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source: orxonox.OLD/orxonox/branches/nico/src/importer/material.h @ 4069

Last change on this file since 4069 was 3399, checked in by bensch, 20 years ago

orxonox/branches/nico: merged trunk into branches/nico
merged with command:
svn merge ../trunk/ nico/ -r 3238:HEAD
resolved conflict in favor of branches/nico.

File size: 2.3 KB
Line 
1/*!
2  \file material.h
3  \brief Contains the Material Class that handles Material for 3D-Objects.
4  \todo free SDL-surface when deleting Material.
5  \todo delete imgNameWithPath after use creation.
6*/
7
8#ifndef _MATERIAL_H
9#define _MATERIAL_H
10
11
12
13extern int verbose; //!< will be obsolete soon.
14
15#include "../stdincl.h"
16#include "texture.h"
17
18#if HAVE_CONFIG_H
19#include <config.h> 
20#endif /* HAVE_CONFIG_H */
21
22
23
24
25//! Class to handle Materials.
26class Material
27{
28 public:
29  Material ();
30  Material (char* mtlName);
31  Material* addMaterial(char* mtlName);
32  ~Material ();
33  void init(void);
34
35  Material* search (char* mtlName);
36  bool select (void);
37
38  void setName (char* mtlName);
39  char* getName (void);
40  void setIllum (int illum);
41  void setIllum (char* illum);
42  void setDiffuse (float r, float g, float b);
43  void setDiffuse (char* rgb);
44  void setAmbient (float r, float g, float b);
45  void setAmbient (char* rgb);
46  void setSpecular (float r, float g, float b);
47  void setSpecular (char* rgb);
48  void setShininess (float shini);
49  void setShininess (char* shini);
50  void setTransparency (float trans);
51  void setTransparency (char* trans);
52
53
54 
55  void addTexturePath(char* pathName);
56  char* searchTextureInPaths(char* texName) const;
57 // MAPPING //
58  void setDiffuseMap(char* dMap);
59  void setAmbientMap(char* aMap);
60  void setSpecularMap(char* sMap);
61  void setBump(char* bump);
62
63 private:
64  char* name;        //!< The Name of the Material.
65  int illumModel;    //!< The IlluminationModel is either flat or smooth.
66  float diffuse [4]; //!< The diffuse color of the Material.
67  float ambient [4]; //!< The ambient color of the Material.
68  float specular [4];//!< The specular color of the Material.
69  float shininess;   //!< The shininess of the Material.
70  float transparency;//!< The transperency of the Material.
71
72  Texture* diffuseTexture; //!< The diffuse texture of the Material.
73  Texture* ambientTexture; //!< The ambient texture of the Material.
74  Texture* specularTexture;//!< The specular texture of the Material.
75 
76  bool diffuseTextureSet; //!< Chekcs if the diffuse texture is Set.
77  bool ambientTextureSet; //!< Chekcs if the ambient texture is Set.
78  bool specularTextureSet;//!< Chekcs if the specular texture is Set.
79
80  Material* nextMat; //!< pointer to the Next Material of the List. NULL if no next exists.
81
82
83};
84#endif
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