1 | |
---|
2 | |
---|
3 | /* |
---|
4 | orxonox - the future of 3D-vertical-scrollers |
---|
5 | |
---|
6 | Copyright (C) 2004 orx |
---|
7 | |
---|
8 | This program is free software; you can redistribute it and/or modify |
---|
9 | it under the terms of the GNU General Public License as published by |
---|
10 | the Free Software Foundation; either version 2, or (at your option) |
---|
11 | any later version. |
---|
12 | |
---|
13 | ### File Specific: |
---|
14 | main-programmer: Benjamin Grauer |
---|
15 | co-programmer: ... |
---|
16 | */ |
---|
17 | |
---|
18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_LIGHT |
---|
19 | |
---|
20 | #include "light.h" |
---|
21 | |
---|
22 | #include "glincl.h" |
---|
23 | |
---|
24 | using namespace std; |
---|
25 | |
---|
26 | //! Definition of the Lights |
---|
27 | int lightsV[] = {GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7}; |
---|
28 | |
---|
29 | |
---|
30 | /** |
---|
31 | \param lightNumber the Light Number to initiate |
---|
32 | */ |
---|
33 | Light::Light(int lightNumber) |
---|
34 | { |
---|
35 | this->setClassName("Light"); |
---|
36 | char tmpName[7]; |
---|
37 | sprintf(tmpName, "Light%d", lightNumber); |
---|
38 | this->setName(tmpName); |
---|
39 | |
---|
40 | PRINTF(4)("initializing Light number %d.\n", lightNumber); |
---|
41 | // enable The light |
---|
42 | glEnable(lightsV[lightNumber]); // postSpawn |
---|
43 | |
---|
44 | // set values (defaults) |
---|
45 | this->lightNumber = lightNumber; |
---|
46 | this->setPosition(0.0, 0.0, 0.0); |
---|
47 | this->setDiffuseColor(1.0, 1.0, 1.0); |
---|
48 | this->setSpecularColor(1.0, 1.0, 1.0); |
---|
49 | } |
---|
50 | |
---|
51 | /** |
---|
52 | \brief destroys a Light |
---|
53 | */ |
---|
54 | Light::~Light(void) |
---|
55 | { |
---|
56 | glDisable(lightsV[this->lightNumber]); |
---|
57 | } |
---|
58 | |
---|
59 | /** |
---|
60 | \brief Sets a Position for the Light. |
---|
61 | \param position The new position of the Light. |
---|
62 | \todo patrick: is it ok to set a Light Position even if it is derived from p_node?? |
---|
63 | */ |
---|
64 | void Light::setPosition(Vector position) |
---|
65 | { |
---|
66 | this->lightPosition[0] = position.x; |
---|
67 | this->lightPosition[1] = position.y; |
---|
68 | this->lightPosition[2] = position.z; |
---|
69 | this->lightPosition[3] = 0.0; |
---|
70 | |
---|
71 | this->setAbsCoor(&position); |
---|
72 | |
---|
73 | glLightfv (lightsV[this->lightNumber], GL_POSITION, this->lightPosition); |
---|
74 | } |
---|
75 | |
---|
76 | /** |
---|
77 | \brief Sets a Position of this Light. |
---|
78 | \param x the x-coordinate |
---|
79 | \param y the y-coordinate |
---|
80 | \param z the z-coordinate |
---|
81 | */ |
---|
82 | void Light::setPosition(GLfloat x, GLfloat y, GLfloat z) |
---|
83 | { |
---|
84 | this->setPosition(Vector(x, y, z)); |
---|
85 | } |
---|
86 | |
---|
87 | /** |
---|
88 | \brief sets an emitting Diffuse color of this Light |
---|
89 | \param r red |
---|
90 | \param g green |
---|
91 | \param b blue |
---|
92 | */ |
---|
93 | void Light::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) |
---|
94 | { |
---|
95 | this->diffuseColor[0] = r; |
---|
96 | this->diffuseColor[1] = g; |
---|
97 | this->diffuseColor[2] = b; |
---|
98 | this->diffuseColor[3] = 1.0; |
---|
99 | |
---|
100 | glLightfv (lightsV[this->lightNumber], GL_DIFFUSE, this->diffuseColor); |
---|
101 | } |
---|
102 | |
---|
103 | /** |
---|
104 | \brief sets an emitting Specular color of this Light |
---|
105 | \param r red |
---|
106 | \param g green |
---|
107 | \param b blue |
---|
108 | */ |
---|
109 | void Light::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) |
---|
110 | { |
---|
111 | this->specularColor[0] = r; |
---|
112 | this->specularColor[1] = g; |
---|
113 | this->specularColor[2] = b; |
