Last change
on this file since 3715 was
3605,
checked in by bensch, 20 years ago
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orxonox/trunk: merged trunk back to levelloader
merged with command:
svn merge -r 3499:HEAD trunk branches/levelloader
Conflicts in
C track_manager.h
C world_entities/player.cc
C world_entities/player.h
C world_entities/environment.h
C lib/coord/p_node.cc
C defs/debug.h
C track_manager.cc
C story_entities/campaign.h
solved in merge-favouring. It was quite easy because Chris only worked on the headers, and he didi it quite clean. Thats the spirit
Conflits in world.cc are a MESS: fix it
|
File size:
1.4 KB
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1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | |
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18 | |
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19 | #include "projectile.h" |
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20 | #include "stdincl.h" |
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21 | #include "world_entity.h" |
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22 | #include "vector.h" |
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23 | #include "objModel.h" |
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24 | |
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25 | using namespace std; |
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26 | |
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27 | |
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28 | /** |
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29 | \brief standard constructor |
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30 | */ |
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31 | Projectile::Projectile () : WorldEntity() |
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32 | { |
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33 | this->model = new OBJModel(""); |
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34 | } |
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35 | |
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36 | |
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37 | /** |
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38 | \brief standard deconstructor |
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39 | */ |
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40 | Projectile::~Projectile () |
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41 | { |
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42 | |
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43 | } |
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44 | |
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45 | |
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46 | /** |
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47 | \brief signal tick, time dependent things will be handled here |
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48 | \param time since last tick |
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49 | */ |
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50 | void Projectile::tick (float time) |
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51 | {} |
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52 | |
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53 | /** |
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54 | \brief the projectile gets hit by another entity |
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55 | \param the other entity |
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56 | \param place where it is hit |
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57 | */ |
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58 | void Projectile::hit (WorldEntity* entity, Vector* place) |
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59 | {} |
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60 | |
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61 | |
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62 | /** |
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63 | \brief the function gets called, when the projectile is destroyed |
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64 | */ |
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65 | void Projectile::destroy () |
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66 | {} |
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67 | |
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68 | |
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69 | void Projectile::draw () |
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70 | { |
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71 | glMatrixMode(GL_MODELVIEW); |
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72 | glPushMatrix(); |
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73 | |
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74 | float matrix[4][4]; |
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75 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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76 | this->getAbsDir().matrix (matrix); |
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77 | glMultMatrixf((float*)matrix); |
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78 | this->model->draw(); |
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79 | |
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80 | glPopMatrix(); |
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81 | } |
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82 | |
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