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source: orxonox.OLD/orxonox/branches/levelloader/src/orxonox.cc @ 3500

Last change on this file since 3500 was 3499, checked in by chris, 20 years ago

orxonox/branches/levelloader: merged updated trunk structure into levelloader branch

File size: 7.6 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   This program is distributed in the hope that it will be useful,
12   but WITHOUT ANY WARRANTY; without even the implied warranty of
13   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14   GNU General Public License for more details.
15
16   You should have received a copy of the GNU General Public License
17   along with this program; if not, write to the Free Software Foundation,
18   Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 
19
20
21   ### File Specific:
22   main-programmer: Patrick Boenzli
23   co-programmer: Christian Meyer
24*/
25
26#include "orxonox.h"
27#include "world.h"
28#include "camera.h"
29#include "data_tank.h"
30#include "command_node.h"
31#include "game_loader.h"
32#include <string.h>
33int verbose;
34
35using namespace std;
36
37/**
38   \brief create a new Orxonox
39*/
40Orxonox::Orxonox ()
41{
42  pause = false;
43}
44
45/**
46   \brief remove Orxonox from memory
47*/
48Orxonox::~Orxonox () 
49{
50  Orxonox::singletonRef = NULL;
51  if( world != NULL) delete world;
52  if( localinput != NULL) delete world;
53  if( localcamera != NULL) delete localcamera;
54  if( resources != NULL) delete resources;
55}
56
57
58/** \brief this is a singleton class to prevent duplicates */
59Orxonox* Orxonox::singletonRef = 0;
60
61/**
62   \returns reference or new Object of Orxonox if not existent.
63*/
64Orxonox* Orxonox::getInstance (void)
65{
66  if (singletonRef == NULL)
67    singletonRef = new Orxonox();
68  return singletonRef;
69}
70
71/**
72   \brief this finds the config file
73   
74   Since the config file varies from user to user and since one may want to specify different config files
75   for certain occasions or platforms this function finds the right config file for every occasion and stores
76   it's path and name into configfilename
77*/
78void Orxonox::getConfigFile (int argc, char** argv)
79{
80  strcpy (configfilename, "orxonox.conf");
81}
82
83/**
84   \brief initialize Orxonox with command line
85*/
86int Orxonox::init (int argc, char** argv)
87{
88  // parse command line
89  // config file
90 
91  getConfigFile (argc, argv);
92  SDL_Init (SDL_INIT_TIMER);
93  // initialize everything
94  if( initVideo() == -1) return -1;
95  if( initSound() == -1) return -1;
96  printf("> Initializing input\n");
97  if( initInput() == -1) return -1;
98  printf("> Initializing networking\n");
99  if( initNetworking () == -1) return -1;
100  printf("> Initializing resources\n");
101  if( initResources () == -1) return -1;
102  //printf("> Initializing world\n");
103  //if( init_world () == -1) return -1; PB: world will be initialized when started
104 
105  return 0;
106}
107
108/**
109   \brief initializes SDL and OpenGL
110*/
111int Orxonox::initVideo() 
112{
113  printf("> Initializing video\n");
114  if (SDL_Init(SDL_INIT_VIDEO) == -1)
115    {
116      printf ("could not initialize SDL Video\n");
117      return -1;
118    }
119  // Set video mode
120  // TO DO: parse arguments for settings
121  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
122  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
123  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
124  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
125 
126
127  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );   
128  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);   
129  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0); 
130  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
131  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
132  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
133  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
134
135
136
137  int bpp = 16;
138  int width = 640;
139  int height = 480;
140  //Uint32 flags = SDL_HWSURFACE | SDL_OPENGL | SDL_GL_DOUBLEBUFFER; /* \todo: SDL_OPENGL doen't permit to load images*/
141  //Uint32 flags = SDL_HWSURFACE | SDL_GL_DOUBLEBUFFER;
142
143  Uint32 videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE;
144
145  /* query SDL for information about our video hardware */
146  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
