}
363
364bool Material::loadTexToGL (Image* pImage, GLuint* texture)
365{
366  glGenTextures(1, texture);
367  glBindTexture(GL_TEXTURE_2D, *texture);
368  /* not Working, and not needed.
369  glTexImage2D( GL_TEXTURE_2D, 0, 3, width,
370                height, 0, GL_BGR,
371                GL_UNSIGNED_BYTE, map->pixels );
372  */ 
373  gluBuild2DMipmaps(GL_TEXTURE_2D, 3, pImage->width, pImage->height, GL_RGB, GL_UNSIGNED_BYTE, pImage->data);
374 
375  glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
376  glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR); 
377}
378
379
380#ifdef HAVE_SDL_SDL_IMAGE_H
381bool Material::loadImage(char* imageName, GLuint* texture)
382{
383  SDL_Surface* map;
384  Image* pImage = new Image;
385  map=IMG_Load(imageName);
386  if(!map)
387    {
388      printf("IMG_Load: %s\n", IMG_GetError());
389      return false;
390    }
391  pImage->height = map->h;
392  pImage->width  = map->w;
393  pImage->data   = (GLubyte*)map->pixels;
394  if( !IMG_isPNG(SDL_RWFromFile(imageName, "rb")) && !IMG_isJPG(SDL_RWFromFile(imageName, "rb")))
395    for (int i=0;i<map->h * map->w *3;i+=3)
396      { 
397        GLuint temp = pImage->data[i];
398        pImage->data[i] = pImage->data[i+2];
399        pImage->data[i+2] = temp;
400      }
401  loadTexToGL (pImage, texture);
402
403}
404#else
405/**
406   \brief Makes the Programm ready to Read-in a texture-File
407   1. Checks what type of Image should be imported
408   2. ToDO: Checks where to find the Image
409*/
410bool Material::loadImage(char* imageName, GLuint* texture)
411{
412  if (!strncmp(imageName+strlen(imageName)-4, ".bmp", 4))
413    {
414      if (verbose >=2)
415        printf ("Requested bmp-image. Trying to Import.\n");
416      return loadBMP(imageName, texture);
417    }
418
419  else if (!strncmp(imageName+strlen(imageName)-4, ".jpg", 4) || !strncmp(imageName+strlen(imageName)-5, ".jpg", 5))
420    {
421      if (verbose >=2)
422        printf ("Requested jpeg-image. Trying to Import\n");
423      return loadJPG(imageName, texture);
424    }
425  else if (!strncmp(imageName+strlen(imageName)-4, ".tga", 4))
426    {
427      if (verbose >=2)
428        printf ("Requested tga-image. Trying to Import\n");
429      return loadTGA(imageName, texture);
430    }
431  else if (!strncmp(imageName+strlen(imageName)-4, ".png", 4))
432    {
433      if (verbose >=2)
434        printf ("Requested png-image. Trying to Import\n");
435      return loadPNG(imageName, texture);
436    }
437  else
438    {
439      if (verbose >=1)
440        printf ("Requested Image was not recognized in its type. (Maybe a type-Cast-error.)\n FileName: %s", imageName);
441      return false;
442    }
443
444}
445
446/**
447   \brief reads in a Windows BMP-file, and imports it to openGL.
448   \param bmpName The name of the Image to load.
449   \param texture A pointer to the Texture which should be read to.
450*/
451bool Material::loadBMP (char* bmpName, GLuint* texture)
452{
453  Image* pImage = new Image;
454  FILE *file;
455  unsigned long size;                 // size of the image in bytes.
456  unsigned long i;                    // standard counter.
457  unsigned short int planes;          // number of planes in image (must be 1)
458  unsigned short int bpp;             // number of bits per pixel (must be 24)
459  GLuint temp;                          // temporary color storage for bgr-rgb conversion.
460
461  // make sure the file is there.
