[2842] | 1 | /*! |
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| 2 | \file material.h |
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| 3 | \brief Contains the Material Class that handles Material for 3D-Objects. |
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| 4 | */ |
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| 5 | |
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[2776] | 6 | #ifndef _MATERIAL_H |
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| 7 | #define _MATERIAL_H |
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[2804] | 8 | |
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[2842] | 9 | extern int verbose; //!< will be obsolete soon. |
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[2804] | 10 | |
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[2776] | 11 | #include <GL/gl.h> |
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| 12 | #include <GL/glu.h> |
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[3070] | 13 | #include <SDL/SDL.h> |
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[2776] | 14 | #include <stdlib.h> |
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[2823] | 15 | #include <fstream> |
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[2776] | 16 | |
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[3085] | 17 | // IMAGE LIBS // |
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[3086] | 18 | extern "C"{ // This has to be done, because not a c++ lib |
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[3085] | 19 | #include <jpeglib.h> |
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[3086] | 20 | } |
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[2842] | 21 | //! Class to handle Materials. |
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[2776] | 22 | class Material |
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| 23 | { |
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| 24 | public: |
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| 25 | Material (); |
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| 26 | Material (char* mtlName); |
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[2778] | 27 | Material* addMaterial(char* mtlName); |
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[3085] | 28 | ~Material (); |
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[2776] | 29 | void init(void); |
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[2778] | 30 | |
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[3085] | 31 | Material* search (char* mtlName); |
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| 32 | bool select (void); |
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| 33 | |
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[3070] | 34 | GLuint diffuseTexture; |
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| 35 | GLuint ambientTexture; |
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| 36 | GLuint specularTexture; |
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| 37 | |
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| 38 | bool diffuseTextureSet; |
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| 39 | bool ambientTextureSet; |
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| 40 | bool specularTextureSet; |
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[2778] | 41 | |
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[2776] | 42 | void setName (char* mtlName); |
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[2778] | 43 | char* getName (void); |
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[2776] | 44 | void setIllum (int illum); |
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| 45 | void setIllum (char* illum); |
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| 46 | void setDiffuse (float r, float g, float b); |
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| 47 | void setDiffuse (char* rgb); |
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| 48 | void setAmbient (float r, float g, float b); |
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| 49 | void setAmbient (char* rgb); |
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| 50 | void setSpecular (float r, float g, float b); |
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| 51 | void setSpecular (char* rgb); |
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[2836] | 52 | void setShininess (float shini); |
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| 53 | void setShininess (char* shini); |
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[2776] | 54 | void setTransparency (float trans); |
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| 55 | void setTransparency (char* trans); |
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| 56 | |
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[3085] | 57 | |
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| 58 | |
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| 59 | |
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[3070] | 60 | // MAPPING // |
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| 61 | void setDiffuseMap(char* dMap); |
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| 62 | void setAmbientMap(char* aMap); |
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| 63 | void setSpecularMap(char* sMap); |
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| 64 | void setBump(char* bump); |
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| 65 | |
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| 66 | |
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[2776] | 67 | private: |
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[3090] | 68 | struct Image |
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[3086] | 69 | { |
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| 70 | int rowSpan; |
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[3090] | 71 | unsigned long sizeX; |
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| 72 | unsigned long sizeY; |
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[3089] | 73 | GLubyte *data; |
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[3086] | 74 | }; |
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| 75 | |
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| 76 | |
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[3069] | 77 | char* name; |
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[2776] | 78 | int illumModel; |
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[2780] | 79 | float diffuse [4]; |
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| 80 | float ambient [4]; |
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| 81 | float specular [4]; |
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[2836] | 82 | float shininess; |
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[2776] | 83 | float transparency; |
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[3085] | 84 | Material* nextMat; //!< pointer to the Next Material of the List. NULL if no next exists. |
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[2776] | 85 | |
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[3086] | 86 | // TEXTURING |
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[3087] | 87 | bool loadImage(char* imageName, GLuint* texture); |
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| 88 | |
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[3086] | 89 | bool loadBMP (char* bmpName, GLuint* texture); |
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[3087] | 90 | |
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[3086] | 91 | bool loadJPG (char* jpgName, GLuint* texture); |
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[3090] | 92 | void decodeJPG(jpeg_decompress_struct* cinfo, Image *pImageData); |
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[3089] | 93 | |
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[3091] | 94 | bool loadTexToGL (Image* pImage, GLuint* texture); |
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[2776] | 95 | }; |
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| 96 | #endif |
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