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1 | /* |
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2 | * legotown.h |
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3 | * legotown3d |
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4 | * |
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5 | * Created by Nico Bernold on 08.01.05. |
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6 | * Copyright 2005 __MyCompanyName__. All rights reserved. |
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7 | * |
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8 | */ |
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9 | |
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10 | #include <iostream> |
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11 | using namespace std; |
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12 | |
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13 | #include "heightMapTerrain.h" |
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14 | |
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15 | #include "windowhandler.h" |
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16 | #include "vector.h" |
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17 | |
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18 | #include "SDL.h" |
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19 | #include <GLUT/glut.h> |
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20 | |
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21 | |
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22 | #define WIDTH 640 |
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23 | #define HEIGHT 480 |
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24 | #define FULLSCREEN false |
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25 | |
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26 | /* |
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27 | #define WIDTH 1280 |
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28 | #define HEIGHT 854 |
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29 | #define FULLSCREEN true |
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30 | */ |
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31 | |
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32 | class HeightMapViewer |
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33 | { |
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34 | public: |
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35 | HeightMapViewer(); |
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36 | ~HeightMapViewer(); |
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37 | |
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38 | bool init(char* fileName); |
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39 | bool run(); |
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40 | |
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41 | private: |
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42 | void drawScene(); |
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43 | void updateView(); |
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44 | |
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45 | WindowHandler windowhandler; |
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46 | HeightMapTerrain terrain; |
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47 | |
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48 | bool wireframe; |
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49 | bool mousedown; |
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50 | |
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51 | Vector cameraPos; |
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52 | Vector sightDirection; |
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53 | Vector lookAt; |
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54 | Vector upVector; |
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55 | |
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56 | // used for some movement calculations |
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57 | Vector perpendicularToSight; |
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58 | Quaternion rotator; |
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59 | }; |
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