462  if ((file = fopen(bmpName, "rb"))==NULL)
463    {
464      if (verbose >=1)
465        printf("File Not Found : %s\n",bmpName);
466      return false;
467    }
468  // seek through the bmp header, up to the width/height:
469  fseek(file, 18, SEEK_CUR);
470 
471  // read the width
472  if ((i = fread(&pImage->width, 4, 1, file)) != 1) 
473    {
474      if (verbose >=1)
475        printf("Error reading width from %s.\n", bmpName);
476      return false;
477    }
478  // read the height
479  if ((i = fread(&pImage->height, 4, 1, file)) != 1) 
480    {
481      if (verbose>=1)
482        printf("Error reading height from %s.\n", bmpName);
483      return false;
484    }
485 
486  // calculate the size (assuming 24 bits or 3 bytes per pixel).
487  size = pImage->width * pImage->height * 3;
488 
489  // read the planes
490  if ((fread(&planes, 2, 1, file)) != 1) 
491    {
492      if (verbose>=1)
493        printf("Error reading planes from %s.\n", bmpName);
494      return false;
495    }
496  if (planes != 1) 
497    {
498      if (verbose>=1)
499        printf("Planes from %s is not 1: %u\n", bmpName, planes);
500      return false;
501    }
502 
503  // read the bpp
504  if ((i = fread(&bpp, 2, 1, file)) != 1) 
505    {
506      if (verbose>=1)
507        printf("Error reading bpp from %s.\n", bmpName);
508      return false;
509    }
510  if (bpp != 24) 
511    {
512      if (verbose>=1)
513        printf("Bpp from %s is not 24: %u\n", bmpName, bpp);
514      return false;
515    }
516 
517  // seek past the rest of the bitmap header.
518  fseek(file, 24, SEEK_CUR);
519 
520  // read the data.
521  pImage->data = (GLubyte *) malloc(size);
522  if (pImage->data == NULL) 
523    {
524      if (verbose>=1)
525        printf("Error allocating memory for color-corrected image data");
526      return false;     
527    }
528 
529  if ((i = fread(pImage->data, size, 1, file)) != 1) 
530    {
531      if (verbose>=1)
532        printf("Error reading image data from %s.\n", bmpName);
533      return false;
534    }
535  fclose(file);
536
537  // reverse all of the colors. (bgr -> rgb)
538  for (i=0;i<size;i+=3) 
539    { 
540      temp = pImage->data[i];
541      pImage->data[i] = pImage->data[i+2];
542      pImage->data[i+2] = temp;
543    }
544  loadTexToGL (pImage, texture);
545 
546  return true;
547
548  if (pImage)
549    {
550      if (pImage->data)
551        {
552          free(pImage->data);
553        }
554     
555      free(pImage);
556    }
557
558}
559
560/**
561   \brief reads in a jpg-file
562   \param jpgName the Name of the Image to load
563   \param texture a reference to the Texture to write the image to
564*/
565bool Material::loadJPG (char* jpgName, GLuint* texture)
566{
567#ifdef HAVE_JPEGLIB_H
568  struct jpeg_decompress_struct cinfo;
569  Image *pImage = NULL;
570  FILE *pFile;
571 
572  // Open a file pointer to the jpeg file and check if it was found and opened
573  if((pFile = fopen(jpgName, "rb")) == NULL) 
574    {
575      // Display an error message saying the file was not found, then return NULL
576      printf("Unable to load JPG File %s.\n", jpgName);
577      return false;
578    }
579 
580  // Create an error handler
581  jpeg_error_mgr jerr;
582 
583  // Have our compression info object point to the error handler address
584  cinfo.err = jpeg_std_error(&jerr);
585 
586  // Initialize the decompression object
587  jpeg_create_decompress(&cinfo);
588 
589  // Specify the data source (Our file pointer)
590  jpeg_stdio_src(&cinfo, pFile);
591 
592  // Allocate the structure that will hold our eventual jpeg data (must free it!)
593  pImage = (Image*)malloc(sizeof(Image));
594 
595  // DECOFING
596  // Read in the header of the jpeg file
597  jpeg_read_header(&cinfo, TRUE);
598 
599  // Start to decompress the jpeg file with our compression info
600  jpeg_start_decompress(&cinfo);
601 
602  // Get the image dimensions and row span to read in the pixel data
603  pImage->rowSpan = cinfo.image_width * cinfo.num_components;
604  pImage->width   = cinfo.image_width;
605  pImage->height   = cinfo.image_height;
606 
607  // Allocate memory for the pixel buffer
608  pImage->data = new unsigned char[pImage->rowSpan * pImage->height];
609 
610  // Here we use the library's state variable cinfo.output_scanline as the
611  // loop counter, so that we don't have to keep track ourselves.
