Last change
on this file since 2780 was
2034,
checked in by john, 20 years ago
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Ich habe die 3ds Model Funktion hinzugefügt.
Funktioniert bislang nur, falls sich eine Datei test.3ds im gleichen Verzeichnis befindet!!!
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File size:
825 bytes
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Line | |
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1 | |
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2 | #ifndef PLAYER_H |
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3 | #define PLAYER_H |
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4 | |
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5 | /* openGL Headers */ |
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6 | #include <GL/glut.h> |
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7 | |
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8 | #include "shoot_laser.h" |
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9 | #include "shoot_rocket.h" |
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10 | #include "data_tank.h" |
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11 | /* John */ |
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12 | #include "3dUnit.h" |
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13 | |
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14 | class Player { |
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15 | |
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16 | public: |
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17 | Player (); |
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18 | ~Player (); |
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19 | |
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20 | /* position of the spacecraft */ |
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21 | float xCor; |
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22 | float yCor; |
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23 | float zCor; |
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24 | |
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25 | float collisionRadius; |
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26 | // Contains the 3d Date, John |
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27 | C3dUnit TestModel; |
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28 | |
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29 | /* this player wanna shoot? so include a ref to ShootLaser */ |
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30 | ShootLaser* shootLaser; |
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31 | ShootRocket* shootRocket; |
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32 | |
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33 | void setPosition(float x, float y, float z); |
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34 | void getPosition(float* x, float* y, float* z); |
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35 | void setCollisionRadius(float radius); |
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36 | void goX(float x); |
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37 | void goY(float y); |
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38 | void goZ(float x); |
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39 | void shoot(int n); |
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40 | // void addIO(InputOutput *io); |
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41 | void drawPlayer(void); |
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42 | |
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43 | |
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44 | private: |
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45 | |
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46 | |
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47 | }; |
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48 | |
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49 | #endif |
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