[3357] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "glmenu_imagescreen.h" |
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[3358] | 20 | #include "importer/texture.h" |
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[3394] | 21 | #include "importer/material.h" |
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[3357] | 22 | |
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| 23 | using namespace std; |
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| 24 | |
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[3367] | 25 | GLMenuImageScreen* GLMenuImageScreen::singletonRef = 0; |
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[3357] | 26 | |
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[3367] | 27 | GLMenuImageScreen* GLMenuImageScreen::getInstance() |
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| 28 | { |
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| 29 | if( singletonRef == NULL) |
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| 30 | singletonRef = new GLMenuImageScreen (); |
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| 31 | return singletonRef; |
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| 32 | } |
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| 33 | |
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[3357] | 34 | /** |
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| 35 | \brief standard constructor |
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| 36 | |
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| 37 | \todo this constructor is not jet implemented - do it |
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| 38 | */ |
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| 39 | GLMenuImageScreen::GLMenuImageScreen () |
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| 40 | { |
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| 41 | this->setClassName ("GLMenuImageScreen"); |
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| 42 | } |
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| 43 | |
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| 44 | |
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| 45 | /** |
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| 46 | \brief standard deconstructor |
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| 47 | |
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| 48 | \todo this deconstructor is not jet implemented - do it |
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| 49 | */ |
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[3394] | 50 | GLMenuImageScreen::~GLMenuImageScreen() |
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| 51 | { |
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| 52 | if (backMat) |
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| 53 | delete backMat; |
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| 54 | } |
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[3357] | 55 | |
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| 56 | |
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| 57 | /** |
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| 58 | \brief function to init the screen |
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| 59 | */ |
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| 60 | void GLMenuImageScreen::init () |
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[3358] | 61 | { |
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[3361] | 62 | /* |
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[3358] | 63 | int w = 680; |
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| 64 | int h = 480; |
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[3357] | 65 | |
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[3358] | 66 | glViewport(0,0,w,h); |
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| 67 | |
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| 68 | glMatrixMode(GL_PROJECTION); |
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| 69 | glLoadIdentity(); |
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| 70 | gluPerspective(45.0f,(GLfloat)w/(GLfloat)h, .5f ,150.0f); |
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| 71 | glMatrixMode(GL_MODELVIEW); |
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[3357] | 72 | |
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[3358] | 73 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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| 74 | glLoadIdentity(); |
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| 75 | gluLookAt(0, 0, 6, 0, 0, 0, 0, 1, 0); |
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| 76 | |
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| 77 | // Bind the texture stored at the zero index of g_Texture[] |
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| 78 | //glBindTexture(GL_TEXTURE_2D, g_Texture[0]); |
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[3361] | 79 | */ |
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| 80 | |
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| 81 | |
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| 82 | // Select Our VU Meter Background Texture |
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[3394] | 83 | this->backMat = new Material("load_screen"); |
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| 84 | this->backMat->setDiffuseMap("../data/pictures/load_screen.jpg"); |
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[3368] | 85 | this->maxValue = 10; |
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| 86 | this->currentValue = 0; |
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| 87 | |
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[3361] | 88 | // End of Background image code. |
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[3358] | 89 | } |
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| 90 | |
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| 91 | |
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[3357] | 92 | /** |
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| 93 | \brief function to innit screen with all attributes set |
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| 94 | \param name of the background-image file |
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| 95 | \param height of the ImageScreen |
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| 96 | \param width of the Image Screen |
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| 97 | \param x offset from (0, 0) |
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| 98 | \param y offset from (0, 0) |
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| 99 | |
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| 100 | GLMenu uses its own coordinating system: upper left corner is (0, 0). x-axis is down=height, |
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| 101 | right axis is right direction (=width) |
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| 102 | */ |
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| 103 | void GLMenuImageScreen::init (char* backImageName, float height, float width, |
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| 104 | float offsetX, float offsetY) |
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| 105 | {} |
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| 106 | |
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| 107 | |
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| 108 | /** |
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| 109 | \brief draws the ImageScreen to the screenbuffer |
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| 110 | */ |
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| 111 | void GLMenuImageScreen::draw () |
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[3358] | 112 | { |
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[3361] | 113 | /* |
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[3358] | 114 | // Display a quad texture to the screen |
