1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Christian Meyer |
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15 | co-programmer: ... |
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16 | */ |
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17 | |
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18 | |
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19 | #include "factory.h" |
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20 | |
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21 | using namespace std; |
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22 | |
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23 | /* -------------------------------------------------- |
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24 | * Factory |
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25 | * -------------------------------------------------- |
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26 | */ |
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27 | |
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28 | /** |
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29 | \brief constructor |
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30 | |
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31 | set everything to zero and define classname |
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32 | */ |
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33 | Factory::Factory () |
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34 | { |
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35 | classname = "NULL" |
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36 | next = NULL; |
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37 | } |
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38 | |
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39 | /** |
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40 | \brief constructor |
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41 | |
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42 | clear the Q |
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43 | */ |
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44 | Factory::~Factory () |
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45 | { |
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46 | if( next != NULL) delete next; |
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47 | } |
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48 | |
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49 | |
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50 | /** |
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51 | \brief generates the associated object from data |
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52 | */ |
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53 | BaseObject* ObjectFactory::fabricate( TiXMLElement* data) |
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54 | { |
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55 | return NULL; |
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56 | } |
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57 | |
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58 | /** |
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59 | \brief make this particular factory known to the LevelFactory |
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60 | */ |
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61 | void Factory::initialize() |
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62 | { |
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63 | GameLoader* gl = GameLoader::getInstance(); |
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64 | gl->registerFactory( this); |
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65 | } |
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66 | |
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67 | /** |
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68 | \brief add a Factory to the Q |
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69 | */ |
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70 | void Factory::registerFactory( Factory* factory) |
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71 | { |
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72 | if( next == NULL) setNext( factory); |
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73 | else next->registerFactory( factory); |
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74 | } |
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75 | |
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76 | const char* grabParameter( TiXMLElement* root, const char* name) |
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77 | { |
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78 | TiXMLElement* element; |
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79 | TiXMLNode* node; |
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80 | |
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81 | assert( root != NULL); |
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82 | assert( name != NULL); |
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83 | |
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84 | element = root->FirstChildElement( name); |
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85 | if( element == NULL) return NULL; |
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86 | |
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87 | node = element->FirstChild(); |
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88 | while( node != NULL) |
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89 | { |
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90 | if( node->Type() == TEXT) return node->Value(); |
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91 | node = node->NextChild(); |
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92 | } |
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93 | return NULL; |
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94 | } |
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95 | |
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