[3573] | 1 | /*! |
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| 2 | \file simple_animation.h |
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| 3 | \brief A class to interpolate the movement of an object following descrete points in room and time |
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| 4 | \todo implement it |
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| 5 | |
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| 6 | This class has been done to animate some movement, works best for short |
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| 7 | distances. |
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| 8 | */ |
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| 9 | |
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| 10 | #ifndef _SIMPLE_ANIMATION_H |
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| 11 | #define _SIMPLE_ANIMATION_H |
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| 12 | |
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| 13 | #include "base_object.h" |
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| 14 | #include "p_node.h" |
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| 15 | #include "list.h" |
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| 16 | |
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| 17 | |
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| 18 | typedef enum movementMode{LINEAR=0, EXP, NEG_EXP, SIN, COS}; |
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| 19 | |
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| 20 | |
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| 21 | //! KeyFrame Class |
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| 22 | /** |
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| 23 | This represents one point with orientation of the animation |
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| 24 | */ |
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| 25 | class KeyFrame : public PNode { |
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| 26 | public: |
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| 27 | KeyFrame(Vector* point, Quaternion* orientation, float time); |
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| 28 | KeyFrame(Vector* point, Quaternion* orientation, float time, movementMode mode); |
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| 29 | virtual ~KeyFrame(); |
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| 30 | |
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| 31 | void set(Vector* point, Quaternion* orientation, float time); |
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| 32 | void set(Vector* point, Quaternion* orientation, float time, movementMode mode); |
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| 33 | |
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| 34 | private: |
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| 35 | float time; |
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| 36 | movementMode mode; |
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| 37 | }; |
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| 38 | |
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| 39 | |
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| 40 | //! Animation Class |
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| 41 | /** |
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| 42 | Helps you making some small animation |
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| 43 | */ |
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| 44 | class SimpleAnimation : public BaseObject { |
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| 45 | |
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| 46 | public: |
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| 47 | SimpleAnimation(PNode* parent); |
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| 48 | virtual ~SimpleAnimation(); |
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| 49 | |
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| 50 | void addKeyFrame(Vector* point, Quaternion* orientation, float time); |
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| 51 | void addKeyFrame(Vector* point, Quaternion* orientation, float time, movementMode mode); |
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| 52 | void addKeyFrame(KeyFrame* frame); |
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| 53 | void reset(); |
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| 54 | |
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| 55 | void start(); |
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| 56 | void stop(); |
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| 57 | void restart(); |
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| 58 | void pause(); |
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| 59 | void resume(); |
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| 60 | |
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| 61 | void tick(float time); |
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| 62 | |
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| 63 | private: |
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| 64 | bool bPause; //<! is set, when there is a pause |
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| 65 | tList<KeyFrame>* frames; //<! where keyframes are stored in |
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| 66 | float localTime; |
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| 67 | PNode* parent; |
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| 68 | |
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| 69 | |
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| 70 | }; |
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| 71 | |
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| 72 | #endif /* _SIMPLE_ANIMATION_H */ |
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