1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | This program is distributed in the hope that it will be useful, |
---|
12 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
14 | GNU General Public License for more details. |
---|
15 | |
---|
16 | You should have received a copy of the GNU General Public License |
---|
17 | along with this program; if not, write to the Free Software Foundation, |
---|
18 | Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
---|
19 | |
---|
20 | |
---|
21 | ### File Specific: |
---|
22 | main-programmer: Patrick Boenzli |
---|
23 | co-programmer: |
---|
24 | */ |
---|
25 | |
---|
26 | /* class definition header */ |
---|
27 | #include "orxonox.h" |
---|
28 | |
---|
29 | |
---|
30 | using namespace std; |
---|
31 | |
---|
32 | |
---|
33 | |
---|
34 | Orxonox::Orxonox () |
---|
35 | { |
---|
36 | pause = false; |
---|
37 | } |
---|
38 | |
---|
39 | |
---|
40 | |
---|
41 | Orxonox::~Orxonox () |
---|
42 | { |
---|
43 | glutSetKeyRepeat(GLUT_KEY_REPEAT_ON); |
---|
44 | } |
---|
45 | |
---|
46 | |
---|
47 | /* this is a singleton class to prevent dublicates */ |
---|
48 | Orxonox* Orxonox::singleton_ref = 0; |
---|
49 | World* Orxonox::world = 0; |
---|
50 | InputOutput* Orxonox::io = 0; |
---|
51 | Player* Orxonox::localPlayer = 0; |
---|
52 | bool Orxonox::pause = false; |
---|
53 | bool Orxonox::inputEnabled = false; |
---|
54 | bool Orxonox::upWeGo = false; |
---|
55 | bool Orxonox::downWeGo = false; |
---|
56 | bool Orxonox::rightWeGo = false; |
---|
57 | bool Orxonox::leftWeGo = false; |
---|
58 | bool Orxonox::shoot1 = false; |
---|
59 | int Orxonox::fps = 0; |
---|
60 | int Orxonox::alpha = 0; |
---|
61 | int Orxonox::beta = 0; |
---|
62 | //int Orxonox::offsetX = 0; |
---|
63 | //int Orxonox::offsetY = 0; |
---|
64 | |
---|
65 | Orxonox* Orxonox::getInstance (void) |
---|
66 | { |
---|
67 | if (singleton_ref == NULL) |
---|
68 | singleton_ref = new Orxonox(); |
---|
69 | return singleton_ref; |
---|
70 | } |
---|
71 | |
---|
72 | |
---|
73 | int Orxonox::globalInit (int argc, char** argv) |
---|
74 | { |
---|
75 | glutInit(&argc, argv); |
---|
76 | glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); |
---|
77 | glEnable(GL_DEPTH_TEST); |
---|
78 | glutInitWindowSize(500, 500); |
---|
79 | //glutFullScreen(); |
---|
80 | glutInitWindowPosition(100, 100); |
---|
81 | glutCreateWindow("orxOnox"); |
---|
82 | glShadeModel(GL_FLAT); |
---|
83 | /* window event dispatchers */ |
---|
84 | glutDisplayFunc(display); |
---|
85 | glutReshapeFunc(reshape); |
---|
86 | glutKeyboardFunc(keyboard); |
---|
87 | glutKeyboardUpFunc(upKeyboard); |
---|
88 | |
---|
89 | glutTimerFunc(1000, timeSlice, 0); |
---|
90 | cout << "measuring performance..."; |
---|
91 | } |
---|
92 | |
---|
93 | |
---|
94 | int Orxonox::menuInit (void) |
---|
95 | { |
---|
96 | glClearColor(0.0, 0.0, 0.0, 0.0); |
---|
97 | } |
---|
98 | |
---|
99 | |
---|
100 | int Orxonox::gameInit (void) |
---|
101 | { |
---|
102 | glClearColor(0.0, 0.0, 0.0, 0.0); |
---|
103 | |
---|
104 | /* world init, shouldnt be done here later */ |
---|
105 | world = new World; |
---|
106 | (*world).initEnvironement(); |
---|
107 | localPlayer = new Player; |
---|
108 | localPlayer->setPosition(0.0, -10.0, 3.0); |
---|
109 | localPlayer->setCollisionRadius(2.0); |
---|
110 | io = new InputOutput(world, localPlayer); |
