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source: orxonox.OLD/orxonox/branches/md2_loader/src/util/object_manager.cc @ 4139

Last change on this file since 4139 was 4127, checked in by patrick, 20 years ago

orxonox/branches/md2_loader: added object manager to manage the world entities specially the projectiles etc.

File size: 1.1 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_OBJECT_MANAGER
17
18#include "object_manager.h"
19
20using namespace std;
21
22
23/**
24   \brief standard constructor
25*/
26ObjectManager::ObjectManager () 
27{
28   this->setClassName ("ObjectManager");
29
30}
31
32/**
33   \brief the singleton reference to this class
34*/
35ObjectManager* ObjectManager::singletonRef = NULL;
36
37/**
38   \returns a Pointer to this Class
39*/
40ObjectManager* ObjectManager::getInstance(void)
41{
42  if (!ObjectManager::singletonRef)
43    ObjectManager::singletonRef = new ObjectManager();
44  return ObjectManager::singletonRef;
45}
46
47/**
48   \brief standard deconstructor
49
50*/
51ObjectManager::~ObjectManager () 
52{
53  ObjectManager::singletonRef = NULL;
54
55}
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