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4 | /* |
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5 | orxonox - the future of 3D-vertical-scrollers |
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6 | |
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7 | Copyright (C) 2004 orx |
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8 | |
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9 | This program is free software; you can redistribute it and/or modify |
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10 | it under the terms of the GNU General Public License as published by |
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11 | the Free Software Foundation; either version 2, or (at your option) |
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12 | any later version. |
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13 | |
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14 | ### File Specific: |
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15 | main-programmer: Patrick Boenzli |
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16 | co-programmer: ... |
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17 | */ |
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18 | |
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19 | |
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20 | #include "simple_animation.h" |
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21 | #include "stdincl.h" |
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22 | #include "vector.h" |
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23 | #include "world_entity.h" |
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24 | |
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25 | using namespace std; |
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26 | |
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27 | |
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28 | |
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29 | SimpleAnimation* SimpleAnimation::singletonRef = 0; |
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30 | /** |
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31 | \brief gets the singleton instance |
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32 | \returns singleton instance |
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33 | */ |
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34 | SimpleAnimation* SimpleAnimation::getInstance() |
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35 | { |
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36 | if( singletonRef == NULL) |
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37 | singletonRef = new SimpleAnimation(); |
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38 | return singletonRef; |
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39 | } |
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40 | |
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41 | /** |
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42 | \brief standard constructor |
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43 | */ |
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44 | SimpleAnimation::SimpleAnimation () |
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45 | { |
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46 | this->setClassName ("SimpleAnimation"); |
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47 | this->frames = new tList<KeyFrame>(); |
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48 | this->animators = new tList<Animation>(); |
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49 | this->localTime = 0; |
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50 | this->bRunning = false; |
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51 | this->currentFrame = NULL; |
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52 | this->lastFrame = NULL; |
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53 | |
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54 | this->tmpVect = new Vector(); |
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55 | this->lastPosition = new Vector(); |
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56 | this->deltaT = 0.2; |
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57 | } |
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58 | |
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59 | |
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60 | /** |
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61 | \brief standard deconstructor |
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62 | |
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63 | */ |
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64 | SimpleAnimation::~SimpleAnimation () |
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65 | { |
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66 | tIterator<KeyFrame>* iterator = this->frames->getIterator(); |
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67 | KeyFrame* frame = iterator->nextElement(); |
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68 | while( frame != NULL) |
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69 | { |
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70 | delete frame; |
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71 | frame = iterator->nextElement(); |
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72 | } |
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73 | delete iterator; |
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74 | delete this->frames; |
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75 | } |
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76 | |
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77 | |
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78 | /** |
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79 | \brief this determines the start of an Animator Describtion |
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80 | |
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81 | this can then be followed by different commands like addKeyFrame(..) etc. and |
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82 | will be closed with AnimatiorEnd() |
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83 | */ |
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84 | void SimpleAnimation::animatorBegin() |
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85 | { |
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86 | this->bDescriptive = true; |
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87 | } |
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88 | |
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89 | |
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90 | /** |
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91 | \brief this determines the end of an Animator Describtion |
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92 | |
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93 | this can then be followed by different commands like addKeyFrame(..) etc. and |
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94 | will be closed with AnimatiorEnd() |
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95 | */ |
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96 | void SimpleAnimation::animatorEnd() |
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97 | { |
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98 | this->workingObject = NULL; |
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99 | this->bDescriptive = false; |
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100 | } |
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101 | |
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102 | |
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103 | /* |
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104 | Vector* lastPosition; |
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105 | Vector* tmpVect; |
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106 | tList<KeyFrame>* frames; |
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107 | animationMode animMode; |
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108 | movementMode movMode; |
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109 | bool bRunning; |
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110 | float deltaT; |
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111 | */ |
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112 | |
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113 | /** |
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114 | \brief select an object to work on by using this function |
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115 | \param object wo work on |
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116 | */ |
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117 | void SimpleAnimation::selectObject(WorldEntity* entity) |
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118 | { |
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119 | Animation* anim = getAnimationFromWorldEntity(entity); |
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120 | if( anim == NULL) |
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121 | { |
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122 | printf("SimpleAnimation::selectObject() - object not found, creating one\n"); |
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123 | anim = new Animation; |
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124 | anim->object = entity; |
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125 | anim->lastPosition = new Vector(); |
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126 | anim->tmpVect = new Vector(); |
