| 1 | /*! |
|---|
| 2 | \file material.h |
|---|
| 3 | \brief Contains the Material Class that handles Material for 3D-Objects. |
|---|
| 4 | */ |
|---|
| 5 | |
|---|
| 6 | #ifndef _MATERIAL_H |
|---|
| 7 | #define _MATERIAL_H |
|---|
| 8 | |
|---|
| 9 | extern int verbose; //!< will be obsolete soon. |
|---|
| 10 | |
|---|
| 11 | #include <GL/gl.h> |
|---|
| 12 | #include <GL/glu.h> |
|---|
| 13 | #include <SDL/SDL.h> |
|---|
| 14 | #include <stdlib.h> |
|---|
| 15 | #include <fstream> |
|---|
| 16 | |
|---|
| 17 | // IMAGE LIBS // |
|---|
| 18 | extern "C"{ // This has to be done, because not a c++ lib |
|---|
| 19 | #include <jpeglib.h> |
|---|
| 20 | } |
|---|
| 21 | //! Class to handle Materials. |
|---|
| 22 | class Material |
|---|
| 23 | { |
|---|
| 24 | public: |
|---|
| 25 | Material (); |
|---|
| 26 | Material (char* mtlName); |
|---|
| 27 | Material* addMaterial(char* mtlName); |
|---|
| 28 | ~Material (); |
|---|
| 29 | void init(void); |
|---|
| 30 | |
|---|
| 31 | Material* search (char* mtlName); |
|---|
| 32 | bool select (void); |
|---|
| 33 | |
|---|
| 34 | GLuint diffuseTexture; |
|---|
| 35 | GLuint ambientTexture; |
|---|
| 36 | GLuint specularTexture; |
|---|
| 37 | |
|---|
| 38 | bool diffuseTextureSet; |
|---|
| 39 | bool ambientTextureSet; |
|---|
| 40 | bool specularTextureSet; |
|---|
| 41 | |
|---|
| 42 | void setName (char* mtlName); |
|---|
| 43 | char* getName (void); |
|---|
| 44 | void setIllum (int illum); |
|---|
| 45 | void setIllum (char* illum); |
|---|
| 46 | void setDiffuse (float r, float g, float b); |
|---|
| 47 | void setDiffuse (char* rgb); |
|---|
| 48 | void setAmbient (float r, float g, float b); |
|---|
| 49 | void setAmbient (char* rgb); |
|---|
| 50 | void setSpecular (float r, float g, float b); |
|---|
| 51 | void setSpecular (char* rgb); |
|---|
| 52 | void setShininess (float shini); |
|---|
| 53 | void setShininess (char* shini); |
|---|
| 54 | void setTransparency (float trans); |
|---|
| 55 | void setTransparency (char* trans); |
|---|
| 56 | |
|---|
| 57 | |
|---|
| 58 | |
|---|
| 59 | |
|---|
| 60 | // MAPPING // |
|---|
| 61 | void setDiffuseMap(char* dMap); |
|---|
| 62 | void setAmbientMap(char* aMap); |
|---|
| 63 | void setSpecularMap(char* sMap); |
|---|
| 64 | void setBump(char* bump); |
|---|
| 65 | |
|---|
| 66 | |
|---|
| 67 | private: |
|---|
| 68 | struct tImageJPG |
|---|
| 69 | { |
|---|
| 70 | int rowSpan; |
|---|
| 71 | int sizeX; |
|---|
| 72 | int sizeY; |
|---|
| 73 | unsigned char *data; |
|---|
| 74 | }; |
|---|
| 75 | |
|---|
| 76 | |
|---|
| 77 | char* name; |
|---|
| 78 | int illumModel; |
|---|
| 79 | float diffuse [4]; |
|---|
| 80 | float ambient [4]; |
|---|
| 81 | float specular [4]; |
|---|
| 82 | float shininess; |
|---|
| 83 | float transparency; |
|---|
| 84 | Material* nextMat; //!< pointer to the Next Material of the List. NULL if no next exists. |
|---|
| 85 | |
|---|
| 86 | // TEXTURING |
|---|
| 87 | bool loadBMP (char* bmpName, GLuint* texture); |
|---|
| 88 | bool loadJPG (char* jpgName, GLuint* texture); |
|---|
| 89 | void decodeJPG(jpeg_decompress_struct* cinfo, tImageJPG *pImageData); |
|---|
| 90 | }; |
|---|
| 91 | #endif |
|---|