1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Christian Meyer |
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13 | co-programmer: Patrick Boenzli |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COMMAND_NODE |
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17 | |
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18 | #include "command_node.h" |
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19 | #include "keynames.h" |
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20 | #include "ini_parser.h" |
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21 | #include "world_entity.h" |
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22 | #include "game_loader.h" |
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23 | #include "world.h" |
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24 | #include "list.h" |
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25 | #include "orxonox.h" |
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26 | #include "debug.h" |
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27 | |
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28 | #include <stdio.h> |
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29 | #include <string.h> |
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30 | #include <stdlib.h> |
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31 | |
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32 | using namespace std; |
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33 | |
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34 | /** |
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35 | \brief constructs a CommandNode to handle remote input |
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36 | \param ID: unique denumerator to identify the node in the network |
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37 | */ |
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38 | CommandNode::CommandNode (int ID) |
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39 | { |
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40 | this->bound = new tList<WorldEntity>(); |
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41 | this->aliases = NULL; |
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42 | this->netID = ID; |
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43 | this->bLocalInput = false; |
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44 | this->bEnabled = true; |
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45 | this->world = NULL; |
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46 | } |
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47 | |
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48 | /** |
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49 | \brief constructs a CommandNode to handle local input |
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50 | \param filename: The path and name of the file to load the key bindings from |
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51 | */ |
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52 | CommandNode::CommandNode (char* filename = DEFAULT_KEYBIND_FILE) |
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53 | { |
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54 | this->aliases = NULL; |
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55 | this->bLocalInput = true; |
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56 | this->netID = 0; |
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57 | this->bound = new tList<WorldEntity>(); |
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58 | this->bEnabled = true; |
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59 | this->world = NULL; |
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60 | this->loadBindings (filename); |
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61 | } |
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62 | |
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63 | /** |
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64 | \brief removes the CommandNode from memory |
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65 | */ |
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66 | CommandNode::~CommandNode () |
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67 | { |
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68 | if( aliases != NULL) free (aliases); |
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69 | if( bound != NULL) delete bound; /* \todo should this delete bound? dangerous FIX */ |
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70 | } |
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71 | |
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72 | |
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73 | /** |
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74 | \brief this resets the command node |
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75 | |
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76 | deleting all data contained in the command node to fill it up again |
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77 | |
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78 | \todo coppling to different game-entities |
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79 | \todo reset/destroy has to be redesigned |
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80 | */ |
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81 | |
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82 | void CommandNode::reset() |
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83 | { |
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84 | this->bound->destroy(); |
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85 | //this->bound = NULL; /* \todo this produces a NULLpointer error.. FIX */ |
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86 | this->bEnabled = false; |
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87 | this->world = NULL; |
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88 | } |
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89 | |
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90 | void CommandNode::enable(bool bEnabled) |
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91 | { |
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92 | this->bEnabled = bEnabled; |
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93 | } |
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94 | |
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95 | |
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96 | /** |
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97 | \brief adds Node to a GameWorld |
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98 | |
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99 | this is usefull, if you want to catch events in a world class. usualy |
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100 | this is done automaticaly via GameLoader. Reset it via |
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101 | CommandNode::reset() |
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102 | |
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103 | */ |
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104 | void CommandNode::addToWorld(World* world) |
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105 | { |
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106 | this->world = world; |
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107 | } |
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108 | |
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109 | |
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110 | /** |
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111 | \brief loads new key bindings from a file |
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112 | \param filename: The path and name of the file to load the bindings from |
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113 | */ |
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114 | void CommandNode::loadBindings (char* filename) |
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115 | { |
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116 | FILE* stream; |
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117 | |
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118 | PRINTF(4)("Loading key bindings from %s\n", filename); |
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119 | |
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120 | if( filename == NULL) filename = DEFAULT_KEYBIND_FILE; |
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121 | |
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122 | // remove old bindings if present |
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123 | if( aliases != NULL) |
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124 | { |
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125 | free (aliases); |
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126 | aliases = NULL; |
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127 | } |
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128 | |
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129 | // create parser |
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130 | IniParser parser (filename); |
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131 | if( parser.getSection ("Bindings") == -1) |
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132 | { |
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133 | PRINTF(1)("Could not find key bindings in %s\n", filename); |
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134 | return; |
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135 | } |
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136 | // allocate empty lookup table |
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137 | aliases = (KeyBindings*) calloc (1, sizeof (KeyBindings)); |
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138 | |
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139 | char namebuf[256]; |
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140 | char valuebuf[256]; |
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141 | memset (namebuf, 0, 256); |
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142 | memset (valuebuf, 0, 256); |
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143 | int* index; |
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144 | |
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145 | while( parser.nextVar (namebuf, valuebuf) != -1) |
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146 | { |
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147 | index = nameToIndex (namebuf); |
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148 | switch( index[0]) |
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149 | { |
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150 | case 0: |
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151 | PRINTF(4)("Key binding %d(%s) set to %s\n", index[1], SDLKToKeyname( index[1]), valuebuf); |
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152 | strcpy (aliases->keys[index[1]], valuebuf); |
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153 | break; |
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154 | case 1: |
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155 | PRINTF(4)("Button binding %d(%s) set to %s\n", index[1], SDLBToButtonname( index[1]), valuebuf); |
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156 | strcpy (aliases->buttons[index[1]], valuebuf); |
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157 | break; |
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158 | default: |