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127 | frames = new tList<KeyFrame>(); |
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128 | bRunning = false; |
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129 | deltaT = 0.0; |
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130 | this->animators->add(anim); |
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131 | } |
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132 | this->workingAnimator = anim; |
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133 | } |
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134 | |
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135 | |
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136 | |
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137 | /** |
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138 | \brief adds a keyframe with properties |
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139 | \param the point of the object |
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140 | \param and the direction of it |
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141 | \param at this time |
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142 | */ |
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143 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* direction, float time) |
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144 | { |
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145 | if( !this->bDescriptive) |
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146 | { |
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147 | PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); |
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148 | return; |
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149 | } |
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150 | KeyFrame* frame = new KeyFrame; |
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151 | frame->position = point; |
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152 | frame->direction = direction; |
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153 | frame->time = time; |
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154 | frame->mode = DEFAULT_ANIMATION_MODE; |
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155 | frame->object = this->workingObject; |
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156 | this->frames->add(frame); |
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157 | } |
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158 | |
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159 | |
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160 | /** |
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161 | \brief adds a keyframe with properties |
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162 | \param the point of the object |
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163 | \param and the direction of it |
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164 | \param at this time |
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165 | \param function of the velocity of the movement |
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166 | */ |
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167 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* direction, float time, movementMode mode) |
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168 | { |
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169 | if( !this->bDescriptive) |
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170 | { |
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171 | PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); |
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172 | return; |
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173 | } |
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174 | KeyFrame* frame = new KeyFrame; |
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175 | frame->position = point; |
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176 | frame->direction = direction; |
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177 | frame->time = time; |
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178 | frame->mode = mode; |
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179 | frame->object = this->workingObject; |
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180 | this->frames->add(frame); |
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181 | } |
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182 | |
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183 | /** |
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184 | \brief adds a already defined keyframe |
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185 | \param the keyframe to add |
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186 | */ |
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187 | void SimpleAnimation::addKeyFrame(KeyFrame* frame) |
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188 | { |
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189 | if( !this->bDescriptive) |
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190 | { |
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191 | PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); |
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192 | return; |
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193 | } |
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194 | frame->object = this->workingObject; |
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195 | this->frames->add(frame); |
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196 | } |
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197 | |
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198 | |
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199 | /** |
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200 | \brief clear the list of keyframes, deleting all keyframes included |
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201 | */ |
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202 | void SimpleAnimation::reset() |
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203 | { |
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204 | tIterator<KeyFrame>* iterator = this->frames->getIterator(); |
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205 | KeyFrame* frame = iterator->nextElement(); |
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206 | while( frame != NULL) |
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207 | { |
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208 | delete frame; |
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209 | frame = iterator->nextElement(); |
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210 | } |
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211 | delete iterator; |
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212 | delete this->frames; |
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213 | |
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214 | this->frames = new tList<KeyFrame>(); |
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215 | this->localTime = 0; |
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216 | this->bRunning = false; |
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217 | |
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218 | this->currentFrame = NULL; |
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219 | this->lastFrame = NULL; |
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220 | } |
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221 | |
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222 | /** |
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223 | \brief starts the animation, therefore listens to tick signals |
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224 | */ |
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225 | void SimpleAnimation::start() |
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226 | { |
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227 | if( this->bRunning) |
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228 | { |
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229 | PRINTF(2)("SimpleAnimatin is already running. You are trying to start it again.\n"); |
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230 | return; |
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231 | } |
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232 | |
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233 | this->localTime = 0; |
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234 | this->lastFrame = this->frames->firstElement(); |
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235 | this->currentFrame = this->frames->nextElement(this->currentFrame); |
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236 | this->bRunning = true; |
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237 | } |
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238 | |
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239 | |
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240 | /** |
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241 | \brief stops the animation, immune to tick signals |
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242 | */ |
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243 | void SimpleAnimation::stop() |
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244 | { |
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245 | this->bRunning = false; |
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246 | } |
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247 | |
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248 | /** |
