1 | #include "object.h" |
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2 | |
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3 | Object::Object () |
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4 | { |
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5 | |
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6 | initialize(); |
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7 | |
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8 | importFile ("reaphigh.obj"); |
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9 | |
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10 | finalize(); |
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11 | } |
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12 | |
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13 | Object::Object(char* fileName) |
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14 | { |
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15 | initialize(); |
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16 | |
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17 | importFile (fileName); |
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18 | |
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19 | finalize(); |
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20 | } |
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21 | |
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22 | bool Object::importFile (char* fileName) |
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23 | { |
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24 | objFile = fileName; |
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25 | this->readFromObjFile (objFile); |
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26 | return true; |
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27 | } |
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28 | |
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29 | bool Object::initialize (void) |
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30 | { |
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31 | faceMode = -1; |
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32 | if ( (listNumber = glGenLists(1)) == 0 ) |
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33 | { |
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34 | printf ("list could not be created for this Object\n"); |
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35 | return false; |
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36 | } |
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37 | glNewList (listNumber, GL_COMPILE); |
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38 | glEnableClientState (GL_VERTEX_ARRAY); |
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39 | // glEnableClientState (GL_NORMAL_ARRAY); |
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40 | // glEnableClientState (GL_TEXTURE_COORD_ARRAY); |
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41 | |
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42 | return true; |
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43 | } |
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44 | |
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45 | bool Object::finalize(void) |
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46 | { |
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47 | glEndList(); |
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48 | return true; |
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49 | } |
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50 | |
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51 | void Object::draw (void) |
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52 | { |
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53 | glCallList (listNumber); |
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54 | } |
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55 | |
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56 | |
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57 | bool Object::readFromObjFile (char* fileName) |
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58 | { |
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59 | OBJ_FILE = new ifstream (fileName); |
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60 | if (!OBJ_FILE->is_open()) |
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61 | { |
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62 | printf ("unable to open file: %s\n", fileName); |
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63 | return false; |
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64 | } |
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65 | |
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66 | char Buffer[500]; |
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67 | vertices = new Array(); |
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68 | normals = new Array(); |
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69 | while(!OBJ_FILE->eof()) |
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70 | { |
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71 | OBJ_FILE->getline(Buffer, 500); |
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72 | // printf("%s\n", Buffer); |
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73 | |
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74 | |
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75 | // case vertice |
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76 | if (!strncmp(Buffer, "v ", 2)) |
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77 | { |
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78 | readVertex(Buffer+2); |
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79 | } |
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80 | |
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81 | // case face |
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82 | else if (!strncmp(Buffer, "f ", 2)) |
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83 | { |
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84 | readFace (Buffer+2); |
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85 | } |
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86 | |
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87 | else if (!strncmp(Buffer, "mtllib", 6)) |
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88 | { |
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89 | readMtlLib (Buffer+7); |
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90 | } |
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91 | |
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92 | else if (!strncmp(Buffer, "usemtl", 6)) |
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93 | { |
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94 | readUseMtl (Buffer+7); |
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95 | } |
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96 | |
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97 | // case VertexNormal |
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98 | else if (!strncmp(Buffer, "vn ", 2)) |
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99 | { |
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100 | readVertexNormal(Buffer+3); |
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101 | } |
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102 | |
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103 | // case vt |
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104 | else if (!strncmp(Buffer, "vt ", 2)) |
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105 | { |
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106 | // printf ("verticeTangent found"); |
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107 | } |
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108 | |
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109 | |
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110 | } |
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111 | |
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112 | |
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113 | |
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114 | OBJ_FILE->close(); |
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115 | glEnd(); |
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116 | |
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117 | } |
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118 | |
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119 | |
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120 | bool Object::readVertex (char* vertexString) |
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121 | { |
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122 | readVertices = true; |
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123 | char subbuffer1[20]; |
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124 | char subbuffer2[20]; |
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125 | char subbuffer3[20]; |
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126 | sscanf (vertexString, "%s %s %s", subbuffer1, subbuffer2, subbuffer3); |
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127 | vertices->addEntry(atof(subbuffer1), atof(subbuffer2), atof(subbuffer3)); |
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128 | return true; |
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129 | } |
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130 | |
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131 | bool Object::readFace (char* faceString) |
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132 | { |
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133 | if (readVertices == true) |
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134 | { |
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135 | vertices->finalizeArray(); |
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136 | glVertexPointer(3, GL_FLOAT, 0, vertices->getArray()); |
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137 | normals->finalizeArray(); |
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138 | glNormalPointer(GL_FLOAT, 0, normals->getArray()); |
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139 | } |
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140 | |
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141 | readVertices = false; |
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142 | char subbuffer1[20]; |
