[2014] | 1 | /*! |
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| 2 | \file collision.h |
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| 3 | \brief Basic collision detection |
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| 4 | */ |
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[1966] | 5 | |
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[3238] | 6 | #ifndef _COLLISION_H |
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| 7 | #define _COLLISION_H |
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[1966] | 8 | |
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[1975] | 9 | #include "vector.h" |
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| 10 | #include "coordinates.h" |
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| 11 | #include <stdlib.h> |
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| 12 | #include <stdio.h> |
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[2166] | 13 | #include <string.h> |
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[1966] | 14 | |
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[2014] | 15 | //! Tree structure used by the CollisionCluster |
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[3238] | 16 | typedef struct CCTree |
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[1966] | 17 | { |
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| 18 | unsigned long n; |
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| 19 | union |
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| 20 | { |
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[3238] | 21 | struct CCTree** b; |
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[1966] | 22 | unsigned long ID; |
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| 23 | } data; |
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| 24 | float r; |
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| 25 | Vector m; |
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[3238] | 26 | } CCTree; |
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[1966] | 27 | |
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[2012] | 28 | //! Basic collision detection class |
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[2010] | 29 | /** |
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| 30 | This class implements a more or less efficient collision system based on nested hitzones. |
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| 31 | Instead of using a brute force approach (try if any hitzone intersects with any other hitzone) |
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| 32 | this features a tree of spheric hitzones. Only some of them are actually the solid groundstones |
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| 33 | the collision model bases on, the others serve to group them into sets of spheres that are only |
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| 34 | checked for collision when the assigned top level sphere has registered a collision, preventing |
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| 35 | unnessessary checks (like between every sphere of two collision clusters at the other end of the world) |
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| 36 | from being performed. |
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| 37 | The CollisionCluster features collision detection between multiple CollisionClusters as well as |
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| 38 | traceing a collision between a line of defined length and a cluster. In both cases the base spheres |
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| 39 | that have intersected are marked with a flag in an unsigned long for hitlocation queries. In the case |
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| 40 | of a trace, the exact point of interception is returned as well. |
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| 41 | */ |
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[1966] | 42 | class CollisionCluster { |
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| 43 | |
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[3238] | 44 | CCTree* root; |
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[1966] | 45 | |
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| 46 | |
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| 47 | public: |
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| 48 | CollisionCluster (float r, Vector m); // simple cluster |
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| 49 | CollisionCluster (char* filename); // get cluster from file |
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| 50 | ~CollisionCluster (); |
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| 51 | |
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| 52 | int store (char* filename); |
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| 53 | |
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[3238] | 54 | friend bool ccTreeTrace( const Placement* p, CCTree* t, unsigned long* hitflags, const Line* trace, Vector* impactpoint); |
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| 55 | friend bool ccTreeIterate(const Placement* pa, CCTree* ta, unsigned long* ahitflags, const Placement* pb, CCTree* tb, unsigned long* bhitflags); |
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| 56 | friend bool checkTrace (const Placement* pa, const CollisionCluster* a, unsigned long* ahitflags, const Line* trace, Vector* impactpoint); |
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| 57 | friend bool checkCollision (const Placement* pa, const CollisionCluster* a, unsigned long* ahitflags, const Placement* pb, const CollisionCluster* b, unsigned long* bhitflags); |
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[1966] | 58 | }; |
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| 59 | |
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[3238] | 60 | bool sphereSphereCollision( Vector m1, float r1, Vector m2, float r2); |
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| 61 | bool traceSphereCollision( Vector m, float r, const Line* l, Vector* impactpoint); |
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[1966] | 62 | |
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| 63 | void setflag( unsigned long* flags, unsigned long ID); |
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| 64 | |
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[3238] | 65 | void freeCCTree( CCTree* tree); |
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| 66 | CCTree* loadCCTree (FILE* stream); |
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| 67 | int saveCCTree (CCTree* tree, FILE* stream); |
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[1966] | 68 | |
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[3238] | 69 | #endif /* _COLLISION_H */ |
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