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source: orxonox.OLD/orxonox/branches/md2_loader/src/util/object_manager.h @ 4150

Last change on this file since 4150 was 4139, checked in by patrick, 20 years ago

orxonox/branches/md2_loader: merged trunk into branche using: svn merge ../trunk/ md2_loader -r 4063:HEAD

File size: 1000 bytes
Line 
1/*!
2    \file object_manager.h
3    \brief this manager will ceep track of the objects  in the world
4   
5    This is specially designed to:
6    - Give an interface to the world data
7    - separate the world data from the world build,update,draw process
8    - recycle deleted objects: specific for Projectils since there is a lot of world entity creation/deletion (and this needs a lot of time)
9    - control the garbage collector
10*/
11
12
13#ifndef _OBJECT_MANAGER_H
14#define _OBJECT_MANAGER_H
15
16#include "base_object.h"
17
18#define OM_
19
20class WorldEntity;
21
22
23template<class T> class tList; 
24
25//! the object manager itself
26class ObjectManager : public BaseObject {
27
28 public:
29  static ObjectManager* getInstance(void);
30  virtual ~ObjectManager(void);
31
32  void preLoad();
33
34 private:
35  ObjectManager(void);
36  static ObjectManager* singletonRef;
37
38  tList<WorldEntity>* projectileBuffer;            //!< a list of projectiles that is generated at the beginning to make orx faster
39
40
41};
42
43#endif /* _OBJECT_MANAGER_H */
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