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1 | /* |
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2 | * ldrawparser.h |
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3 | * legotown3d |
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4 | * |
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5 | * Created by Nico Bernold on 08.01.05. |
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6 | * Copyright 2005 __MyCompanyName__. All rights reserved. |
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7 | * |
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8 | */ |
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9 | |
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10 | #include <iostream> |
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11 | using namespace std; |
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12 | |
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13 | #include "SDL.h" |
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14 | #include <GLUT/glut.h> |
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15 | |
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16 | #include "vector.h" |
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17 | |
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18 | |
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19 | class HeightMapTerrain |
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20 | { |
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21 | public: |
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22 | HeightMapTerrain(); |
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23 | ~HeightMapTerrain(); |
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24 | |
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25 | bool loadBitmap(char* fileName); |
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26 | |
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27 | bool createDisplayLists(int width, int height, int levelOfDetail); |
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28 | |
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29 | bool readIntoList(int left, int top, int width, int height, int levelOfDetail, GLuint displayListNr); |
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30 | |
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31 | // how many display lists are there |
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32 | int displayListCount; |
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33 | |
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34 | // tells from which integer our display lists start |
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35 | GLuint displayListStart; |
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36 | |
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37 | // array of display lists |
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38 | GLuint* displayLists; |
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39 | |
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40 | private: |
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41 | // returns the height value between 0 and 256 for a point (x,z) in the picture |
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42 | GLint heightValue(Uint8 x, Uint8 z); |
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43 | |
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44 | // holds the loaded pixels |
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45 | SDL_Surface* bitmap; |
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46 | |
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47 | |
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48 | |
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49 | }; |
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