612 
613  // Create an array of row pointers
614  unsigned char** rowPtr = new unsigned char*[pImage->height];
615  for (int i = 0; i < pImage->height; i++)
616    rowPtr[i] = &(pImage->data[i*pImage->rowSpan]);
617 
618  // Now comes the juice of our work, here we extract all the pixel data
619  int rowsRead = 0;
620  while (cinfo.output_scanline < cinfo.output_height) 
621    {
622      // Read in the current row of pixels and increase the rowsRead count
623      rowsRead += jpeg_read_scanlines(&cinfo, &rowPtr[rowsRead], cinfo.output_height - rowsRead);
624    }
625 
626  // Delete the temporary row pointers
627  delete [] rowPtr;
628 
629  // Finish decompressing the data
630  jpeg_finish_decompress(&cinfo);//  decodeJPG(&cinfo, pImage);
631 
632  // This releases all the stored memory for reading and decoding the jpeg
633  jpeg_destroy_decompress(&cinfo);
634 
635  // Close the file pointer that opened the file
636  fclose(pFile);
637 
638
639  if(pImage == NULL)
640    exit(0);
641 
642  loadTexToGL (pImage, texture);
643  if (pImage)
644    {
645      if (pImage->data)
646        {
647          free(pImage->data);
648        }
649     
650      free(pImage);
651    }
652  return true;
653#else /* HAVE_JPEGLIB_H */
654  if (verbose >=1)
655    printf ("sorry, but you did not compile with jpeg-support.\nEither install SDL_image or jpeglib, and recompile to see the image\n");
656  return false;
657#endif /* HAVE_JPEGLIB_H */
658
659}
660
661/**
662   \brief reads in a tga-file
663   \param tgaName the Name of the Image to load
664   \param texture a reference to the Texture to write the image to
665*/
666bool Material::loadTGA(const char * tgaName, GLuint* texture)
667{
668  typedef struct
669  {
670    GLubyte Header[12];
671  } TGAHeader;
672  TGAHeader tgaHeader;                 
673 
674  GLubyte uTGAcompare[12] = {0,0,2, 0,0,0,0,0,0,0,0,0}; // Uncompressed TGA Header
675  GLubyte cTGAcompare[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; // Compressed TGA Header
676  FILE * fTGA;
677  fTGA = fopen(tgaName, "rb");
678
679  if(fTGA == NULL)
680    {
681      printf("Error could not open texture file: %s\n", tgaName);
682      return false;
683    }
684 
685  if(fread(&tgaHeader, sizeof(TGAHeader), 1, fTGA) == 0)
686    {
687      printf("Error could not read file header of %s\n", tgaName);
688      if(fTGA != NULL)
689        {
690          fclose(fTGA);
691        }
692      return false;
693    }
694 
695  if(memcmp(uTGAcompare, &tgaHeader, sizeof(TGAHeader)) == 0)
696    {
697      loadUncompressedTGA(tgaName, fTGA, texture);
698      if (fTGA)
699        fclose (fTGA);
700    }
701  else if(memcmp(cTGAcompare, &tgaHeader, sizeof(TGAHeader)) == 0)
702    {
703      loadCompressedTGA(tgaName, fTGA, texture);
704        if (fTGA)
705          fclose (fTGA);
706    }
707  else
708    {
709      printf("Error TGA file be type 2 or type 10\n");
710      if (fTGA)
711        fclose(fTGA);
712      return false;
713    }
714  return true;
715}
716
717/**
718   \brief reads in an uncompressed tga-file
719   \param filename the Name of the Image to load
720   \param fTGA a Pointer to a File, that should be read
721   \param texture a reference to the Texture to write the image to
722*/
723bool Material::loadUncompressedTGA(const char * filename, FILE * fTGA, GLuint* texture)
724{
725  GLubyte header[6];      // First 6 Useful Bytes From The Header
726  GLuint  bytesPerPixel;  // Holds Number Of Bytes Per Pixel Used In The TGA File
727  GLuint  imageSize;      // Used To Store The Image Size When Setting Aside Ram
728  GLuint  temp;           // Temporary Variable
729  GLuint  type;
730  GLuint  Height;         // Height of Image
731  GLuint  Width;          // Width of Image
732  GLuint  Bpp;            // Bits Per Pixel
733
734  Image* pImage = new Image;
735  GLuint cswap;
736  if(fread(header, sizeof(header), 1, fTGA) == 0)
737    {
738      printf("Error could not read info header\n");
