Last change
on this file since 2779 was
2636,
checked in by patrick, 20 years ago
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- Added a GameLoader to the game. This enables orxonox to load a campaign consisting of multimple worlds and cinematics etc. However, cinematics are not yet implemented.
In the game you can jump from one level to the other by pressing x. Currently there are only two very simple levels defined. (DEBUG_LEVEL_0, DEBUG_LEVEL_1).
- Added Error Handling structs to signal the error source and code
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File size:
703 bytes
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Line | |
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1 | |
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2 | #ifndef CAMPAIGN_H |
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3 | #define CAMPAIGN_H |
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4 | |
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5 | #include "stdincl.h" |
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6 | #include "story_entity.h" |
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7 | |
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8 | |
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9 | class World; |
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10 | |
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11 | class Campaign : public StoryEntity { |
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12 | |
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13 | public: |
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14 | Campaign (); |
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15 | ~Campaign (); |
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16 | |
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17 | StoryEntity* currentEntity; |
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18 | |
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19 | virtual Error init(); |
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20 | virtual Error start(); |
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21 | virtual Error start(Uint32 storyID); |
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22 | virtual Error stop(); |
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23 | virtual Error pause(); |
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24 | virtual Error resume(); |
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25 | |
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26 | void addEntity(StoryEntity* se, Uint32 storyID); |
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27 | void addEntity(StoryEntity* se); |
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28 | void removeEntity(Uint32 storyID); |
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29 | void removeEntity(StoryEntity* se); |
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30 | |
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31 | void nextLevel(); |
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32 | void previousLevel(); |
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33 | |
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34 | private: |
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35 | List<StoryEntity>* entities; |
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36 | bool running; |
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37 | |
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38 | StoryEntity* getStoryEntity(Uint32 storyID); |
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39 | }; |
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40 | |
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41 | #endif |
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