1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Christian Meyer |
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15 | co-programmer: ... |
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16 | */ |
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17 | |
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18 | |
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19 | #include "factory.h" |
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20 | #include "game_loader.h" |
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21 | |
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22 | using namespace std; |
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23 | |
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24 | /* -------------------------------------------------- |
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25 | * Factory |
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26 | * -------------------------------------------------- |
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27 | */ |
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28 | |
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29 | /** |
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30 | \brief constructor |
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31 | |
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32 | set everything to zero and define classname |
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33 | */ |
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34 | Factory::Factory () |
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35 | { |
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36 | classname = "NULL"; |
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37 | next = NULL; |
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38 | } |
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39 | |
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40 | /** |
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41 | \brief destructor |
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42 | |
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43 | clear the Q |
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44 | */ |
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45 | Factory::~Factory () |
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46 | { |
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47 | //if( next != NULL) delete next; |
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48 | } |
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49 | |
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50 | |
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51 | /** |
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52 | \brief generates the associated object from data |
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53 | */ |
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54 | BaseObject* Factory::fabricate( TiXmlElement* data) |
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55 | { |
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56 | return NULL; |
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57 | } |
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58 | |
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59 | /** |
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60 | \brief make this particular factory known to the LevelFactory |
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61 | */ |
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62 | void Factory::initialize() |
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63 | { |
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64 | assert( classname != NULL); |
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65 | GameLoader* gl = GameLoader::getInstance(); |
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66 | gl->registerFactory( this); |
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67 | } |
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68 | |
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69 | /** |
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70 | \brief add a Factory to the Q |
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71 | */ |
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72 | void Factory::registerFactory( Factory* factory) |
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73 | { |
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74 | if( next == NULL) setNext( factory); |
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75 | else next->registerFactory( factory); |
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76 | } |
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77 | |
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78 | const char* grabParameter( TiXmlElement* root, const char* name) |
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79 | { |
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80 | TiXmlElement* element; |
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81 | TiXmlNode* node; |
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82 | |
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83 | assert( root != NULL); |
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84 | assert( name != NULL); |
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85 | |
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86 | element = root->FirstChildElement( name); |
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87 | if( element == NULL) return NULL; |
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88 | |
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89 | node = element->FirstChild(); |
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90 | while( node != NULL) |
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91 | { |
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92 | if( node->ToText()) return node->Value(); |
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93 | node = node->NextSibling(); |
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94 | } |
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95 | return NULL; |
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96 | } |
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97 | |
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