739      return false;
740    }
741 
742  Width = pImage->width  = header[1] * 256 + header[0];
743  Height =  pImage->height = header[3] * 256 + header[2];
744  Bpp = pImage->bpp = header[4];
745  // Make sure all information is valid
746  if((pImage->width <= 0) || (pImage->height <= 0) || ((pImage->bpp != 24) && (pImage->bpp !=32)))
747    {
748      printf("Error invalid texture information\n");
749      return false;
750    }
751 
752  if(pImage->bpp == 24) 
753    {
754      pImage->type = GL_RGB;
755    }
756  else
757    {
758      pImage->type = GL_RGBA;
759    }
760 
761  bytesPerPixel = (Bpp / 8);
762  imageSize = (bytesPerPixel * Width * Height);
763  pImage->data = (GLubyte*) malloc(imageSize);
764 
765  if(pImage->data == NULL)
766    {
767      printf("Error could not allocate memory for image\n");
768      return false;
769    }
770 
771  if(fread(pImage->data, 1, imageSize, fTGA) != imageSize)
772    {
773      printf("Error could not read image data\n");
774      if(pImage->data != NULL)
775        {
776          free(pImage->data);
777        }
778      return false;
779    }
780 
781  for(cswap = 0; cswap < (int)imageSize; cswap += bytesPerPixel)
782    {
783      pImage->data[cswap] ^= pImage->data[cswap+2] ^=
784        pImage->data[cswap] ^= pImage->data[cswap+2];
785    }
786 
787  loadTexToGL (pImage, texture);
788
789  return true;
790}
791
792/**
793   \brief reads in a compressed tga-file
794   \param filename the Name of the Image to load
795   \param fTGA a Pointer to a File, that should be read
796   \param texture a reference to the Texture to write the image to
797*/
798bool Material::loadCompressedTGA(const char * filename, FILE * fTGA, GLuint* texture)
799{
800  GLubyte header[6];      // First 6 Useful Bytes From The Header
801  GLuint  bytesPerPixel;  // Holds Number Of Bytes Per Pixel Used In The TGA File
802  GLuint  imageSize;      // Used To Store The Image Size When Setting Aside Ram
803  GLuint  temp;           // Temporary Variable
804  GLuint  type;
805  GLuint  Height;         // Height of Image
806  GLuint  Width;          // Width of Image
807  GLuint  Bpp;            // Bits Per Pixel
808
809  Image* pImage = new Image;
810
811 
812  if(fread(header, sizeof(header), 1, fTGA) == 0)
813    {
814      printf("Error could not read info header\n");
815      return false;
816    }
817 
818  Width = pImage->width  = header[1] * 256 + header[0];
819  Height = pImage->height = header[3] * 256 + header[2];
820  Bpp = pImage->bpp     = header[4];
821
822  GLuint pixelcount     = Height * Width;
823  GLuint currentpixel   = 0;
824  GLuint currentbyte    = 0;
825  GLubyte * colorbuffer = (GLubyte *)malloc(bytesPerPixel);
826
827  //Make sure all pImage info is ok
828  if((pImage->width <= 0) || (pImage->height <= 0) || ((pImage->bpp != 24) && (pImage->bpp !=32)))
829    {
830      printf("Error Invalid pImage information\n");
831      return false;
832    }
833 
834  bytesPerPixel = (Bpp / 8);
835  imageSize             = (bytesPerPixel * Width * Height);
836  pImage->data  = (GLubyte*) malloc(imageSize);
837 
838  if(pImage->data == NULL)
839    {
840      printf("Error could not allocate memory for image\n");
841      return false;
842    }
843 
844  do
845    {
846      GLubyte chunkheader = 0;
847     
848      if(fread(&chunkheader, sizeof(GLubyte), 1, fTGA) == 0)
849        {
850          printf("Error could not read RLE header\n");
851          if(pImage->data != NULL)
852            {
853              free(pImage->data);
854            }
855          return false;
856        }
857      // If the ehader is < 128, it means the that is the number of RAW color packets minus 1
858      if(chunkheader < 128)
859        {
860          short counter;
861          chunkheader++;
862          // Read RAW color values
863          for(counter = 0; counter < chunkheader; counter++)
864            { 
865              // Try to read 1 pixel
