Last change
on this file since 2447 was
1957,
checked in by bensch, 20 years ago
|
orxonox/truk: now the rockets are frame-rate-driven
|
File size:
1.0 KB
|
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1 | |
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2 | #ifndef SHOOT_ROCKET_H |
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3 | #define SHOOT_ROCKET_H |
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4 | |
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5 | /* openGL Headers */ |
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6 | #include <GL/glut.h> |
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7 | #include <math.h> |
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8 | |
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9 | #include "stdincl.h" |
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10 | #include "data_tank.h" |
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11 | #include "npc.h" |
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12 | |
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13 | enum RocketType { HOMING, SIDEACC, BACKPARABLE, ROTATER}; |
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14 | enum RocketDirection {LEFT, RIGHT, UP, DOWN}; |
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15 | |
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16 | class ShootRocket { |
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17 | |
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18 | |
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19 | public: |
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20 | |
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21 | /* a list of all shoot-amental objects */ |
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22 | struct shoot { |
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23 | enum RocketType type; |
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24 | shoot *next; |
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25 | float xCor; |
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26 | float yCor; |
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27 | float zCor; |
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28 | float xVel; |
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29 | float yVel; |
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30 | float zVel; |
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31 | float xAcc; |
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32 | float yAcc; |
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33 | float zAcc; |
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34 | float age; |
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35 | float lifetime; |
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36 | float collisionRadius; |
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37 | }; |
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38 | shoot* lastShoot; |
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39 | |
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40 | ShootRocket (); |
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41 | ~ShootRocket (); |
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42 | |
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43 | int inhibitor; |
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44 | float rotateAngle; |
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45 | |
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46 | void drawShoot(void); |
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47 | void addShoot(shoot* sh); |
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48 | void addBackParable(float x, float y, float z); |
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49 | void addSideAcc(float x, float y, float z, enum RocketDirection direction); |
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50 | void addRotater(float x, float y, float z); |
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51 | |
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52 | void setShootStep(float step); |
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53 | void removeShoot(shoot* sh); |
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54 | |
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55 | |
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56 | private: |
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57 | |
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58 | float step; |
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59 | |
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60 | }; |
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61 | |
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62 | #endif |
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