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[3359] | 115 | glEnable(GL_TEXTURE_2D); |
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[3358] | 116 | glBegin(GL_QUADS); |
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| 117 | |
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| 118 | // Display the top left vertice |
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| 119 | glTexCoord2f(0.0f, 1.0f); |
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| 120 | glVertex3f(-2.5, 2.5, 0); |
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| 121 | |
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| 122 | // Display the bottom left vertice |
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| 123 | glTexCoord2f(0.0f, 0.0f); |
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| 124 | glVertex3f(-2.5, -2.5, 0); |
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| 125 | |
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| 126 | // Display the bottom right vertice |
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| 127 | glTexCoord2f(1.0f, 0.0f); |
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| 128 | glVertex3f(2.5, -2.5, 0); |
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| 129 | |
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| 130 | // Display the top right vertice |
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| 131 | glTexCoord2f(1.0f, 1.0f); |
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| 132 | glVertex3f(2.5, 2.5, 0); |
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[3357] | 133 | |
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[3358] | 134 | glEnd(); |
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[3359] | 135 | glEnable(GL_TEXTURE_2D); |
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[3361] | 136 | */ |
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[3362] | 137 | |
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| 138 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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| 139 | |
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[3367] | 140 | /* screen size */ |
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[3364] | 141 | int screenWidth = 640; |
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| 142 | int screenHeight = 480; |
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[3361] | 143 | |
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[3367] | 144 | /* set image size */ |
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[3364] | 145 | int imageWidth = 640; |
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| 146 | int imageHeight = 480; |
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[3362] | 147 | |
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[3367] | 148 | /* start pos of image */ |
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[3364] | 149 | int offsetX = (screenWidth - imageWidth)/2; |
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| 150 | int offsetY = (screenHeight - imageHeight)/2; |
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[3362] | 151 | |
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[3367] | 152 | /* loadbar pos */ |
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[3368] | 153 | int barX = 390; |
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[3367] | 154 | int barY = 50; |
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| 155 | int barWidth = 230; |
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| 156 | int barHeight = 30; |
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[3362] | 157 | |
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[3368] | 158 | int val = ((float)this->currentValue/(float)this->maxValue) * barWidth; |
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| 159 | |
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[3362] | 160 | glMatrixMode(GL_PROJECTION); |
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| 161 | glPushMatrix(); |
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| 162 | glLoadIdentity(); |
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[3364] | 163 | /* set up an ortho screen */ |
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| 164 | glOrtho(0, screenWidth, 0, screenHeight, -1, 1); |
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[3362] | 165 | glMatrixMode(GL_MODELVIEW); |
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| 166 | glLoadIdentity(); |
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| 167 | glPushMatrix(); |
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[3367] | 168 | |
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[3362] | 169 | glEnable(GL_BLEND); |
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[3367] | 170 | glPushAttrib(GL_LIGHTING_BIT | GL_TRANSFORM_BIT); |
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| 171 | glDisable(GL_LIGHTING); |
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[3362] | 172 | |
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[3394] | 173 | backMat->select(); |
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[3362] | 174 | glBegin(GL_QUADS); |
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[3367] | 175 | glColor3f(0.96, 0.84, 0.34); |
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| 176 | glVertex2i(barX, barY); |
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[3368] | 177 | glVertex2i(barX + val, barY); |
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| 178 | glVertex2i(barX + val, barY + barHeight); |
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| 179 | glVertex2i(barX, barY + barHeight); |
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| 180 | glColor3f(1.0, 1.0, 1.0); |
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| 181 | glEnd(); |
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| 182 | |
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| 183 | glBegin(GL_QUADS); |
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| 184 | glColor3f(0.0, 0.0, 0.0); |
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| 185 | glVertex2i(barX, barY); |
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[3367] | 186 | glVertex2i(barX + barWidth, barY); |
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| 187 | glVertex2i(barX + barWidth, barY + barHeight); |
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| 188 | glVertex2i(barX, barY + barHeight); |
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| 189 | glColor3f(1.0, 1.0, 1.0); |
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[3362] | 190 | glEnd(); |
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| 191 | |
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[3368] | 192 | /* draw black border */ |
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| 193 | glBegin(GL_QUADS); |
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| 194 | glColor3f(0.0, 0.0, 0.0); |
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| 195 | glVertex2i(barX-1, barY-1); |
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| 196 | glVertex2i(barX + barWidth +1, barY-1); |
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| 197 | glVertex2i(barX + barWidth+1, barY + barHeight+1); |
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| 198 | glVertex2i(barX - 1, barY + barHeight +1); |
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| 199 | glColor3f(1.0, 1.0, 1.0); |
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| 200 | glEnd(); |
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| 201 | |
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| 202 | /* draw white border */ |
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| 203 | glBegin(GL_QUADS); |
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| 204 | glColor3f(1.0, 1.0, 1.0); |
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| 205 | glVertex2i(barX-2, barY-2); |
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| 206 | glVertex2i(barX + barWidth +2, barY-2); |
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| 207 | glVertex2i(barX + barWidth+2, barY + barHeight+2); |