---|
114 | this->specularColor[3] = 1.0; |
---|
115 | |
---|
116 | glLightfv (lightsV[this->lightNumber], GL_SPECULAR, this->specularColor); |
---|
117 | } |
---|
118 | |
---|
119 | /** |
---|
120 | \brief Sets the AttenuationType of this Light Source |
---|
121 | \param constantAttenuation The Constant Attenuation of the Light |
---|
122 | \param linearAttenuation The Linear Attenuation of the Light |
---|
123 | \param quadraticAttenuation The Quadratic Attenuation of the Light |
---|
124 | */ |
---|
125 | void Light::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) |
---|
126 | { |
---|
127 | this->constantAttenuation = constantAttenuation; |
---|
128 | this->linearAttenuation = linearAttenuation; |
---|
129 | this->quadraticAttenuation = quadraticAttenuation; |
---|
130 | |
---|
131 | glLightf(lightsV[this->lightNumber], GL_CONSTANT_ATTENUATION, constantAttenuation); |
---|
132 | glLightf(lightsV[this->lightNumber], GL_LINEAR_ATTENUATION, linearAttenuation); |
---|
133 | glLightf(lightsV[this->lightNumber], GL_QUADRATIC_ATTENUATION, quadraticAttenuation); |
---|
134 | } |
---|
135 | |
---|
136 | /** |
---|
137 | \brief stets the direction of the Spot Light. |
---|
138 | \param direction The direction of the Spot Light. |
---|
139 | */ |
---|
140 | void Light::setSpotDirection(Vector direction) |
---|
141 | { |
---|
142 | this->spotDirection[0] = direction.x; |
---|
143 | this->spotDirection[1] = direction.y; |
---|
144 | this->spotDirection[2] = direction.z; |
---|
145 | |
---|
146 | glLightfv(lightsV[this->lightNumber], GL_SPOT_DIRECTION, this->spotDirection); |
---|
147 | } |
---|
148 | |
---|
149 | /** |
---|
150 | \brief sets the cutoff angle of the Light. |
---|
151 | \param cutoff The cutoff angle. |
---|
152 | */ |
---|
153 | void Light::setSpotCutoff(GLfloat cutoff) |
---|
154 | { |
---|
155 | this->spotCutoff = cutoff; |
---|
156 | glLightf(lightsV[this->lightNumber], GL_SPOT_CUTOFF, cutoff); |
---|
157 | } |
---|
158 | |
---|
159 | /** |
---|
160 | \returns the Position of the Light |
---|
161 | */ |
---|
162 | Vector Light::getPosition() const |
---|
163 | { |
---|
164 | return Vector(this->lightPosition[0], this->lightPosition[1], this->lightPosition[2]); |
---|
165 | } |
---|
166 | |
---|
167 | /** |
---|
168 | \brief draws this Light. Being a World-entity the possibility to do this lies at hand. |
---|
169 | */ |
---|
170 | void Light::draw() |
---|
171 | { |
---|
172 | float pos[4] = {this->getAbsCoor().x, this->getAbsCoor().y, this->getAbsCoor().z, 1.0}; |
---|
173 | PRINTF(4)("Drawing The Lights new Position at %f %f %f\n", pos[0], pos[1], pos[2]); |
---|
174 | glLightfv(lightsV[this->lightNumber], GL_POSITION, pos); |
---|
175 | } |
---|
176 | |
---|
177 | /** |
---|
178 | \brief Prints out some nice formated debug information about the Light |
---|
179 | */ |
---|
180 | void Light::debug(void) const |
---|
181 | { |
---|
182 | PRINT(0)(":: %d :: -- reference %p\n", this->lightNumber, this); |
---|
183 | PRINT(0)(" GL-state: "); |
---|
184 | GLboolean param; |
---|
185 | glGetBooleanv(lightsV[this->lightNumber], ¶m); |
---|
186 | if (param) |
---|
187 | PRINT(0)("ON\n"); |
---|
188 | else |
---|
189 | PRINT(0)("OFF\n"); |
---|
190 | |
---|
191 | PRINT(0)(" Position: %f/%f/%f\n", this->lightPosition[0], this->lightPosition[1], this->lightPosition[2]); |
---|
192 | PRINT(0)(" DiffuseColor: %f/%f/%f\n", this->diffuseColor[0], this->diffuseColor[1], this->diffuseColor[2]); |
---|
193 | PRINT(0)(" SpecularColor: %f/%f/%f\n", this->specularColor[0], this->specularColor[1], this->specularColor[2]); |
---|
194 | PRINT(0)(" Attenuation: constant=%f linear=%f quadratic=%f\n", this->constantAttenuation, this->linearAttenuation, this->quadraticAttenuation); |
---|
195 | } |
---|
196 | |
---|
197 | |
---|
