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source: orxonox.OLD/orxonox/branches/images/importer/material.h @ 3091

Last change on this file since 3091 was 3091, checked in by bensch, 20 years ago

orxonox/branches/images: passing struct instead of all its values by themselves.

File size: 2.0 KB
Line 
1/*!
2  \file material.h
3  \brief Contains the Material Class that handles Material for 3D-Objects.
4*/
5
6#ifndef _MATERIAL_H
7#define _MATERIAL_H
8
9extern int verbose; //!< will be obsolete soon.
10
11#include <GL/gl.h>
12#include <GL/glu.h>
13#include <SDL/SDL.h>
14#include <stdlib.h>
15#include <fstream>
16
17// IMAGE LIBS //
18extern "C"{         // This has to be done, because not a c++ lib
19#include <jpeglib.h>
20}
21//! Class to handle Materials.
22class Material
23{
24 public:
25  Material ();
26  Material (char* mtlName);
27  Material* addMaterial(char* mtlName);
28  ~Material ();
29  void init(void);
30
31  Material* search (char* mtlName);
32  bool select (void);
33
34  GLuint diffuseTexture;
35  GLuint ambientTexture;
36  GLuint specularTexture;
37 
38  bool diffuseTextureSet;
39  bool ambientTextureSet;
40  bool specularTextureSet;
41
42  void setName (char* mtlName);
43  char* getName (void);
44  void setIllum (int illum);
45  void setIllum (char* illum);
46  void setDiffuse (float r, float g, float b);
47  void setDiffuse (char* rgb);
48  void setAmbient (float r, float g, float b);
49  void setAmbient (char* rgb);
50  void setSpecular (float r, float g, float b);
51  void setSpecular (char* rgb);
52  void setShininess (float shini);
53  void setShininess (char* shini);
54  void setTransparency (float trans);
55  void setTransparency (char* trans);
56
57
58
59
60  // MAPPING //
61  void setDiffuseMap(char* dMap);
62  void setAmbientMap(char* aMap);
63  void setSpecularMap(char* sMap);
64  void setBump(char* bump);
65
66
67 private:
68  struct Image
69  {
70    int rowSpan;
71    unsigned long sizeX;
72    unsigned long sizeY;
73    GLubyte *data;
74  };
75
76
77  char* name;
78  int illumModel;
79  float diffuse [4];
80  float ambient [4];
81  float specular [4];
82  float shininess;
83  float transparency;
84  Material* nextMat; //!< pointer to the Next Material of the List. NULL if no next exists.
85
86  // TEXTURING
87  bool loadImage(char* imageName, GLuint* texture);
88
89  bool loadBMP (char* bmpName, GLuint* texture);
90
91  bool loadJPG (char* jpgName, GLuint* texture);
92  void decodeJPG(jpeg_decompress_struct* cinfo, Image *pImageData);
93
94  bool loadTexToGL (Image* pImage, GLuint* texture);
95};
96#endif
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