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| 208 | glVertex2i(barX - 2, barY + barHeight +2); |
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| 209 | glColor3f(1.0, 1.0, 1.0); |
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| 210 | glEnd(); |
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| 211 | |
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[3367] | 212 | glEnable(GL_TEXTURE_2D); |
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[3364] | 213 | glBegin(GL_QUADS); |
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[3367] | 214 | glTexCoord2i(0, 0); glVertex2i(offsetX, offsetY); |
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| 215 | glTexCoord2i(1, 0); glVertex2i(offsetX + imageWidth, offsetY); |
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| 216 | glTexCoord2i(1, 1); glVertex2i(offsetX + imageWidth, offsetY + imageHeight); |
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| 217 | glTexCoord2i(0, 1); glVertex2i(offsetX, offsetY + imageHeight); |
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[3364] | 218 | glEnd(); |
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[3367] | 219 | glDisable(GL_TEXTURE_2D); |
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[3364] | 220 | |
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[3362] | 221 | glDisable(GL_BLEND); |
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| 222 | glPopMatrix(); |
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| 223 | glMatrixMode(GL_PROJECTION); |
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| 224 | glPopMatrix(); |
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| 225 | glPopAttrib(); |
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| 226 | |
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[3358] | 227 | SDL_GL_SwapBuffers(); |
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| 228 | } |
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[3363] | 229 | |
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[3358] | 230 | |
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[3357] | 231 | /** |
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| 232 | \brief sets the background image name |
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| 233 | \param file name of the backgroun-image |
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| 234 | */ |
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| 235 | void GLMenuImageScreen::setBackImageName (char* backImageName) |
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| 236 | {} |
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| 237 | |
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| 238 | |
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| 239 | /** |
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| 240 | \brief sets position of the ImageScreen |
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| 241 | \param x offset from (0, 0) |
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| 242 | \param y offset from (0, 0) |
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| 243 | */ |
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| 244 | void GLMenuImageScreen::setPosition(float offsetX, float offsetY) |
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| 245 | {} |
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| 246 | |
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| 247 | |
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| 248 | /* |
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| 249 | \brief sets size of the ImageScreen |
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| 250 | \param height of the ImageScreen |
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| 251 | \param width of the Image Screen |
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| 252 | */ |
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| 253 | void GLMenuImageScreen::setSize(float height, float width) |
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| 254 | {} |
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[3363] | 255 | |
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| 256 | |
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| 257 | /** |
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| 258 | \brief set the maximum of countable steps |
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| 259 | \param maximum of steps |
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| 260 | */ |
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[3368] | 261 | void GLMenuImageScreen::setMaximum(int maxValue) |
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[3363] | 262 | { |
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[3368] | 263 | this->maxValue = maxValue; |
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[3363] | 264 | } |
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| 265 | |
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| 266 | |
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| 267 | /** |
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| 268 | \brief gets the maximum of countable steps |
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| 269 | */ |
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| 270 | int GLMenuImageScreen::getMaximum() |
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| 271 | { |
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[3368] | 272 | return this->maxValue; |
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[3363] | 273 | } |
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| 274 | |
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| 275 | |
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| 276 | /** |
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| 277 | \brief set current value |
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| 278 | \param current value |
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| 279 | */ |
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| 280 | void GLMenuImageScreen::setValue(int currentValue) |
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| 281 | { |
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| 282 | this->currentValue = currentValue; |
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| 283 | this->draw(); |
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| 284 | } |
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| 285 | |
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| 286 | |
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| 287 | /** |
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| 288 | \brief get the current value |
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| 289 | */ |
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| 290 | int GLMenuImageScreen::getValue() |
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| 291 | { |
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| 292 | return this->currentValue; |
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| 293 | } |
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| 294 | |
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| 295 | |
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| 296 | /** |
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| 297 | \brief call this to trigger a progress event |
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| 298 | |
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| 299 | this has to redraw the progress bar and the whole image |
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| 300 | */ |
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| 301 | void GLMenuImageScreen::step () |
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| 302 | { |
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| 303 | this->currentValue++; |
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[3368] | 304 | this->draw(); |
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[3363] | 305 | } |
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