---|
111 | (*world).addPlayer(localPlayer); |
---|
112 | Environment *env = new Environment; |
---|
113 | (*world).addEnv(env); |
---|
114 | NPC* npc = new NPC; |
---|
115 | npc->setPosition(3.0, 0.0, 3.0); |
---|
116 | npc->setCollisionRadius(1.0); |
---|
117 | world->addNPC(npc); |
---|
118 | |
---|
119 | NPC* npc2 = new NPC; |
---|
120 | npc2->setPosition(-2.0, 10.0, 3.0); |
---|
121 | npc2->setCollisionRadius(1.0); |
---|
122 | world->addNPC(npc2); |
---|
123 | |
---|
124 | glutSpecialFunc(specFunc); |
---|
125 | glutSpecialUpFunc(releaseKey); |
---|
126 | |
---|
127 | glutIdleFunc(continousRedraw); |
---|
128 | //cout << "Orxonox::gameInit" << endl; |
---|
129 | } |
---|
130 | |
---|
131 | |
---|
132 | /* this is the time triggered function. heart beat*/ |
---|
133 | |
---|
134 | void Orxonox::timeSlice(int value) |
---|
135 | { |
---|
136 | cout << "got " << fps << " fps" << endl; |
---|
137 | /* this is very very unsafe: io could be uninit */ |
---|
138 | io->setPlayerStep(19.2/fps); /* set player to propper speed */ |
---|
139 | localPlayer->shootLaser->setShootStep(20.0/fps); /* set shoot speed */ |
---|
140 | localPlayer->shootRocket->setShootStep(20.0/fps); /* set shoot speed */ |
---|
141 | world->setWorldStep(7.0/fps); /* set the speed of the terrain moving away */ |
---|
142 | fps = 0; |
---|
143 | inputEnabled = true; |
---|
144 | glutTimerFunc(1000, timeSlice, 0); |
---|
145 | } |
---|
146 | |
---|
147 | |
---|
148 | |
---|
149 | void Orxonox::keyboard(unsigned char key, int x, int y) |
---|
150 | { |
---|
151 | switch(key) { |
---|
152 | |
---|
153 | /* perspectiv control */ |
---|
154 | case 'w': |
---|
155 | beta -= 1; |
---|
156 | break; |
---|
157 | case 's': |
---|
158 | beta += 1; |
---|
159 | break; |
---|
160 | case 'a': |
---|
161 | alpha -= 1; |
---|
162 | break; |
---|
163 | case 'd': |
---|
164 | alpha += 1; |
---|
165 | break; |
---|
166 | |
---|
167 | /* game controls */ |
---|
168 | case 'p': |
---|
169 | if (pause) |
---|
170 | { |
---|
171 | cout << "unset pause" << endl; |
---|
172 | glutIdleFunc(continousRedraw); |
---|
173 | pause = false; |
---|
174 | } |
---|
175 | else |
---|
176 | { |
---|
177 | cout << "set pause" << endl; |
---|
178 | glutIdleFunc(NULL); |
---|
179 | pause = true; |
---|
180 | } |
---|
181 | break; |
---|
182 | case 32: |
---|
183 | shoot1 = true; |
---|
184 | break; |
---|
185 | case 27: |
---|
186 | case 'q': |
---|
187 | quitGame(); |
---|
188 | break; |
---|
189 | } |
---|
190 | } |
---|
191 | |
---|
192 | |
---|
193 | void Orxonox::upKeyboard(unsigned char key, int x, int y) |
---|
194 | { |
---|
195 | switch(key) { |
---|
196 | case 32: |
---|
197 | shoot1 = false; |
---|
198 | break; |
---|
199 | } |
---|
200 | } |
---|
201 | |
---|
202 | |
---|
203 | void Orxonox::quitGame() |
---|
204 | { |
---|
205 | //cout << "finished garbage colletion, quitting..." << endl; |
---|
206 | exit(0); |
---|
207 | } |
---|
208 | |
---|
209 | |
---|
210 | void Orxonox::releaseKey(int key, int x, int y) |
---|
211 | { |
---|
212 | switch(key) { |
---|
213 | case GLUT_KEY_UP: |
---|
214 | upWeGo = false; |
---|
215 | break; |
---|
216 | case GLUT_KEY_DOWN: |
---|
217 | downWeGo = false; |
---|
218 | break; |
---|
219 | case GLUT_KEY_RIGHT: |
---|
220 | rightWeGo = false; |
---|
221 | break; |
---|
222 | case GLUT_KEY_LEFT: |
