Last change
on this file since 3715 was
3605,
checked in by bensch, 20 years ago
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orxonox/trunk: merged trunk back to levelloader
merged with command:
svn merge -r 3499:HEAD trunk branches/levelloader
Conflicts in
C track_manager.h
C world_entities/player.cc
C world_entities/player.h
C world_entities/environment.h
C lib/coord/p_node.cc
C defs/debug.h
C track_manager.cc
C story_entities/campaign.h
solved in merge-favouring. It was quite easy because Chris only worked on the headers, and he didi it quite clean. Thats the spirit
Conflits in world.cc are a MESS: fix it
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File size:
1.4 KB
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1 | /*! |
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2 | \file camera.h |
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3 | \brief Viewpoint controlling class definitions |
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4 | */ |
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5 | |
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6 | #ifndef _CAMERA_H |
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7 | #define _CAMERA_H |
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8 | |
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9 | #include "world_entity.h" |
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10 | |
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11 | class World; |
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12 | |
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13 | //! Camera |
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14 | /** |
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15 | This class controls the viewpoint from which the World is rendered. To use the |
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16 | Camera it has to be bound to a WorldEntity which serves as the reference focus |
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17 | point. The Camera itself calls the WorldEntity::get_lookat() and |
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18 | World::calc_camera_pos() functions to calculate the position it currently should |
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19 | be in. |
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20 | */ |
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21 | |
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22 | enum CAMERA_MODE {NORMAL, SMOTH_FOLLOW, STICKY, ELLIPTICAL}; |
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23 | |
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24 | class Camera : public WorldEntity { |
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25 | private: |
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26 | WorldEntity* bound; //!< the WorldEntity the Camera is bound to |
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27 | World* world; |
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28 | |
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29 | /* physical system - not needed yet */ |
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30 | float m; //!< mass |
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31 | Vector *fs; //!< seil-kraft |
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32 | Vector *a; //!< acceleration |
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33 | Vector *v; //!< velocity |
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34 | |
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35 | /* elliptical camera mode variables */ |
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36 | float cameraOffset; |
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37 | float cameraOffsetZ; |
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38 | float deltaTime; |
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39 | float t; |
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40 | Vector r; |
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41 | float rAbs; |
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42 | float ka; |
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43 | float a0; |
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44 | |
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45 | Quaternion *from; |
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46 | Quaternion *to; |
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47 | Quaternion *res; |
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48 | |
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49 | |
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50 | CAMERA_MODE cameraMode; //!< saves the camera mode: how the camera follows the entity |
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51 | |
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52 | void updateDesiredPlace (); |
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53 | |
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54 | public: |
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55 | Camera (World* world); |
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56 | virtual ~Camera (); |
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57 | |
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58 | void tick (Uint32 deltaT); |
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59 | void apply (); |
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60 | void bind (WorldEntity* entity); |
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61 | |
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62 | void setWorld(World* world); |
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63 | |
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64 | }; |
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65 | |
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66 | #endif /* _CAMERA_H */ |
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