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249 | \brief stops and then starts the animation from begining |
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250 | */ |
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251 | void SimpleAnimation::restart() |
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252 | { |
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253 | this->localTime = 0; |
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254 | this->lastFrame = this->frames->firstElement(); |
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255 | this->currentFrame = this->frames->nextElement(this->currentFrame); |
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256 | this->bRunning = true; |
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257 | } |
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258 | |
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259 | /** |
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260 | \brief pauses the animation until resumed |
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261 | */ |
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262 | void SimpleAnimation::pause() |
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263 | { |
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264 | this->bRunning = false; |
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265 | } |
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266 | |
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267 | /** |
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268 | \brief resumes a pause, if not paused, no effect |
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269 | */ |
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270 | void SimpleAnimation::resume() |
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271 | { |
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272 | this->bRunning = true; |
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273 | } |
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274 | |
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275 | |
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276 | /** |
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277 | \brief heart beat, next animation step |
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278 | */ |
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279 | void SimpleAnimation::tick(float time) |
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280 | { |
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281 | this->localTime += time; |
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282 | tIterator<Animation>* iterator = this->animators->getIterator(); |
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283 | Animation* anim = iterator->nextElement(); |
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284 | while( anim != NULL) |
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285 | { |
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286 | if( anim->bRunning) |
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287 | { |
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288 | |
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289 | |
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290 | /* first get the current frame via time-stamps */ |
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291 | while( this->localTime > anim->currentFrame->time) |
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292 | { |
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293 | printf("SimpleAnimation::tick(...) - changing Frame\n"); |
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294 | |
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295 | //this->currentFrame->object->setRelCoor(*this->currentFrame->position); |
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296 | *anim->lastPosition = *anim->currentFrame->position; |
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297 | |
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298 | anim->lastFrame = anim->currentFrame; |
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299 | anim->currentFrame = anim->frames->nextElement(anim->currentFrame); |
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300 | anim->movMode = anim->currentFrame->mode; |
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301 | if( anim->movMode == NEG_EXP) |
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302 | { |
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303 | *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; |
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304 | anim->deltaT = 1/anim->currentFrame->time * logf(1.0 + 600.0/anim->tmpVect->len()); |
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305 | } |
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306 | } |
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307 | |
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308 | /* now animate it */ |
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309 | switch( anim->movMode) |
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310 | { |
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311 | case LINEAR: |
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312 | |
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313 | *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; |
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314 | *anim->tmpVect = *anim->tmpVect * this->localTime / anim->currentFrame->time; |
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315 | anim->currentFrame->object->setRelCoor(*anim->lastFrame->position + *anim->tmpVect); |
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316 | *anim->lastPosition = *anim->tmpVect; |
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317 | break; |
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318 | case EXP: |
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319 | |
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320 | break; |
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321 | case NEG_EXP: |
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322 | *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; |
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323 | *anim->tmpVect = *anim->tmpVect * (1 - exp(- this->localTime * anim->deltaT)); |
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324 | anim->currentFrame->object->setRelCoor(*anim->lastFrame->position + *anim->tmpVect); |
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325 | *anim->lastPosition = *anim->tmpVect; |
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326 | break; |
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327 | case SIN: |
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328 | *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; |
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329 | *anim->tmpVect = *anim->tmpVect * 0.5*(1 - cos(M_PI * this->localTime / anim->currentFrame->time)); |
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330 | anim->currentFrame->object->setRelCoor(*anim->lastFrame->position + *anim->tmpVect); |
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331 | *anim->lastPosition = *anim->tmpVect; |
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332 | break; |
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333 | case COS: |
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334 | |
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335 | break; |
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336 | case QUADRATIC: |
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337 | *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; |
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338 | *anim->tmpVect = *anim->tmpVect * 1/3 * ldexpf(this->localTime, 3); |
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339 | break; |
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340 | default: |
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341 | break; |
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342 | } |
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343 | } |
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344 | anim = iterator->nextElement(); |
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345 | } |
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346 | delete anim; |
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347 | } |
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348 | |
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349 | |
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350 | |
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351 | Animation* SimpleAnimation::getAnimationFromWorldEntity(WorldEntity* entity) |
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352 | { |
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353 | tIterator<Animation>* iterator = this->animators->getIterator(); |
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354 | Animation* anim = iterator->nextElement(); |
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355 | while( anim != NULL) |
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356 | { |
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357 | if( anim->object == entity) |
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358 | return anim; |
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359 | anim = iterator->nextElement(); |
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360 | } |
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361 | delete iterator; |
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362 | return NULL; |
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363 | } |
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