---|
223 | leftWeGo = false; |
---|
224 | break; |
---|
225 | } |
---|
226 | } |
---|
227 | |
---|
228 | |
---|
229 | /** |
---|
230 | \brief special keys function. called by glut |
---|
231 | |
---|
232 | Here are all special key function defined. |
---|
233 | */ |
---|
234 | void Orxonox::specFunc(int key, int x, int y) |
---|
235 | { |
---|
236 | switch(key) { |
---|
237 | /* spacecraft controls */ |
---|
238 | case GLUT_KEY_UP: |
---|
239 | upWeGo = true; |
---|
240 | break; |
---|
241 | case GLUT_KEY_DOWN: |
---|
242 | downWeGo = true; |
---|
243 | break; |
---|
244 | case GLUT_KEY_RIGHT: |
---|
245 | rightWeGo = true; |
---|
246 | break; |
---|
247 | case GLUT_KEY_LEFT: |
---|
248 | leftWeGo = true; |
---|
249 | break; |
---|
250 | } |
---|
251 | } |
---|
252 | |
---|
253 | |
---|
254 | void Orxonox::display() |
---|
255 | { |
---|
256 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
---|
257 | |
---|
258 | glColor3f(0.0, 0.5, 0.6); |
---|
259 | glLoadIdentity(); |
---|
260 | gluLookAt(0.0, -14.0, 15.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); |
---|
261 | (*world).drawWorld(); |
---|
262 | |
---|
263 | glutSwapBuffers(); |
---|
264 | } |
---|
265 | |
---|
266 | |
---|
267 | void Orxonox::continousRedraw() |
---|
268 | { |
---|
269 | /* increment the frames-per-second counter*/ |
---|
270 | fps++; |
---|
271 | /* check for collisions */ |
---|
272 | world->detectCollision(); |
---|
273 | |
---|
274 | /* check for input to pass it over */ |
---|
275 | if ( !pause && inputEnabled && |
---|
276 | (rightWeGo || leftWeGo || upWeGo || downWeGo || shoot1)) |
---|
277 | { |
---|
278 | if (upWeGo) |
---|
279 | (*io).goUp(); |
---|
280 | if (downWeGo) |
---|
281 | (*io).goDown(); |
---|
282 | if (rightWeGo) |
---|
283 | (*io).goRight(); |
---|
284 | if (leftWeGo) |
---|
285 | (*io).goLeft(); |
---|
286 | if (shoot1) |
---|
287 | (*io).shoot(); |
---|
288 | } |
---|
289 | /* request repaint */ |
---|
290 | glutPostRedisplay(); |
---|
291 | //cout << "Orxonox::continousRedraw" << endl; |
---|
292 | } |
---|
293 | |
---|
294 | |
---|
295 | void Orxonox::reshape (int w, int h) |
---|
296 | { |
---|
297 | glViewport(0, 0, (GLsizei) w, (GLsizei) h); |
---|
298 | glMatrixMode(GL_PROJECTION); |
---|
299 | glLoadIdentity(); |
---|
300 | glFrustum(-1.0, 1.0, -1.0, 1.0, 1.5, 200.0); |
---|
301 | glMatrixMode(GL_MODELVIEW); |
---|
302 | glLoadIdentity(); //pb why a second time? |
---|
303 | } |
---|
304 | |
---|
305 | |
---|
306 | void Orxonox::testTheShit() |
---|
307 | { |
---|
308 | //Player* pl = new Player; |
---|
309 | //(*pl).setPosition(1, 1, 1); |
---|
310 | //(*world).addPlayer(pl); |
---|
311 | |
---|
312 | //NPC* nl = new NPC; |
---|
313 | //(*world).addNPC(nl); |
---|
314 | //(*world).addNPC(nl); |
---|
315 | //(*world).addNPC(nl); |
---|
316 | //(*world).addNPC(nl); |
---|
317 | //(*world).addNPC(nl); |
---|
318 | //(*world).addNPC(nl); |
---|
319 | //(*world).testThaTest(); |
---|
320 | } |
---|
321 | |
---|
322 | |
---|
323 | int main (int argc, char** argv) |
---|
324 | { |
---|
325 | Orxonox *orx = Orxonox::getInstance(); |
---|
326 | (*orx).globalInit(argc, argv); |
---|
327 | //(*orx).menuInit(); pb: directly jump to the game, no menu |
---|
328 | (*orx).gameInit(); |
---|
329 | |
---|
330 | glutMainLoop(); |
---|
331 | return 0; |
---|
332 | } |
---|