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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Christian Meyer |
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15 | co-programmer: ... |
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16 | */ |
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17 | |
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18 | |
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19 | #include "levelfactory.h" |
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20 | |
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21 | using namespace std; |
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22 | |
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23 | /* -------------------------------------------------- |
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24 | * LevelFactory |
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25 | * -------------------------------------------------- |
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26 | */ |
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27 | |
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28 | LevelFactory* LevelFactory::singletonRef = NULL; |
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29 | |
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30 | LevelFactory* LevelFactory::getInstance () |
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31 | { |
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32 | if (singletonRef == NULL) |
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33 | singletonRef = new LevelFactory(); |
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34 | return singletonRef; |
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35 | } |
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36 | |
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37 | /** |
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38 | \brief loads a level from an XMLFile and feeds it into the world |
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39 | \param filename the XML file to be parsed |
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40 | |
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41 | */ |
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42 | int LevelFactory::loadXMLFile( char* filename) |
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43 | { |
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44 | TiXMLDocument* XMLDoc = new TiXMLDocument( filename); |
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45 | // load the level document |
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46 | if( !XMLDoc.LoadFile()) |
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47 | { |
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48 | // report an error |
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49 | PRINTF(ERR)("Error loading XML File: %s @ %d:%d\n", XMLDoc.ErrorDesc(), XMLDoc.ErrorRow(), XMLDoc.ErrorCol()); |
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50 | delete XMLDoc; |
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51 | return -1; |
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52 | } |
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53 | |
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54 | // get orxonox simpleton |
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55 | Orxonox* orx = Orxonox::getInstance(); |
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56 | |
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57 | // find the world |
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58 | World world = orx->getWorld; |
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59 | |
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60 | // check basic validity |
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61 | TiXMLElement* element = XMLDoc.RootElement(); |
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62 | TiXMLNode* comment = element->FirstChild( COMMENT); |
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63 | |
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64 | if( comment == NULL || ( !strcmp( comment->Value(), "OrxoLev"))) |
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65 | { |
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66 | // report an error |
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67 | PRINTF(ERR)("Specified XML File is not an orxonox data file (OrxoLev comment missing)\n"); |
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68 | delete XMLDoc; |
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69 | return -1; |
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70 | } |
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71 | |
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72 | // start loading objects into world |
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73 | loadFromXMLElement( element), world, NULL); |
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74 | |
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75 | // free the XML data |
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76 | delete XMLDoc; |
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77 | } |
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78 | |
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79 | /** |
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80 | \brief recursive XML document parsing and loading function |
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81 | \param root the XML Element to be parsed |
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82 | \param world the world where the loaded objects shall be spawned |
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83 | \param parent the object that is parent to all objects in current element |
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84 | */ |
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85 | |
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86 | void loadFromXMLElement( TiXMLElement* root, World* world, BaseObject* parent) |
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87 | { |
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88 | TiXMLElement *child, *sibling; |
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89 | BaseObject* object; |
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90 | LoadParameters* data; |
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91 | void* data; |
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92 | |
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93 | if( root == NULL) |
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94 | { |
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95 | PRINTF(ERR)("LevelFactory tried to load from a NULL element\n"); |
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96 | return; |
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97 | } |
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98 | |
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99 | // load root first |
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100 | |
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101 | // check for LevelFactory integrity |
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102 | if( first == NULL) |
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103 | { |
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104 | PRINTF(ERR)("LevelFactory does not know any ObjectFactories, loading not possible\n"); |
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105 | return; |
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106 | } |
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107 | |
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108 | // gather & compile attributes |
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109 | data = new LoadParameters( root); |
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110 | |
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111 | // load the object |
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112 | object = first->load( root->Value(), data); |
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113 | |
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114 | // get rid of parameters |
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115 | delete data; |
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116 | |
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117 | if( object != NULL) |
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118 | { |
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119 | // set parent |
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120 | |
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121 | // spawn object |
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122 | world->spawn( object); |
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123 | PRINTF(INFO)("Successfully loaded a '%s'\n", root->value()); |
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124 | } |
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125 | else |
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126 | { |
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127 | PRINTF(ERR)("No ObjectFactory found to load '%s'\n", root->value()) |
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128 | } |
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129 | |
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130 | // walk children |
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131 | child = root->FirstChildElement(); |
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132 | if( child != NULL) loadFromXMLElement( child, world, object); |
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133 | |
