1 | |
---|
2 | |
---|
3 | /* |
---|
4 | orxonox - the future of 3D-vertical-scrollers |
---|
5 | |
---|
6 | Copyright (C) 2004 orx |
---|
7 | |
---|
8 | This program is free software; you can redistribute it and/or modify |
---|
9 | it under the terms of the GNU General Public License as published by |
---|
10 | the Free Software Foundation; either version 2, or (at your option) |
---|
11 | any later version. |
---|
12 | |
---|
13 | ### File Specific: |
---|
14 | main-programmer: Patrick Boenzli |
---|
15 | co-programmer: ... |
---|
16 | |
---|
17 | bensch: added comments |
---|
18 | */ |
---|
19 | |
---|
20 | |
---|
21 | #include "pilot_node.h" |
---|
22 | #include "event_handler.h" |
---|
23 | #include "event.h" |
---|
24 | |
---|
25 | using namespace std; |
---|
26 | |
---|
27 | /** |
---|
28 | \brief standard constructor |
---|
29 | */ |
---|
30 | PilotNode::PilotNode () |
---|
31 | { |
---|
32 | this->setClassID(CL_PILOT_PARENT, "PilotNode"); |
---|
33 | this->setName("PilotNode"); |
---|
34 | |
---|
35 | travelSpeed = 30.0; |
---|
36 | velocity = new Vector(); |
---|
37 | bUp = bDown = bLeft = bRight = false; |
---|
38 | } |
---|
39 | |
---|
40 | /** |
---|
41 | \brief standard deconstructor |
---|
42 | */ |
---|
43 | PilotNode::~PilotNode () |
---|
44 | { |
---|
45 | |
---|
46 | } |
---|
47 | |
---|
48 | /** |
---|
49 | \brief ticks the node |
---|
50 | \param time the time about whitch to tick \ |
---|
51 | */ |
---|
52 | void PilotNode::tick(float time) |
---|
53 | { |
---|
54 | this->move(time); |
---|
55 | } |
---|
56 | |
---|
57 | |
---|
58 | /** |
---|
59 | \brief action if player moves |
---|
60 | \param time the timeslice since the last frame |
---|
61 | */ |
---|
62 | void PilotNode::move (float time) |
---|
63 | { |
---|
64 | Vector accel(0.0, 0.0, 0.0); |
---|
65 | /* FIXME: calculating the direction and orthDirection every timeSlice is redundant! save it somewhere */ |
---|
66 | /* calculate the direction in which the craft is heading */ |
---|
67 | //Vector direction (1.0, 0.0, 0.0); |
---|
68 | //direction = this->absDirection.apply (direction); |
---|
69 | //Vector orthDirection (0.0, 0.0, 1.0); |
---|
70 | //orthDirection = orthDirection.cross (direction); |
---|
71 | |
---|
72 | Quaternion q = this->getAbsDir(); |
---|
73 | Vector direction(1,0,0); |
---|
74 | direction = q.apply(direction); |
---|
75 | |
---|
76 | |
---|
77 | |
---|
78 | Vector orthDirection(0,0,1); |
---|
79 | orthDirection = q.apply(orthDirection); |
---|
80 | |
---|
81 | if( this->bUp) |
---|
82 | accel = accel+(direction*acceleration); |
---|
83 | if( this->bDown) |
---|
84 | accel = accel -(direction*acceleration); |
---|
85 | if( this->bLeft) |
---|
86 | accel = accel - (orthDirection*acceleration); |
---|
87 | if( this->bRight) |
---|
88 | accel = accel + (orthDirection*acceleration); |
---|
89 | |
---|
90 | Vector move = accel * time; |
---|
91 | this->shiftCoor (move); |
---|
92 | |
---|
93 | Quaternion q1(-M_PI/4 * this->roll/40000.0, Vector(0,0,1)); |
---|
94 | Quaternion q2(-M_PI/4 * this->pitch/30000.0, Vector(0,1,0)); |
---|
95 | //this->shiftDir(q1*q2); |
---|
96 | this->shiftDir(q1*q2); |
---|
97 | } |
---|
98 | |
---|
99 | /** |
---|
100 | \brief handles events |
---|
101 | \param event the event that occured |
---|
102 | */ |
---|
103 | void PilotNode::process( const Event &event) |
---|
104 | { |
---|
105 | if( event.type == KeyMapper::PEV_UP) |
---|
106 | { |
---|
107 | this->bUp = event.bPressed; |
---|
108 | } |
---|
109 | else if( event.type == KeyMapper::PEV_DOWN) |
---|
110 | { |
---|
111 | this->bDown = event.bPressed; |
---|
112 | } |
---|
113 | else if( event.type == KeyMapper::PEV_RIGHT) |
---|
114 | { |
---|
115 | this->bRight= event.bPressed; |
---|
116 | } |
---|
117 | else if( event.type == KeyMapper::PEV_LEFT) |
---|
118 | { |
---|
119 | this->bLeft = event.bPressed; |
---|
120 | } |
---|
121 | else if( event.type == EV_MOUSE_MOTION) |
---|
122 | { |
---|
123 | this->pitch = event.x - 400; |
---|
124 | this->roll = event.y - 300; |
---|
125 | } |
---|
126 | } |
---|