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source: orxonox.OLD/orxonox/branches/nico/src/game_loader.h @ 3943

Last change on this file since 3943 was 3238, checked in by bensch, 20 years ago

orxonox/branches: updated branches: buerli, nico, sound. And moved bezierTrack to old.bezierTrack. Conflicts resolved in a usefull order.
Conflics mostly resolved in favor of trunk
merge.

File size: 1019 bytes
Line 
1#ifndef _GAME_LOADER_H
2#define _GAME_LOADER_H
3
4#include "stdincl.h"
5#include "story_def.h"
6
7//-----------------------------------------------------------------------------
8// Forward declarations
9//-----------------------------------------------------------------------------
10class Campaign;
11class World;
12class Camera;
13class CammandNode;
14
15
16class GameLoader
17{
18
19 public:
20  static GameLoader* getInstance();
21
22  ErrorMessage init();
23  ErrorMessage loadCampaign(char* name);
24  ErrorMessage start();
25  ErrorMessage stop();
26  ErrorMessage pause();
27  ErrorMessage resume();
28  ErrorMessage destroy();
29
30  void nextLevel();
31  void previousLevel();
32
33  bool worldCommand(Command* cmd);
34  ErrorMessage loadDebugCampaign(Uint32 campaignID);
35 
36 private:
37  GameLoader ();
38  ~GameLoader ();
39  Uint32 startTime; //!> start time of the campaign
40  static GameLoader* singletonRef;
41  bool isPaused;
42
43  Campaign* currentCampaign; //!> the current campaign playing
44 
45  Campaign* fileToCampaign(char* name);
46
47};
48
49#endif /* _GAME_LOADER_H */
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