198 | /****************** |
---|
199 | ** LIGHT-MANAGER ** |
---|
200 | ******************/ |
---|
201 | /** |
---|
202 | \brief standard constructor for a Light |
---|
203 | */ |
---|
204 | LightManager::LightManager () |
---|
205 | { |
---|
206 | this->setClassName ("LightManager"); |
---|
207 | |
---|
208 | glEnable (GL_LIGHTING); |
---|
209 | this->setAmbientColor(.3, .3, .3); |
---|
210 | this->lights = new Light*[NUMBEROFLIGHTS]; |
---|
211 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
---|
212 | lights[i] = NULL; |
---|
213 | this->currentLight = NULL; |
---|
214 | } |
---|
215 | |
---|
216 | /** |
---|
217 | \brief standard deconstructor |
---|
218 | |
---|
219 | first disables Lighting |
---|
220 | |
---|
221 | then deletes the rest of the allocated memory |
---|
222 | and in the end sets the singleton Reference to zero. |
---|
223 | */ |
---|
224 | LightManager::~LightManager () |
---|
225 | { |
---|
226 | glDisable(GL_LIGHTING); |
---|
227 | |
---|
228 | // this will be done either by worldEntity, or by pNode as each light is one of them |
---|
229 | // for (int i = 0; i < NUMBEROFLIGHTS; i++) |
---|
230 | // this->deleteLight(i); |
---|
231 | delete lights; |
---|
232 | LightManager::singletonRef = NULL; |
---|
233 | } |
---|
234 | |
---|
235 | /** |
---|
236 | \brief singleton-Reference to the Light-class |
---|
237 | */ |
---|
238 | LightManager* LightManager::singletonRef = NULL; |
---|
239 | |
---|
240 | /** |
---|
241 | \returns The Instance of the Lights |
---|
242 | */ |
---|
243 | LightManager* LightManager::getInstance(void) |
---|
244 | { |
---|
245 | if (!singletonRef) |
---|
246 | LightManager::singletonRef = new LightManager(); |
---|
247 | return singletonRef; |
---|
248 | } |
---|
249 | |
---|
250 | /** |
---|
251 | \brief initializes a new Light with default values, and enables GL_LIGHTING |
---|
252 | */ |
---|
253 | void LightManager::initLight(int lightNumber) |
---|
254 | { |
---|
255 | lights[lightNumber] = new Light(lightNumber); |
---|
256 | } |
---|
257 | |
---|
258 | /** |
---|
259 | \brief Adds a new Light, by selecting the First free slot. |
---|
260 | |
---|
261 | if no slot is free error |
---|
262 | */ |
---|
263 | int LightManager::addLight(void) |
---|
264 | { |
---|
265 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
---|
266 | if (!this->lights[i]) |
---|
267 | return addLight(i); |
---|
268 | PRINTF(1)("no more light slots availiable. All %d already taken\n", NUMBEROFLIGHTS); |
---|
269 | return -1; |
---|
270 | } |
---|
271 | |
---|
272 | /** |
---|
273 | \brief Adds a new Light |
---|
274 | \param lightNumber The number of the light to add. |
---|
275 | |
---|
276 | if the Number is not free: warn, automatically choose another slot. |
---|
277 | */ |
---|
278 | int LightManager::addLight(int lightNumber) |
---|
279 | { |
---|
280 | if (this->lights[lightNumber]) |
---|
281 | { |
---|
282 | PRINTF(2)("Lightslot %d is allready taken, trying another one\n", lightNumber); |
---|
283 | return this->addLight(); |
---|
284 | } |
---|
285 | this->initLight(lightNumber); |
---|
286 | this->currentLight = this->lights[lightNumber]; |
---|
287 | return lightNumber; |
---|
288 | } |
---|
289 | |
---|
290 | /** |
---|
291 | \brief select the light to work with |
---|
292 | \param lightNumber the light to work with |
---|
293 | */ |
---|
294 | void LightManager::editLightNumber(int lightNumber) |
---|
295 | { |
---|
296 | if (!this->currentLight) |
---|
297 | { |
---|
298 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
---|
299 | return; |
---|
300 | } |
---|
301 | this->currentLight = lights[lightNumber]; |
---|
302 | } |
---|
303 | |
---|
304 | /** |
---|
305 | \brief Delete the current Light |
---|
306 | */ |
---|
307 | void LightManager::deleteLight(void) |
---|
308 | { |
---|
