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source: orxonox.OLD/orxonox/branches/nico/src/track_manager.h @ 3542

Last change on this file since 3542 was 3399, checked in by bensch, 20 years ago

orxonox/branches/nico: merged trunk into branches/nico
merged with command:
svn merge ../trunk/ nico/ -r 3238:HEAD
resolved conflict in favor of branches/nico.

File size: 5.9 KB
Line 
1/*!
2    \file track_manager.h
3    \brief manages all tracks defined in the world and the path the player takes
4
5    it is a container for all tracks and all track-nodes. it manages the movement of
6    the track helper-parent (that drives the player). it is responsable for calculating
7    smooth curves etc.
8*/
9
10
11#ifndef _TRACK_MANAGER_H
12#define _TRACK_MANAGER_H
13
14#include "stdincl.h"
15
16
17//! condition for choosing a certain Path. \todo implement a useful way.
18struct PathCondition
19{
20 
21};
22 
23
24//! A Graph-Element, that holds the curve-structure of a Level.
25/**
26   A TrackElement is used, to define the structure of the Track itself.
27   It is a graph and not a tree, because paths can fork and join again.
28*/
29class TrackElement
30{
31 public:
32  TrackElement(void);
33  ~TrackElement(void);
34
35  TrackElement* findByID(unsigned int trackID);
36
37  bool isFresh;              //!< If no Points where added until now
38  bool isHotPoint;           //!< If the first node is a specialPoint;
39  bool isSavePoint;          //!< If the first node is a savePoint
40  bool isFork;               //!< If the first node is a Fork
41  bool isJoined;             //!< If the End of the Curve is joined.
42  bool mainJoin;             //!< If the End of the Curve is joined, and this is the one Curve the others join to.
43  PathCondition cond;        //!< The Split Condition;
44  int ID;                    //!< The ID of this TrackElement
45  float startingTime;        //!< The time at which this Track begins.
46  float duration;            //!< The time used to cross this TrackElement (curve).
47  CurveType curveType;       //!< The CurveType this will have.
48  int nodeCount;             //!< The count of points this TrackElement has.
49  char* name;                //!< A name for the Trac.
50  Vector startPoint;         //!< A Vector that Points to the first point of the containing Curve. (for c1-steadiness)
51  Vector startTangentPoint;  //!< A Vector that points into the direction of the previous Curve. (for c1-steadiness)
52  Curve* curve;              //!< The Curve of this TrackElement
53  int childCount;            //!< The number of Children This TrackElement has.
54  TrackElement** children;   //!< A TrackElement can have a Tree of following TrackElements.
55};
56
57
58
59//! The TrackManager handles the flow of the Players through the game.
60/**
61   \todo write the methodes
62
63   <b>The TrackManager works as followed:</b> \n
64     \n
65   <b>1. Initialize it, by setting up the Graph. You can do this by using the following Commands.</b>
66    \li workOn(): changes the ID that will be altered through the changes.
67    \li setCurveType(): lets you set the CurveType of the Curve we are Working on. (default is BezierCurve, set this as early as possible, for this uses resources).
68    \li setDuration(): sets the length of the current path in seconds.
69    \li addPoint(): adds a point to the Curve.
70    \li addHotPoint(): adds save/splitpoint.\n
71    \li fork(): adds some interessting non-linear movments through the level (fork will force addHotPoint if not done then).
72    \li condition(): decides under what condition a certain Path will be chosen.
73    \li join(): joins some tracks together again. Join will set the localTime to the longest time a Path has to get to this Point)
74    \li setSavePoint(): Sets a HotPoint into a savePoint. A Savepoint can be used as a rollbackpoint if a Player gets shot.
75
76    HotPoints and Joins are at the beginning of a TrackElement. \n
77    SavePoints and Forks are at the end of a TrackElement \n
78    look out: <b>SAVEPOINTS CAN NOT BE FORKS</b> (but joins), because the condition is really hard to guess if you do not give some impuls. \n
79\n
80   <b> 2. Runtime knows the following: </b>
81    \li calcPos(): returns the current position on the track
82    \li calcDir(): returns the current Direction the track is flying on.
83    \li tick(): makes a Step on the Path. increases localTime by dt.
84    \li choosePath(): a Function that decides which Path we should follow.
85   
86   TrackManager can be handled as a StateMachine.
87   \n\n
88    Names:
89    \li TrackManager: handles Tracks
90    \li Track:        The Track that the ship can follow
91    \li Path:         one way through the Level, that is dependent on conditionals.
92    \li Conditional:  A decition making device, that chooses betwen different TrackElements for the Path.
93    \li TrackElement: A Part of A whole Track
94*/
95class TrackManager : public BaseObject
96{
97 private:
98  TrackManager(void);
99
100  static TrackManager* singletonRef;  //!< There may only be one TrackManager existing.
101  TrackElement* firstTrackElem;       //!< The first TrackElement that exists.
102  TrackElement* currentTrackElem;     //!< The TrackElement we are working on.
103  float localTime;                    //!< The time that has been passed since the traveling the Track.
104  float maxTime;                      //!< The maximal time the track has.
105  int trackElemCount;                 //!< The count of TrackElements that exist.
106 
107  void initChildren(unsigned int childCount);
108
109  TrackElement* findTrackElementByID(unsigned int trackID) const;
110 
111 public:
112  ~TrackManager(void);
113  static TrackManager* getInstance(void);
114
115  // Methods to change the Path (initialisation)
116  void workOn(unsigned int trackID);
117  void setCurveType(CurveType curveType);
118  void setDuration(float time);
119  bool addPoint(Vector newPoint);
120  bool addPoint(Vector newPoint, TrackElement* trackElem);
121  int addHotPoint(Vector newPoint);
122  int setSavePoint(void);
123  void fork(unsigned int count, ...);
124  void forkV(unsigned int count, int* trackIDs);
125  void condition(unsigned int groupID, PathCondition cond); //!< \todo really do this!!
126  void join(unsigned int count, ...);
127  void joinV(unsigned int count, int* trackIDs);
128
129  // Methods to calculate the position on the Path (runtime)
130  Vector calcPos(void) const;
131  Vector calcDir(void) const;
132  void tick(float dt);
133  void jumpTo(float time);
134  void choosePath(int graphID);
135
136  // DEBUG //
137  void drawGraph(float dt) const;
138  void debug(unsigned int level) const;
139};
140
141#endif /* _TRACK_MANAGER_H */
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