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source: orxonox.OLD/orxonox/branches/movie_player/src/factory.cc @ 4096

Last change on this file since 4096 was 4010, checked in by bensch, 20 years ago

orxonox/trunk: merged the levelloader from lltrunktemp to the trunk. Big thanks to fuzzy to make this so easy for us, and for implementing it in the first place.

File size: 2.0 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Christian Meyer
13   co-programmer: ...
14*/
15
16
17#include "factory.h"
18#include "game_loader.h"
19
20using namespace std;
21
22/*  --------------------------------------------------
23 *               Factory
24 *   --------------------------------------------------
25 */
26
27/**
28   \brief constructor
29   
30   set everything to zero and define classname
31*/
32Factory::Factory (const char* name)
33{
34  this->setClassname(name);
35  next = NULL;
36 
37  initialize();
38}
39
40/**
41   \brief destructor
42   
43   clear the Q
44*/
45Factory::~Factory ()
46{
47  //  printf("%s\n", this->classname);
48  //  Factory* tmpDel = this->next;
49  //  this->next = NULL;
50  if (this->next)
51    delete this->next;
52}
53
54void Factory::setClassname(const char* name)
55{
56  if (classname)
57    delete classname;
58  classname = new char[strlen(name)+1];
59  strcpy(classname, name);
60}
61
62
63/**
64   \brief generates the associated object from data
65*/
66BaseObject* Factory::fabricate( TiXmlElement* data)
67{
68  return NULL;
69}
70
71/**
72   \brief make this particular factory known to the LevelFactory
73*/
74void Factory::initialize()
75{
76  assert( classname != NULL);
77  GameLoader* gl = GameLoader::getInstance();
78  gl->registerFactory( this);
79}
80
81/**
82   \brief add a Factory to the Q
83*/
84void Factory::registerFactory( Factory* factory)
85{
86  if( next == NULL) setNext( factory);
87  else next->registerFactory( factory);
88}
89
90const char* grabParameter( TiXmlElement* root, const char* name)
91{
92  TiXmlElement* element;
93  TiXmlNode* node;
94       
95  assert( root != NULL);
96  assert( name != NULL);
97       
98  element = root->FirstChildElement( name);
99  if( element == NULL) return NULL;
100       
101  node = element->FirstChild();
102  while( node != NULL)
103    {
104      if( node->ToText()) return node->Value();
105      node = node->NextSibling();
106    }
107  return NULL;
108}
109
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