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159 | break; |
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160 | } |
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161 | memset (namebuf, 0, 256); |
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162 | memset (valuebuf, 0, 256); |
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163 | } |
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164 | } |
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165 | |
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166 | /** |
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167 | \brief binds a WorldEntity to the CommandNode |
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168 | \param entity: Pointer to the entity to bind |
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169 | */ |
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170 | void CommandNode::bind (WorldEntity* entity) |
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171 | { |
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172 | bound->add (entity); |
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173 | } |
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174 | |
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175 | /** |
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176 | \brief removes an entity from the list of the CommandNode |
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177 | \param entity: Pointer to the entity to relese |
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178 | */ |
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179 | void CommandNode::unbind (WorldEntity* entity) |
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180 | { |
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181 | bound->remove (entity); |
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182 | } |
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183 | |
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184 | int* CommandNode::nameToIndex (char* name) |
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185 | { |
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186 | coord[0] = -1; |
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187 | coord[1] = -1; |
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188 | int c; |
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189 | if( (c = keynameToSDLK (name)) != -1) |
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190 | { |
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191 | coord[1] = c; |
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192 | coord[0] = 0; |
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193 | } |
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194 | if( (c = buttonnameToSDLB (name)) != -1) |
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195 | { |
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196 | coord[1] = c; |
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197 | coord[0] = 1; |
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198 | } |
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199 | return coord; |
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200 | } |
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201 | |
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202 | /** |
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203 | \brief tells the CommandNode to run through all pending events and relay them accordingly |
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204 | */ |
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205 | void CommandNode::process () |
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206 | { |
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207 | if( this->bEnabled) |
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208 | { |
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209 | if( bLocalInput) processLocal (); |
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210 | else processNetwork (); |
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211 | } |
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212 | } |
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213 | |
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214 | void CommandNode::processLocal () |
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215 | { |
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216 | SDL_Event event; |
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217 | Command cmd; |
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218 | while( SDL_PollEvent (&event)) |
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219 | { |
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220 | PRINTF(3)("CommandNode::processLocal() =========================got Event\n"); |
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221 | memset (cmd.cmd, 0, CMD_LENGHT); |
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222 | switch( event.type) |
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223 | { |
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224 | case SDL_KEYDOWN: |
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225 | strcpy (cmd.cmd, aliases->keys[event.key.keysym.sym]); |
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226 | cmd.bUp = false; |
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227 | if( strlen (cmd.cmd) > 0) relay(&cmd); |
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228 | break; |
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229 | case SDL_KEYUP: |
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230 | strcpy( cmd.cmd, aliases->keys[event.key.keysym.sym]); |
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231 | cmd.bUp = true; |
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232 | if( strlen (cmd.cmd) > 0) relay(&cmd); |
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233 | break; |
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234 | case SDL_MOUSEMOTION: |
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235 | strcpy( cmd.cmd, "cursor"); |
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236 | cmd.x = event.motion.x; |
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237 | cmd.y = event.motion.y; |
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238 | cmd.xrel = event.motion.xrel; |
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239 | cmd.yrel = event.motion.yrel; |
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240 | break; |
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241 | case SDL_MOUSEBUTTONUP: |
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242 | strcpy( cmd.cmd, aliases->buttons[event.button.button]); |
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243 | cmd.bUp = true; |
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244 | if( strlen (cmd.cmd) > 0) relay(&cmd); |
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245 | break; |
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246 | case SDL_MOUSEBUTTONDOWN: |
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247 | strcpy( cmd.cmd, aliases->buttons[event.button.button]); |
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248 | cmd.bUp = false; |
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249 | if( strlen (cmd.cmd) > 0) relay(&cmd); |
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250 | break; |
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251 | case SDL_JOYAXISMOTION: |
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252 | case SDL_JOYBALLMOTION: |
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253 | case SDL_JOYHATMOTION: |
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254 | case SDL_JOYBUTTONDOWN: |
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255 | case SDL_JOYBUTTONUP: |
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256 | break; |
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257 | default: |
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258 | Orxonox *orx = Orxonox::getInstance(); |
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259 | orx->eventHandler(&event); |
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260 | break; |
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261 | } |
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262 | } |
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263 | } |
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264 | |
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265 | |
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266 | void CommandNode::processNetwork () |
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267 | { |
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268 | |
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269 | } |
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270 | |
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271 | |
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272 | void CommandNode::relay (Command* cmd) |
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273 | { |
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274 | Orxonox *orx = Orxonox::getInstance(); |
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275 | if( orx->systemCommand (cmd)) return; |
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276 | |
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277 | GameLoader* gl = GameLoader::getInstance(); |
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278 | if( gl->worldCommand(cmd)) return; |
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279 | |
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280 | if( bLocalInput) sendOverNetwork (cmd); |
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281 | |
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282 | if( this->world->command(cmd)) return; |
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283 | |
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284 | tIterator<WorldEntity>* iterator = bound->getIterator(); |
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285 | WorldEntity* entity = iterator->nextElement(); |
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286 | while( entity != NULL) |
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287 | { |
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288 | entity->command (cmd); /*no absorbtion of command! strange*/ |
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289 | entity = iterator->nextElement(); |
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290 | } |
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291 | delete iterator; |
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292 | } |
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293 | |
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294 | |
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295 | /** |
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296 | \brief sets the network identifier of the CommandNode |
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297 | \param ID: the new ID to use |
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298 | */ |
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299 | void CommandNode::setNetID (int ID) |
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300 | { |
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301 | netID = ID; |
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302 | } |
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303 | |
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304 | void CommandNode::sendOverNetwork (Command* cmd) |
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305 | { |
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306 | } |
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