Last change
on this file since 3701 was
3530,
checked in by chris, 20 years ago
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orxonox/branches/levelloader: Got the system to compile, the basic backbone now runs. What remains to be done is implementing all necessary functions to load all vital classes into a world
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File size:
1.1 KB
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1 | #ifndef _GAME_LOADER_H |
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2 | #define _GAME_LOADER_H |
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3 | |
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4 | #include "stdincl.h" |
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5 | #include "story_def.h" |
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6 | #include "factory.h" |
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7 | |
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8 | //----------------------------------------------------------------------------- |
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9 | // Forward declarations |
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10 | //----------------------------------------------------------------------------- |
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11 | class Campaign; |
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12 | class World; |
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13 | class Camera; |
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14 | class CammandNode; |
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15 | |
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16 | |
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17 | class GameLoader |
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18 | { |
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19 | |
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20 | public: |
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21 | static GameLoader* getInstance(); |
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22 | |
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23 | ErrorMessage init(); |
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24 | ErrorMessage loadCampaign(char* name); |
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25 | ErrorMessage start(); |
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26 | ErrorMessage stop(); |
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27 | ErrorMessage pause(); |
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28 | ErrorMessage resume(); |
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29 | ErrorMessage destroy(); |
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30 | |
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31 | void nextLevel(); |
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32 | void previousLevel(); |
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33 | |
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34 | bool worldCommand(Command* cmd); |
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35 | ErrorMessage loadDebugCampaign(Uint32 campaignID); |
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36 | |
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37 | void registerFactory( Factory* factory); |
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38 | BaseObject* fabricate( TiXmlElement* data); |
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39 | |
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40 | private: |
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41 | GameLoader (); |
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42 | ~GameLoader (); |
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43 | Uint32 startTime; //!> start time of the campaign |
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44 | static GameLoader* singletonRef; |
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45 | bool isPaused; |
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46 | |
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47 | Campaign* currentCampaign; //!> the current campaign playing |
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48 | |
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49 | Campaign* fileToCampaign(char* name); |
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50 | |
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51 | Factory* first; |
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52 | }; |
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53 | |
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54 | #endif /* _GAME_LOADER_H */ |
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