[3504] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Christian Meyer |
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| 15 | co-programmer: ... |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "factory.h" |
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| 20 | |
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| 21 | using namespace std; |
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| 22 | |
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| 23 | /* -------------------------------------------------- |
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| 24 | * Factory |
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| 25 | * -------------------------------------------------- |
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| 26 | */ |
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| 27 | |
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| 28 | /** |
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| 29 | \brief constructor |
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| 30 | |
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| 31 | set everything to zero and define classname |
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| 32 | */ |
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| 33 | Factory::Factory () |
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| 34 | { |
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| 35 | classname = "NULL" |
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| 36 | next = NULL; |
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| 37 | } |
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| 38 | |
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| 39 | /** |
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| 40 | \brief constructor |
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| 41 | |
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| 42 | clear the Q |
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| 43 | */ |
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| 44 | Factory::~Factory () |
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| 45 | { |
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| 46 | if( next != NULL) delete next; |
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| 47 | } |
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| 48 | |
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| 49 | |
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| 50 | /** |
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| 51 | \brief generates the associated object from data |
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| 52 | */ |
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| 53 | BaseObject* ObjectFactory::fabricate( TiXMLElement* data) |
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| 54 | { |
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| 55 | return NULL; |
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| 56 | } |
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| 57 | |
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| 58 | /** |
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| 59 | \brief make this particular factory known to the LevelFactory |
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| 60 | */ |
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| 61 | void Factory::initialize() |
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| 62 | { |
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| 63 | GameLoader* gl = GameLoader::getInstance(); |
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| 64 | gl->registerFactory( this); |
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| 65 | } |
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| 66 | |
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| 67 | /** |
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| 68 | \brief add a Factory to the Q |
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| 69 | */ |
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| 70 | void Factory::registerFactory( Factory* factory) |
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| 71 | { |
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| 72 | if( next == NULL) setNext( factory); |
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| 73 | else next->registerFactory( factory); |
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| 74 | } |
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| 75 | |
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| 76 | const char* grabParameter( TiXMLElement* root, const char* name) |
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| 77 | { |
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| 78 | TiXMLElement* element; |
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| 79 | TiXMLNode* node; |
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| 80 | |
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| 81 | assert( root != NULL); |
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| 82 | assert( name != NULL); |
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| 83 | |
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| 84 | element = root->FirstChildElement( name); |
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| 85 | if( element == NULL) return NULL; |
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| 86 | |
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| 87 | node = element->FirstChild(); |
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| 88 | while( node != NULL) |
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| 89 | { |
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| 90 | if( node->Type() == TEXT) return node->Value(); |
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| 91 | node = node->NextChild(); |
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| 92 | } |
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| 93 | return NULL; |
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| 94 | } |
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| 95 | |
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