147 
148  if( videoInfo == NULL)
149    {
150      printf ("Orxonox::initVideo() - Failed getting Video Info :%s\n", SDL_GetError()); 
151      SDL_Quit ();
152    }
153  if( videoInfo->hw_available)
154    videoFlags |= SDL_HWSURFACE;
155  else 
156    videoFlags |= SDL_SWSURFACE;
157  /*
158  if(VideoInfo -> blit_hw)                           
159    VideoFlags |= SDL_HWACCEL;
160  */
161 
162  if((this->screen = SDL_SetVideoMode (width, height, bpp, videoFlags)) == NULL)
163  {
164    printf("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", width, height, bpp, videoFlags, SDL_GetError());
165    SDL_Quit();
166    return -1;
167  }
168 
169  // Set window labeling
170  SDL_WM_SetCaption ("Orxonox " PACKAGE_VERSION, "Orxonox " PACKAGE_VERSION);
171 
172  // TO DO: Create a cool icon and use it here
173  // SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); 
174
175  // OpenGL stuff
176  glClearColor (0.0, 0.0, 0.0, 0.0);
177  glEnable (GL_DEPTH_TEST);
178   
179  return 0;
180}
181
182
183/**
184   \brief initializes the sound engine
185*/
186int Orxonox::initSound() 
187{
188  printf("> Initializing sound\n");
189  // SDL_Init(SDL_INIT_AUDIO);
190  printf("Not yet implemented\n");
191  return 0;
192}
193
194
195/**
196   \brief initializes input functions
197*/
198int Orxonox::initInput() 
199{
200  // create localinput
201  localinput = new CommandNode( configfilename);
202 
203  return 0;
204}
205
206
207/**
208   \brief initializes network system
209*/
210int Orxonox::initNetworking() 
211{
212  printf("Not yet implemented\n");
213  return 0;
214}
215
216
217/**
218   \brief initializes and loads resource files
219*/
220int Orxonox::initResources() 
221{
222  printf("Not yet implemented\n");
223  return 0;
224}
225
226
227/**
228   \brief initializes the world
229*/
230int Orxonox::initWorld() 
231{
232  //world = new World();
233 
234  // TO DO: replace this with a menu/intro
235  //world->load_debug_level();
236 
237  return 0;
238}
239
240
241/**
242   \brief starts the orxonox game or menu
243
244   here is the central orxonox state manager. There are currently two states
245   - menu
246   - game-play
247   both states manage their states themselfs again.
248*/
249void Orxonox::start()
250{
251 
252  this->gameLoader = GameLoader::getInstance();
253  this->gameLoader->loadDebugCampaign(DEBUG_CAMPAIGN_0);
254  this->gameLoader->init();
255  this->gameLoader->start();
256}
257
258
259/**
260   \brief exits Orxonox
261*/
262void Orxonox::quitGame() 
263{
264  bQuitOrxonox = true;
265}
266
267
268
269/**
270   \brief handles sprecial events from localinput
271   \param event: an event not handled by the CommandNode
272*/
273void Orxonox::eventHandler(SDL_Event* event)
274{
275  // Handle special events such as reshape, quit, focus changes
276}
277 
278
279/**
280   \brief handle keyboard commands that are not meant for WorldEntities
281   \param cmd: the command to handle
282   \return true if the command was handled by the system or false if it may be passed to the WorldEntities
283*/
284bool Orxonox::systemCommand(Command* cmd)
285{
286  /*
287  if( !strcmp( cmd->cmd, "quit"))
288    {
289      if( !cmd->bUp) this->gameLoader->stop();
290      return true;
291    }
292  return false;
293  */
294  return false;
295}
296
297
298/**
299   \brief retrieve a pointer to the local Camera
300   \return a pointer to localcamera
301*/
302Camera* Orxonox::getCamera()
303{
304  return localcamera;
305}
306
307
308/**
309   \brief retrieve a pointer to the local CommandNode
310   \return a pointer to localinput
311*/
312CommandNode* Orxonox::getLocalInput()
313{
314  return localinput;
315}
316
317
318/**
319   \brief retrieve a pointer to the local World
320   \return a pointer to world
321*/
322World* Orxonox::getWorld()
323{
324  return world;
325}
326
327/**
328   \return The reference of the SDL-screen of orxonox
329*/
330SDL_Surface* Orxonox::getScreen ()
331{
332  return this->screen;
333}
334
335/**
336   \brief main function
337
338   here the journey begins
339*/
340int main(int argc, char** argv) 
341{ 
342  printf(">>> Starting Orxonox <<<\n");
343  Orxonox *orx = Orxonox::getInstance();
344 
345  if((*orx).init(argc, argv) == -1)
346    {
347      printf("! Orxonox initialization failed\n");
348      return -1;
349    }
350 
351  orx->start();
352 
353  //delete orx;
354 
355  return 0;
356}
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