309 | if (!this->currentLight) |
---|
310 | { |
---|
311 | PRINTF(1)("no Light defined yet. So you cannot delete any Light right now.\n"); |
---|
312 | return; |
---|
313 | } |
---|
314 | |
---|
315 | this->deleteLight(this->currentLight->getLightNumber()); |
---|
316 | } |
---|
317 | |
---|
318 | /** |
---|
319 | \brief delete light. |
---|
320 | \param lightNumber the number of the light to delete |
---|
321 | */ |
---|
322 | void LightManager::deleteLight(int lightNumber) |
---|
323 | { |
---|
324 | if (this->lights[lightNumber]) |
---|
325 | { |
---|
326 | PRINTF(4)("deleting Light number %d\n", lightNumber); |
---|
327 | delete this->lights[lightNumber]; |
---|
328 | this->lights[lightNumber] = NULL; |
---|
329 | } |
---|
330 | } |
---|
331 | |
---|
332 | /** |
---|
333 | \brief draws all the Lights in their appropriate position |
---|
334 | */ |
---|
335 | void LightManager::draw() |
---|
336 | { |
---|
337 | glMatrixMode(GL_MODELVIEW); |
---|
338 | glLoadIdentity(); |
---|
339 | PRINTF(4)("Drawing the Lights\n"); |
---|
340 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
---|
341 | if (this->lights[i]) |
---|
342 | lights[i]->draw(); |
---|
343 | } |
---|
344 | |
---|
345 | |
---|
346 | |
---|
347 | // set Attributes |
---|
348 | /** |
---|
349 | \brief sets the ambient Color of the Scene |
---|
350 | \param r red |
---|
351 | \param g green |
---|
352 | \param b blue |
---|
353 | */ |
---|
354 | void LightManager::setAmbientColor(GLfloat r, GLfloat g, GLfloat b) |
---|
355 | { |
---|
356 | this->ambientColor[0] = r; |
---|
357 | this->ambientColor[1] = g; |
---|
358 | this->ambientColor[2] = b; |
---|
359 | this->ambientColor[3] = 1.0; |
---|
360 | |
---|
361 | glLightfv (GL_LIGHT0, GL_AMBIENT, this->ambientColor); |
---|
362 | } |
---|
363 | |
---|
364 | /** |
---|
365 | \brief sets The Position of the currently selected Light |
---|
366 | \param position the new Position |
---|
367 | */ |
---|
368 | void LightManager::setPosition(Vector position) |
---|
369 | { |
---|
370 | this->currentLight->setPosition(position); |
---|
371 | } |
---|
372 | |
---|
373 | /** |
---|
374 | \brief Sets a Position for the currently selected Light. |
---|
375 | \param x the x-coordinate |
---|
376 | \param y the y-coordinate |
---|
377 | \param z the z-coordinate |
---|
378 | */ |
---|
379 | void LightManager::setPosition(GLfloat x, GLfloat y, GLfloat z) |
---|
380 | { |
---|
381 | if (!this->currentLight) |
---|
382 | { |
---|
383 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
---|
384 | return; |
---|
385 | } |
---|
386 | this->currentLight->setPosition(x, y, z); |
---|
387 | } |
---|
388 | |
---|
389 | /** |
---|
390 | \brief sets an emitting Diffuse color of the currently selected Light |
---|
391 | \param r red |
---|
392 | \param g green |
---|
393 | \param b blue |
---|
394 | */ |
---|
395 | void LightManager::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) |
---|
396 | { |
---|
397 | if (!this->currentLight) |
---|
398 | { |
---|
399 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
---|
400 | return; |
---|
401 | } |
---|
402 | this->currentLight->setDiffuseColor(r,g,b); |
---|
403 | } |
---|
404 | |
---|
405 | /** |
---|
406 | \brief sets an emitting Specular color of the currently selected Light |
---|
407 | \param r red |
---|
408 | \param g green |
---|
409 | \param b blue |
---|
410 | */ |
---|
411 | void LightManager::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) |
---|
412 | { |
---|
413 | if (!this->currentLight) |
---|
414 | { |
---|
415 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
---|
416 | return; |
---|
417 | } |
---|
418 | this->currentLight->setSpecularColor(r, g, b); |
---|
419 | } |
---|
420 | |
---|
421 | /** |
---|
422 | \brief Sets the AttenuationType of th currently selecte LightSource Light Source |