866              if(fread(colorbuffer, 1, bytesPerPixel, fTGA) != bytesPerPixel)
867                {
868                  printf("Error could not read image data\n");
869                  if(colorbuffer != NULL)
870                    {
871                      free(colorbuffer);
872                    }
873                 
874                  if(pImage->data != NULL)
875                    {
876                      free(pImage->data);
877                    }
878                 
879                  return false; 
880                }
881              // write to memory
882              // Flip R and B vcolor values around in the process
883              pImage->data[currentbyte    ] = colorbuffer[2];                               
884              pImage->data[currentbyte + 1] = colorbuffer[1];
885              pImage->data[currentbyte + 2] = colorbuffer[0];
886             
887              if(bytesPerPixel == 4) // if its a 32 bpp image
888                {
889                  pImage->data[currentbyte + 3] = colorbuffer[3];// copy the 4th byte
890                }
891             
892              currentbyte += bytesPerPixel;
893              currentpixel++;
894
895              // Make sure we haven't read too many pixels
896              if(currentpixel > pixelcount)     
897                {
898                  printf("Error too many pixels read\n");
899                  if(colorbuffer != NULL)
900                    {
901                      free(colorbuffer);
902                    }
903                 
904                  if(pImage->data != NULL)
905                    {
906                      free(pImage->data);
907                    }
908                 
909                  return false;
910                }
911            }
912        }
913      // chunkheader > 128 RLE data, next color  reapeated chunkheader - 127 times
914      else
915        {
916          short counter;
917          chunkheader -= 127;   // Subteact 127 to get rid of the ID bit
918          if(fread(colorbuffer, 1, bytesPerPixel, fTGA) != bytesPerPixel) // Attempt to read following color values
919            {
920              printf("Error could not read from file");
921              if(colorbuffer != NULL)
922                {
923                  free(colorbuffer);
924                }
925             
926              if(pImage->data != NULL)
927                {
928                  free(pImage->data);
929                }
930             
931              return false;
932            }
933         
934          for(counter = 0; counter < chunkheader; counter++) //copy the color into the image data as many times as dictated
935            {                                                   
936              // switch R and B bytes areound while copying
937              pImage->data[currentbyte    ] = colorbuffer[2];
938              pImage->data[currentbyte + 1] = colorbuffer[1];
939              pImage->data[currentbyte + 2] = colorbuffer[0];
940             
941              if(bytesPerPixel == 4)
942                {
943                  pImage->data[currentbyte + 3] = colorbuffer[3];
944                }
945             
946              currentbyte += bytesPerPixel;
947              currentpixel++;
948             
949              if(currentpixel > pixelcount)
950                {
951                  printf("Error too many pixels read\n");
952                  if(colorbuffer != NULL)
953                    {
954                      free(colorbuffer);
955                    }
956                 
957                  if(pImage->data != NULL)
958                    {
959                      free(pImage->data);
960                    }
961                 
962                  return false;
963                }
964            }
965        }
966    }
967 
968  while(currentpixel < pixelcount);     // Loop while there are still pixels left
969
970  loadTexToGL (pImage, texture);
971
972  return true;
973}
974
975
976/*
