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source: orxonox.OLD/orxonox/branches/levelLoader.tmp/src/lib/graphics/graphics_engine.cc @ 3914

Last change on this file since 3914 was 3844, checked in by bensch, 20 years ago

orxonox/trunk: GraphicsEngine now stores the glMatrices, when transforming into 2D-mode

File size: 6.6 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
17
18#include "graphics_engine.h"
19
20#include "debug.h"
21
22using namespace std;
23
24
25/**
26   \brief standard constructor
27   \todo this constructor is not jet implemented - do it
28*/
29GraphicsEngine::GraphicsEngine () 
30{
31  this->setClassName ("GraphicsEngine");
32  this->initVideo();
33
34  this->listModes();
35}
36
37/**
38   \brief The Pointer to this GraphicsEngine
39*/
40GraphicsEngine* GraphicsEngine::singletonRef = NULL;
41
42/**
43   \returns A pointer to this GraphicsEngine
44*/
45GraphicsEngine* GraphicsEngine::getInstance()
46{
47  if (!GraphicsEngine::singletonRef)
48    GraphicsEngine::singletonRef = new GraphicsEngine();
49  return GraphicsEngine::singletonRef;
50}
51
52
53/**
54   \brief destructs the graphicsEngine.
55*/
56GraphicsEngine::~GraphicsEngine () 
57{
58  // delete what has to be deleted here
59}
60
61/**
62   \brief initializes the Video for openGL.
63
64   This has to be done only once when starting orxonox.
65*/
66int GraphicsEngine::initVideo()
67{
68  // initialize SDL_VIDEO
69  if (SDL_Init(SDL_INIT_VIDEO) == -1)
70    {
71      PRINTF(1)("could not initialize SDL Video\n");
72      //      return -1;
73    }
74  // initialize SDL_GL-settings
75  this->setGLattribs();
76
77  // setting the Video Flags.
78  this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE | SDL_DOUBLEBUF;
79
80  /* query SDL for information about our video hardware */
81  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
82  if( videoInfo == NULL)
83    {
84      PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError()); 
85      SDL_Quit ();
86    }
87  if( videoInfo->hw_available)
88    this->videoFlags |= SDL_HWSURFACE;
89  else 
90    this->videoFlags |= SDL_SWSURFACE;
91  /*
92  if(VideoInfo -> blit_hw)
93    VideoFlags |= SDL_HWACCEL;
94  */
95
96  // setting up the Resolution
97  this->setResolution(800, 600, 16);
98 
99  // Set window labeling
100  SDL_WM_SetCaption ("Orxonox " PACKAGE_VERSION, "Orxonox " PACKAGE_VERSION);
101 
102  // TO DO: Create a cool icon and use it here
103  SDL_WM_SetIcon(SDL_LoadBMP("../data/pictures/orxonox-icon32x32.bmp"), NULL); 
104
105  // Enable default GL stuff
106  glEnable(GL_DEPTH_TEST);
107}
108
109/**
110   \brief Sets the GL-attributes
111*/
112int GraphicsEngine::setGLattribs(void)
113{
114  // Set video mode
115  // TO DO: parse arguments for settings
116  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
117  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
118  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
119  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
120 
121
122  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );   
123  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);   
124  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0); 
125  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
126  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
127  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
128  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
129}
130
131/**
132   \brief sets the Resolution of the Screen to display the Graphics to.
133   \param width The width of the window
134   \param height The height of the window
135   \param bpp bits per pixel
136*/
137int GraphicsEngine::setResolution(int width, int height, int bpp)
138{
139  this->resolutionX = width;
140  this->resolutionY = height;
141  this->bitsPerPixel = bpp;
142 
143  printf ("ok\n");
144  if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags)) == NULL)
145    {
146      PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError());
147      SDL_Quit();
148      //    return -1;
149    }
150
151}
152
153/**
154   \brief Signalhandler, for when the resolution has changed
155   \param resizeInfo SDL information about the size of the new screen size
156*/
157int GraphicsEngine::resolutionChanged(SDL_ResizeEvent* resizeInfo)
158{
159  this->setResolution(resizeInfo->w, resizeInfo->h, this->bitsPerPixel);
160}
161
162/**
163   \brief if Textures should be enabled
164*/
165bool GraphicsEngine::texturesEnabled = true;
166
167
168
169/**
170   \brief entering 2D Mode
171   
172   this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else
173*/
174void GraphicsEngine::enter2DMode(void)
175{
176  GraphicsEngine::storeMatrices();
177  SDL_Surface *screen = SDL_GetVideoSurface();
178 
179  /* Note, there may be other things you need to change,
180     depending on how you have your OpenGL state set up.
181  */
182  glPushAttrib(GL_ENABLE_BIT);
183  glDisable(GL_DEPTH_TEST);
184  glDisable(GL_CULL_FACE);
185  glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode
186  glEnable(GL_TEXTURE_2D);
187
188  /* This allows alpha blending of 2D textures with the scene */
189  glEnable(GL_BLEND);
190  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
191 
192  glViewport(0, 0, screen->w, screen->h);
193 
194  glMatrixMode(GL_PROJECTION);
195  glPushMatrix();
196  glLoadIdentity();
197 
198  glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
199 
200  glMatrixMode(GL_MODELVIEW);
201  glPushMatrix();
202  glLoadIdentity();
203 
204  glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
205}
206
207/**
208   \brief leaves the 2DMode again also \see Font::enter2DMode(void)
209*/
210void GraphicsEngine::leave2DMode(void)
211{
212  glMatrixMode(GL_MODELVIEW);
213  glPopMatrix();
214 
215  glMatrixMode(GL_PROJECTION);
216  glPopMatrix();
217 
218  glPopAttrib();
219}
220
221/**
222   \brief stores the GL_matrices
223*/
224void GraphicsEngine::storeMatrices(void)
225{
226  glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat);
227  glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat);
228  glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort);
229}
230
231//! the stored ModelView Matrix.
232GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
233//! the stored Projection Matrix
234GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
235//! The ViewPort
236GLint GraphicsEngine::viewPort[4] = {0,0,0,0};
237
238
239
240/**
241   \brief outputs all the Fullscreen modes.
242*/
243void GraphicsEngine::listModes(void)
244{
245  /* Get available fullscreen/hardware modes */
246  this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
247 
248  /* Check is there are any modes available */
249  if(this->videoModes == (SDL_Rect **)0){
250    PRINTF(1)("No modes available!\n");
251    exit(-1);
252  }
253 
254  /* Check if our resolution is restricted */
255  if(this->videoModes == (SDL_Rect **)-1){
256    PRINTF(1)("All resolutions available.\n");
257  }
258  else{
259    /* Print valid modes */
260    PRINT(0)("Available Resoulution Modes are\n");
261    for(int i = 0; this->videoModes[i]; ++i)
262      PRINT(0)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
263  }
264 
265}
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