#ifndef _ARRAY_H #define _ARRAY_H #include #include #include class Array { public: Array (); Array (unsigned int arraySize); void createArray (unsigned int newArraySize); void resizeArray (unsigned int newSize); void finalizeArray (void); void addEntry (GLfloat entry); void addEntry(GLfloat entry0, GLfloat entry1, GLfloat entry2); GLfloat* getArray (); int getCount(); void debug(void); private: GLfloat* array; unsigned int arraySize; unsigned int entryCount; }; #endif