---|
423 | \param constantAttenuation The Constant Attenuation of the Light |
---|
424 | \param linearAttenuation The Linear Attenuation of the Light |
---|
425 | \param quadraticAttenuation The Quadratic Attenuation of the Light |
---|
426 | */ |
---|
427 | void LightManager::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) |
---|
428 | { |
---|
429 | if (!this->currentLight) |
---|
430 | { |
---|
431 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
---|
432 | return; |
---|
433 | } |
---|
434 | this->currentLight->setAttenuation(constantAttenuation, linearAttenuation, quadraticAttenuation); |
---|
435 | } |
---|
436 | |
---|
437 | |
---|
438 | /** |
---|
439 | \brief stets the direction of the Spot Light. |
---|
440 | \param direction The direction of the Spot Light. |
---|
441 | */ |
---|
442 | void LightManager::setSpotDirection(Vector direction) |
---|
443 | { |
---|
444 | if (!this->currentLight) |
---|
445 | { |
---|
446 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
---|
447 | return; |
---|
448 | } |
---|
449 | this->currentLight->setSpotDirection(direction); |
---|
450 | } |
---|
451 | |
---|
452 | /** |
---|
453 | \brief sets the cutoff angle of the Light. |
---|
454 | \param cutoff The cutoff angle. |
---|
455 | */ |
---|
456 | void LightManager::setSpotCutoff(GLfloat cutoff) |
---|
457 | { |
---|
458 | if (!this->currentLight) |
---|
459 | { |
---|
460 | PRINTF(2)("no Light defined yet. Please define at least one light first befor editing.\n"); |
---|
461 | return; |
---|
462 | } |
---|
463 | this->currentLight->setSpotCutoff(cutoff); |
---|
464 | } |
---|
465 | |
---|
466 | // get Attributes |
---|
467 | /** |
---|
468 | \returns the Position of the Light |
---|
469 | */ |
---|
470 | Vector LightManager::getPosition(void) const |
---|
471 | { |
---|
472 | if (!this->currentLight) |
---|
473 | { |
---|
474 | PRINTF(2)("no Light defined yet\n"); |
---|
475 | return Vector(.0, .0, .0); |
---|
476 | } |
---|
477 | else |
---|
478 | return this->currentLight->getPosition(); |
---|
479 | } |
---|
480 | |
---|
481 | /** |
---|
482 | \returns the Position of Light |
---|
483 | \param lightNumber lightnumber |
---|
484 | */ |
---|
485 | Vector LightManager::getPosition(int lightNumber) const |
---|
486 | { |
---|
487 | if (!this->lights[lightNumber]) |
---|
488 | { |
---|
489 | PRINTF(2)("no Light defined yet\n"); |
---|
490 | return Vector(.0,.0,.0); |
---|
491 | } |
---|
492 | else |
---|
493 | return this->lights[lightNumber]->getPosition(); |
---|
494 | } |
---|
495 | |
---|
496 | /** |
---|
497 | \returns a pointer to a Light |
---|
498 | \param lightNumber The light to request the pointer from |
---|
499 | */ |
---|
500 | Light* LightManager::getLight(int lightNumber) const |
---|
501 | { |
---|
502 | return this->lights[lightNumber]; |
---|
503 | } |
---|
504 | |
---|
505 | /** |
---|
506 | \brief outputs debug information about the Class and its lights |
---|
507 | */ |
---|
508 | void LightManager::debug(void) const |
---|
509 | { |
---|
510 | PRINT(0)("=================================\n"); |
---|
511 | PRINT(0)("= DEBUG INFORMATION CLASS LIGHT =\n"); |
---|
512 | PRINT(0)("=================================\n"); |
---|
513 | PRINT(0)("Reference: %p\n", LightManager::singletonRef); |
---|
514 | if (this->currentLight) |
---|
515 | PRINT(0)("current Light Nr: %d\n", this->currentLight->getLightNumber()); |
---|
516 | PRINT(0)("Ambient Color: %f:%f:%f\n", this->ambientColor[0], this->ambientColor[0], this->ambientColor[0]); |
---|
517 | PRINT(0)("=== Lights ===\n"); |
---|
518 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
---|
519 | if (this->lights[i]) |
---|
520 | { |
---|
521 | this->lights[i]->debug(); |
---|
522 | } |
---|
523 | PRINT(0)("--------------------------------\n"); |
---|
524 | } |
---|