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134 | // siblings third |
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135 | sibling = root->NextSiblingElement(); |
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136 | if( sibling != NULL) loadFromXMLElement( sibling, world, parent); |
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137 | } |
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138 | |
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139 | /** |
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140 | \brief constructor |
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141 | |
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142 | set everything to zero |
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143 | */ |
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144 | LevelFactory::LevelFactory () |
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145 | { |
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146 | // clear the Factory Q |
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147 | first = NULL; |
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148 | } |
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149 | |
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150 | /** |
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151 | \brief deconstructor |
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152 | |
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153 | kills the Q and the singletonRef |
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154 | */ |
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155 | LevelFactory::LevelFactory () |
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156 | { |
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157 | singletonRef = NULL; |
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158 | delete first; |
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159 | } |
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160 | |
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161 | /** |
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162 | \brief register an ObjectFactory to the LevelFactory |
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163 | \param factory an ObjectFactory to be registered |
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164 | */ |
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165 | void LevelFactory::registerFactory( ObjectFactory* factory) |
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166 | { |
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167 | // just to see whether it works |
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168 | PRINTF(INFO)("'%s' registered to LevelFactory\n", factory->getClassname()); |
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169 | if( first == NULL) first = factory; |
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170 | else first->registerFactory( factory); |
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171 | } |
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172 | |
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173 | /* -------------------------------------------------- |
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174 | * ObjectFactory |
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175 | * -------------------------------------------------- |
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176 | */ |
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177 | |
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178 | /** |
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179 | \brief constructor |
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180 | |
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181 | set everything to zero and define classname |
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182 | */ |
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183 | ObjectFactory::ObjectFactory () |
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184 | { |
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185 | classname = "NULL" |
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186 | next = NULL; |
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187 | } |
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188 | |
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189 | /** |
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190 | \brief constructor |
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191 | |
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192 | clear the Q |
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193 | */ |
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194 | ObjectFactory::~ObjectFactory () |
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195 | { |
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196 | delete next; |
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197 | } |
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198 | |
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199 | /** |
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200 | \brief used to run through the Q to find a factory that can load the specified object |
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201 | */ |
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202 | BaseObject* ObjectFactory::loadObject( char* name, void* data) |
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203 | { |
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204 | if( !strcmp( name, classname)) return fabricateObject( data); |
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205 | else if( next != NULL) return next->loadObject( name, data); |
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206 | else return NULL; |
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207 | } |
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208 | |
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209 | /** |
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210 | \brief generates the associated object from data |
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211 | */ |
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212 | BaseObject* ObjectFactory::fabricateObject( void* data) |
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213 | { |
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214 | return NULL; |
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215 | } |
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216 | |
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217 | /** |
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218 | \brief add an ObjectFactory to the ObjectFactory Q |
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219 | \param factory an ObjectFactory to be registered |
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220 | */ |
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221 | void ObjectFactory::registerFactory( ObjectFactory* factory) |
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222 | { |
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223 | if( next == NULL) next = factory; |
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224 | else next->registerFactory( factory); |
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225 | } |
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226 | |
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227 | /** |
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228 | \brief make this particular factory known to the LevelFactory |
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229 | */ |
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230 | void ObjectFactory::initialize() |
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231 | { |
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232 | LevelFactory* fct = LevelFactory::getInstance(); |
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233 | fct.registerFactory( this); |
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234 | } |
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235 | |
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236 | /* -------------------------------------------------- |
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237 | * LoadParameters |
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238 | * -------------------------------------------------- |
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239 | */ |
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240 | |
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241 | const char* LoadParameters::grabParameter( const char* name) |
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242 | { |
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243 | return root->Attribute( name); |
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244 | } |
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245 | |
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246 | const char* LoadParameters::grabParameter( const char* name, int* i) |
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247 | { |
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248 | return root->Attribute( name, i); |
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249 | } |
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250 | |
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251 | const char* LoadParameters::grabParameter( const char* name, double* d) |
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252 | { |
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253 | return root->Attribute( name, d); |
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254 | } |
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