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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Christian Meyer |
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15 | co-programmer: ... |
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16 | */ |
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17 | |
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18 | #include "track.h" |
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19 | |
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20 | using namespace std; |
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21 | |
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22 | /** |
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23 | \brief creates a null Track part |
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24 | */ |
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25 | Track::Track () |
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26 | { |
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27 | this->ID = 0; |
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28 | this->offset = NULL; |
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29 | this->end = NULL; |
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30 | this->nextID = 0; |
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31 | this->setClassName ("Track"); |
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32 | } |
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33 | |
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34 | /** |
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35 | \brief creates a functional base Track part |
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36 | \param number: the ID if this Track part |
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37 | \param next: the ID of the next Track part |
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38 | \param start: pointer to an anchor point (Vector) representing the offset of this part |
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39 | \param finish: pointer to an anchor point (Vector) representing the end of this part |
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40 | */ |
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41 | Track::Track (Uint32 number, Uint32 next, Vector* start, Vector* finish) |
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42 | { |
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43 | this->ID = number; |
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44 | this->offset = start; |
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45 | this->end = finish; |
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46 | this->nextID = next; |
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47 | this->setClassName ("Track"); |
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48 | } |
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49 | |
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50 | /** |
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51 | \brief removes the Track part from memory |
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52 | */ |
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53 | Track::~Track () |
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54 | { |
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55 | } |
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56 | |
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57 | void Track::init() |
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58 | { |
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59 | |
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60 | } |
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61 | |
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62 | |
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63 | |
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64 | |
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65 | |
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66 | /** |
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67 | \brief this is called when a WorldEntity enters a Track part |
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68 | \param entity: pointer to the WorldEntity in question |
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69 | |
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70 | You can do stuff like add or remove effects, do some coordinate finetuning |
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71 | or whatever in here. |
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72 | */ |
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73 | void Track::postEnter (WorldEntity* entity) |
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74 | { |
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75 | } |
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76 | |
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77 | |
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78 | /** |
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79 | \brief this is called when a WorldEntity leaves a Track part |
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80 | \param entity: pointer to the WorldEntity in question |
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81 | |
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82 | You can do stuff like add or remove effects, do some coordinate finetuning |
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83 | or whatever in here. |
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84 | */ |
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85 | void Track::postLeave (WorldEntity* entity) |
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86 | { |
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87 | } |
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88 | |
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89 | |
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90 | /** |
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91 | \brief this is called every frame |
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92 | \param deltaT: amount of time passed since the last frame in seconds |
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93 | |
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94 | Do time based or polling scripts here. |
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95 | */ |
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96 | void Track::tick (float deltaT) |
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97 | { |
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98 | } |
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99 | |
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100 | |
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101 | |
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102 | |
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103 | |
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