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source: orxonox.OLD/orxonox/branches/john/src/player.h @ 3177

Last change on this file since 3177 was 2034, checked in by john, 20 years ago

Ich habe die 3ds Model Funktion hinzugefügt.

Funktioniert bislang nur, falls sich eine Datei test.3ds im gleichen Verzeichnis befindet!!!

File size: 825 bytes
Line 
1
2#ifndef PLAYER_H
3#define PLAYER_H
4
5/* openGL Headers */
6#include <GL/glut.h>
7
8#include "shoot_laser.h"
9#include "shoot_rocket.h"
10#include "data_tank.h"
11/* John */
12#include "3dUnit.h"
13
14class Player {
15
16 public:
17  Player ();
18  ~Player ();
19
20  /* position of the spacecraft */
21  float xCor;
22  float yCor;
23  float zCor;
24 
25  float collisionRadius;
26  // Contains the 3d Date, John
27  C3dUnit TestModel;
28 
29  /* this player wanna shoot? so include a ref to ShootLaser */
30  ShootLaser* shootLaser;
31  ShootRocket* shootRocket;
32
33  void setPosition(float x, float y, float z);
34  void getPosition(float* x, float* y, float* z);
35  void setCollisionRadius(float radius);
36  void goX(float x);
37  void goY(float y);
38  void goZ(float x);
39  void shoot(int n);
40  //  void addIO(InputOutput *io);
41  void drawPlayer(void);
42
43
44 private:
45
46
47};
48
49#endif
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