977static int ST_is_power_of_two(unsigned int number)
978{
979  return (number & (number - 1)) == 0;
980}
981*/
982
983/**
984   \brief reads in a png-file
985   \param pngName the Name of the Image to load
986   \param texture a reference to the Texture to write the image to
987*/
988bool Material::loadPNG(const char* pngName, GLuint* texture)
989{
990#ifdef HAVE_PNG_H
991  Image* pImage = new Image;
992
993  FILE *PNG_file = fopen(pngName, "rb");
994  if (PNG_file == NULL)
995    {
996      return 0;
997    }
998 
999  GLubyte PNG_header[8];
1000 
1001  fread(PNG_header, 1, 8, PNG_file);
1002  if (png_sig_cmp(PNG_header, 0, 8) != 0)
1003    {
1004      if (verbose >=2)
1005        printf ("Not Recognized as a pngFile\n");
1006      fclose (PNG_file);
1007      return 0;
1008    }
1009 
1010  png_structp PNG_reader = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
1011  if (PNG_reader == NULL)
1012    {
1013      fclose(PNG_file);
1014      return 0;
1015    }
1016 
1017  png_infop PNG_info = png_create_info_struct(PNG_reader);
1018  if (PNG_info == NULL)
1019    {
1020      png_destroy_read_struct(&PNG_reader, NULL, NULL);
1021      fclose(PNG_file);
1022      return 0;
1023    }
1024 
1025  png_infop PNG_end_info = png_create_info_struct(PNG_reader);
1026  if (PNG_end_info == NULL)
1027    {
1028      png_destroy_read_struct(&PNG_reader, &PNG_info, NULL);
1029      fclose(PNG_file);
1030      return 0;
1031    }
1032 
1033  if (setjmp(png_jmpbuf(PNG_reader)))
1034    {
1035      png_destroy_read_struct(&PNG_reader, &PNG_info, &PNG_end_info);
1036      fclose(PNG_file);
1037      return (0);
1038    }
1039 
1040  png_init_io(PNG_reader, PNG_file);
1041  png_set_sig_bytes(PNG_reader, 8);
1042 
1043  png_read_info(PNG_reader, PNG_info);
1044 
1045  pImage->width = png_get_image_width(PNG_reader, PNG_info);
1046  pImage->height = png_get_image_height(PNG_reader, PNG_info);
1047 
1048  png_uint_32 bit_depth, color_type;
1049  bit_depth = png_get_bit_depth(PNG_reader, PNG_info);
1050  color_type = png_get_color_type(PNG_reader, PNG_info);
1051 
1052  if (color_type == PNG_COLOR_TYPE_PALETTE)
1053    {
1054      png_set_palette_to_rgb(PNG_reader);
1055    }
1056 
1057  if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
1058    {
1059      png_set_gray_1_2_4_to_8(PNG_reader);
1060    }
1061 
1062  if (color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
1063    {
1064      png_set_gray_to_rgb(PNG_reader);
1065    }
1066 
1067  if (png_get_valid(PNG_reader, PNG_info, PNG_INFO_tRNS))
1068    {
1069      png_set_tRNS_to_alpha(PNG_reader);
1070    }
1071  else
1072    {
1073      png_set_filler(PNG_reader, 0xff, PNG_FILLER_AFTER);
1074    }
1075 
1076  if (bit_depth == 16)
1077    {
1078      png_set_strip_16(PNG_reader);
1079    }
1080 
1081  png_read_update_info(PNG_reader, PNG_info);
1082 
1083  pImage->data = (png_byte*)malloc(4 * pImage->width * pImage->height);
1084  png_byte** PNG_rows = (png_byte**)malloc(pImage->height * sizeof(png_byte*));
1085 
1086  unsigned int row;
1087  for (row = 0; row < pImage->height; ++row)
1088    {
1089      PNG_rows[pImage->height - 1 - row] = pImage->data + (row * 4 * pImage->width);
1090    }
1091 
1092  png_read_image(PNG_reader, PNG_rows);
1093 
1094  free(PNG_rows);
1095 
1096  png_destroy_read_struct(&PNG_reader, &PNG_info, &PNG_end_info);
1097  fclose(PNG_file);
1098 
1099  /*  if (!ST_is_power_of_two(pImage->width) || !ST_is_power_of_two(pImage->height))
1100    {
1101      free(pImage->data);
1102      return 0;
1103    }
1104  */
1105  loadTexToGL (pImage, texture); 
1106 
1107  free(pImage->data);
1108 
1109  return true;
1110#else /* HAVE_PNG_H */
1111  if (verbose >=1)
1112    printf ("sorry, but you did not compile with png-support.\nEither install SDL_image or libpng, and recompile to see the image\n");
1113  return false;
1114#endif /* HAVE_PNG_H */
1115
1116}
1117
1118#endif /* HAVE_SDL_SDL_IMAGE_H */
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