| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: ... |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS |
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| 17 | |
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| 18 | #include "physics_engine.h" |
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| 19 | |
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| 20 | #include "debug.h" |
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| 21 | |
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| 22 | #include "list.h" |
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| 23 | |
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| 24 | using namespace std; |
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| 25 | |
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| 26 | |
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| 27 | /** |
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| 28 | \brief standard constructor |
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| 29 | */ |
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| 30 | PhysicsEngine::PhysicsEngine() |
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| 31 | { |
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| 32 | this->setClassID(CL_PHYSICS_ENGINE, "PhysicsEngine"); |
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| 33 | this->setName("PhysicsEngine"); |
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| 34 | this->connections = new tList<PhysicsConnection>; |
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| 35 | this->interfaces = new tList<PhysicsInterface>; |
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| 36 | this->fields = new tList<Field>; |
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| 37 | } |
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| 38 | |
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| 39 | /** |
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| 40 | \brief the singleton reference to this class |
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| 41 | */ |
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| 42 | PhysicsEngine* PhysicsEngine::singletonRef = NULL; |
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| 43 | |
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| 44 | /** |
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| 45 | \brief standard deconstructor |
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| 46 | |
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| 47 | */ |
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| 48 | PhysicsEngine::~PhysicsEngine () |
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| 49 | { |
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| 50 | PhysicsEngine::singletonRef = NULL; |
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| 51 | } |
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| 52 | |
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| 53 | |
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| 54 | /** |
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| 55 | \brief adds a PhysicsInterface to the list of handeled physicsInterfaces |
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| 56 | \param physicsInterface the interface to add |
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| 57 | |
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| 58 | this is normally done in the constructor of any PhysicsInterface |
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| 59 | */ |
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| 60 | void PhysicsEngine::addPhysicsInterface(PhysicsInterface* physicsInterface) |
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| 61 | { |
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| 62 | this->interfaces->add(physicsInterface); |
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| 63 | } |
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| 64 | |
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| 65 | /** |
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| 66 | \brief removes a PhysicsInterface from the list of handeled physicsInterfaces |
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| 67 | \param physicsInterface the interface to remove |
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| 68 | |
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| 69 | this is normally done in the destructor of any PhysicsInterface |
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| 70 | */ |
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| 71 | void PhysicsEngine::removePhysicsInterface(PhysicsInterface* physicsInterface) |
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| 72 | { |
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| 73 | this->interfaces->remove(physicsInterface); |
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| 74 | } |
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| 75 | |
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| 76 | /** |
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| 77 | \brief adds a Field to the list of handeled fields |
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| 78 | \param field the field to add |
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| 79 | |
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| 80 | this is normally done in the constructor of any Field |
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| 81 | */ |
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| 82 | void PhysicsEngine::addField(Field* field) |
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| 83 | { |
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| 84 | this->fields->add(field); |
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| 85 | } |
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| 86 | |
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| 87 | /** |
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| 88 | \brief removes a Field from the list of handeled fields |
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| 89 | \param field the field to remove |
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| 90 | |
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| 91 | this is normally done in the destructor of any Field |
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| 92 | */ |
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| 93 | void PhysicsEngine::removeField(Field* field) |
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| 94 | { |
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| 95 | this->fields->remove(field); |
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| 96 | } |
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| 97 | |
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| 98 | /** |
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| 99 | \brief adds A Physical Connection to the List of Connections |
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| 100 | \param connection the Connection to add |
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| 101 | |
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| 102 | Usually this is done through the constructor of PhysicshConnections |
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| 103 | */ |
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| 104 | void PhysicsEngine::addConnection(PhysicsConnection* connection) |
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| 105 | { |
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| 106 | this->connections->add(connection); |
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| 107 | } |
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| 108 | |
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| 109 | /** |
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| 110 | \brief removes A Physical Connection from the List of Connections |
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| 111 | \param connection the Connection to remove |
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| 112 | |
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| 113 | Usually this is done through the destructor of PhysicsConnections |
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| 114 | */ |
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| 115 | void PhysicsEngine::removeConnection(PhysicsConnection* connection) |
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| 116 | { |
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| 117 | this->connections->remove(connection); |
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| 118 | } |
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| 119 | |
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| 120 | |
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| 121 | |
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| 122 | |
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| 123 | |
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| 124 | /** |
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| 125 | \brief Steps through all the Connections and Ticks them |
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| 126 | \param dt The time Passed in Seconds |
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| 127 | |
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| 128 | This function brings a flow into the whole animation |
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| 129 | */ |
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| 130 | void PhysicsEngine::tick(float dt) |
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| 131 | { |
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| 132 | /* go through all the PhysicsInterface(s) and tick them, |
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| 133 | meaning let the fields work */ |
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| 134 | tIterator<PhysicsConnection>* itPC = this->connections->getIterator(); |
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| 135 | PhysicsConnection* enumPC = itPC->nextElement(); |
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| 136 | while (enumPC) |
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| 137 | { |
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| 138 | enumPC->apply(); |
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| 139 | |
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| 140 | enumPC = itPC->nextElement(); |
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| 141 | } |
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| 142 | delete itPC; |
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| 143 | |
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| 144 | /* actually tick all the PhysicsInterfaces. Move the objects around */ |
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| 145 | tIterator<PhysicsInterface>* itPI = this->interfaces->getIterator(); |
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| 146 | PhysicsInterface* enumPI = itPI->nextElement(); |
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| 147 | while (enumPI) |
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| 148 | { |
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| 149 | enumPI->tickPhys(dt); |
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| 150 | |
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| 151 | enumPI = itPI->nextElement(); |
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| 152 | } |
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| 153 | delete itPI; |
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| 154 | } |
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| 155 | |
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| 156 | |
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| 157 | |
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| 158 | /** |
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| 159 | \brief print out interesting debug information of this class |
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| 160 | */ |
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| 161 | void PhysicsEngine::debug(void) const |
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| 162 | { |
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| 163 | PRINT(0)("====================================\n"); |
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| 164 | PRINT(0)("= Physics-Engine debug information =\n"); |
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| 165 | PRINT(0)("====================================\n"); |
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| 166 | PRINT(0)(" reference: %p\n", this); |
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| 167 | PRINT(0)(" number of Interfaces: %d\n", this->interfaces->getSize()); |
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| 168 | PRINT(0)(" number of Connections: %d\n", this->connections->getSize()); |
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| 169 | |
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| 170 | PRINT(0)("==============================PHYS==\n"); |
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| 171 | } |
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