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143 | char subbuffer2[20]; |
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144 | char subbuffer3[20]; |
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145 | char subbuffer4[20] =""; |
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146 | sscanf (faceString, "%s %s %s %s", subbuffer1, subbuffer2, subbuffer3, subbuffer4); |
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147 | // printf("%s, %s, %s\n", subbuffer1,subbuffer2,subbuffer3); |
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148 | if (!strcmp(subbuffer4, "")) |
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149 | { |
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150 | if (faceMode != 3) |
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151 | { |
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152 | if (faceMode != -1) |
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153 | glEnd(); |
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154 | glBegin(GL_TRIANGLES); |
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155 | } |
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156 | |
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157 | faceMode = 3; |
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158 | //printf ("triag: %s, %s, %s\n", subbuffer1, subbuffer2, subbuffer3); |
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159 | addGLElement(subbuffer1); |
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160 | addGLElement(subbuffer2); |
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161 | addGLElement(subbuffer3); |
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162 | return true; |
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163 | } |
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164 | else |
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165 | { |
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166 | if (faceMode != 4) |
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167 | { |
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168 | if (faceMode != -1) |
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169 | glEnd(); |
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170 | glBegin(GL_QUADS); |
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171 | } |
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172 | faceMode = 4; |
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173 | // printf ("quad: %s, %s, %s, %s\n", subbuffer1, subbuffer2, subbuffer3, subbuffer4); |
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174 | addGLElement(subbuffer1); |
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175 | addGLElement(subbuffer2); |
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176 | addGLElement(subbuffer3); |
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177 | addGLElement(subbuffer4); |
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178 | return true; |
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179 | } |
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180 | } |
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181 | |
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182 | bool Object::addGLElement (char* elementString) |
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183 | { |
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184 | char* vertex = elementString; |
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185 | char* texture; |
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186 | char* normal; |
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187 | texture = strstr (vertex, "/"); |
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188 | texture[0] = '\0'; |
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189 | texture ++; |
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190 | normal = strstr (texture, "/"); |
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191 | normal[0] = '\0'; |
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192 | normal ++; |
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193 | |
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194 | glNormal3fv(normals->getArray() +(atoi(normal)-1)*3); |
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195 | glArrayElement(atoi(vertex)-1); // glVertex3fv(vertices->getArray() +(atoi(vertex)-1)*3); |
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196 | |
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197 | } |
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198 | |
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199 | bool Object::readVertexNormal (char* normalString) |
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200 | { |
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201 | readVertices = true; |
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202 | char subbuffer1[20]; |
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203 | char subbuffer2[20]; |
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204 | char subbuffer3[20]; |
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205 | sscanf (normalString, "%s %s %s", subbuffer1, subbuffer2, subbuffer3); |
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206 | // printf("%s, %s, %s\n", subbuffer1,subbuffer2,subbuffer3); |
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207 | normals->addEntry(atof(subbuffer1), atof(subbuffer2), atof(subbuffer3)); |
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208 | return true; |
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209 | } |
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210 | |
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211 | bool Object::readMtlLib (char* mtlFile) |
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212 | { |
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213 | MTL_FILE = new ifstream (mtlFile); |
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214 | if (!MTL_FILE->is_open()) |
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215 | { |
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216 | printf ("unable to open file: %s\n", mtlFile); |
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217 | return false; |
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218 | } |
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219 | |
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220 | char Buffer[500]; |
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221 | vertices = new Array(); |
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222 | material = new Material(); |
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223 | Material* tmpMat = material; |
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224 | while(!MTL_FILE->eof()) |
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225 | { |
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226 | MTL_FILE->getline(Buffer, 500); |
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227 | // printf("%s\n", Buffer); |
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228 | |
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229 | |
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230 | // create new Material |
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231 | if (!strncmp(Buffer, "newmtl ", 2)) |
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232 | { |
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233 | tmpMat = tmpMat->addMaterial(Buffer+7); |
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234 | // printf ("%s, %p\n", tmpMat->getName(), tmpMat); |
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235 | } |
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236 | // setting a illumMode |
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237 | else if (!strncmp(Buffer, "illum", 5)) |
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238 | { |
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239 | tmpMat->setIllum(Buffer+6); |
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240 | |
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241 | } |
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242 | // setting Diffuse Color |
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243 | else if (!strncmp(Buffer, "Kd", 2)) |
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244 | { |
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245 | tmpMat->setDiffuse(Buffer+3); |
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246 | } |
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247 | // setting Ambient Color |
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248 | else if (!strncmp(Buffer, "Ka", 2)) |
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249 | { |
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250 | tmpMat->setAmbient(Buffer+3); |
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251 | } |
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252 | // setting Specular Color |
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253 | else if (!strncmp(Buffer, "Ks", 2)) |
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254 | { |
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255 | tmpMat->setSpecular(Buffer+3); |
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256 | } |
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257 | } |
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258 | return true; |
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259 | } |
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260 | |
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261 | bool Object::readUseMtl (char* matString) |
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262 | { |
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263 | if (faceMode != -1) |
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264 | glEnd(); |
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265 | faceMode = 0; |
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266 | //printf ("%s\n", matString); |
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267 | // glColor3f((float)rand()/2000000000.0,(float)rand()/2000000000.0,(float)rand()/2000000000.0); |
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268 | material->search(matString)->select(); |
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269 | } |
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270 | |
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271 | |
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