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source: orxonox.OLD/orxonox/branches/nico/src/track.cc @ 3542

Last change on this file since 3542 was 3399, checked in by bensch, 20 years ago

orxonox/branches/nico: merged trunk into branches/nico
merged with command:
svn merge ../trunk/ nico/ -r 3238:HEAD
resolved conflict in favor of branches/nico.

File size: 2.0 KB
RevLine 
[2068]1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
[2080]14   main-programmer: Christian Meyer
[3005]15   co-programmer: ...
[2068]16*/
17
18#include "track.h"
19
20using namespace std;
21
[2141]22/**
[3238]23   \brief creates a null Track part
[2141]24*/
[2101]25Track::Track ()
26{
[3238]27  this->ID = 0;
28  this->offset = NULL;
29  this->end = NULL;
30  this->nextID = 0;
[3399]31  this->setClassName ("Track");
[2101]32}
33
[2141]34/**
[3238]35   \brief creates a functional base Track part
36   \param number: the ID if this Track part
37   \param next: the ID of the next Track part
38   \param start: pointer to an anchor point (Vector) representing the offset of this part
39   \param finish: pointer to an anchor point (Vector) representing the end of this part
[2141]40*/
[2080]41Track::Track (Uint32 number, Uint32 next, Vector* start, Vector* finish)
[2068]42{
[3238]43  this->ID = number;
44  this->offset = start;
45  this->end = finish;
46  this->nextID = next;
[3399]47  this->setClassName ("Track");
[2068]48}
49
[2141]50/**
[3238]51   \brief removes the Track part from memory
[2141]52*/
[2068]53Track::~Track ()
54{
55}
56
[2636]57void Track::init()
58{
59 
60}
61
62
[2551]63
64
[2068]65
[2141]66/**
[3238]67   \brief this is called when a WorldEntity enters a Track part
68   \param entity: pointer to the WorldEntity in question
69   
70   You can do stuff like add or remove effects, do some coordinate finetuning
71   or whatever in here.
[2141]72*/
[3238]73void Track::postEnter (WorldEntity* entity)
[2080]74{
75}
[2068]76
[3238]77
[2141]78/**
[3238]79   \brief this is called when a WorldEntity leaves a Track part
80   \param entity: pointer to the WorldEntity in question
81   
82   You can do stuff like add or remove effects, do some coordinate finetuning
83   or whatever in here.
[2141]84*/
[3238]85void Track::postLeave (WorldEntity* entity)
[2080]86{
87}
[2068]88
[3238]89
[2141]90/**
[3238]91   \brief this is called every frame
92   \param deltaT: amount of time passed since the last frame in seconds
93   
94   Do time based or polling scripts here.
[2141]95*/
[2080]96void Track::tick (float deltaT)
97{
98}
[2068]99
100
[2080]101
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103
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