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source: orxonox.OLD/orxonox/branches/old.bezierTrack/src/camera.h @ 3567

Last change on this file since 3567 was 3039, checked in by bensch, 20 years ago

orxonox/branches/bezierTrack: camera Has A and not Is A Coordinate: Patrick, I finally got what you ment.

File size: 1.9 KB
Line 
1/*!
2    \file camera.h
3    \brief Viewpoint controlling class definitions
4*/ 
5
6#ifndef CAMERA_H
7#define CAMERA_H
8
9#include "stdincl.h"
10
11class WorldEntity;
12class World;
13class CameraTarget;
14
15//! Camera
16/**
17   This class controls the viewpoint from which the World is rendered. To use the
18   Camera it has to be bound to a WorldEntity which serves as the reference focus
19   point. The Camera itself calls the WorldEntity::get_lookat() and
20   World::calc_camera_pos() functions to calculate the position it currently should
21   be in.
22*/
23
24enum CAMERA_MODE {NORMAL, SMOTH_FOLLOW, STICKY, ELLIPTICAL};
25
26class Camera
27{
28 private:
29  WorldEntity* bound;           //!< the WorldEntity the Camera is bound to
30  Placement actual_place;               //!< the Camera's current position
31  Placement desired_place;        //!< where the Camera should be according to calculations
32  World* world;
33
34  CameraTarget* target;
35 
36  /* physical system - not needed yet */
37  float mass;            //!< mass
38  Vector *acceleration;  //!< acceleration
39  Vector *velocity;      //!< velocity
40 
41  /* elliptical camera mode variables */
42  Placement plLastBPlace;
43  float cameraOffset;
44  float cameraOffsetZ;
45  float deltaTime;
46  float t;
47  Vector r;
48  float rAbs;
49  float ka;
50  float a0;
51
52  Quaternion *from;
53  Quaternion *to;
54  Quaternion *res;
55 
56 
57  CAMERA_MODE cameraMode; //!< saves the camera mode: how the camera follows the entity
58 
59  void update_desired_place ();
60 
61 public:
62  Coordinate* coord;
63
64  Camera (World* world);
65  ~Camera ();
66 
67  void time_slice (Uint32 deltaT);
68  void apply ();
69  void bind (WorldEntity* entity);
70  void jump (Placement* plc);
71
72  void setWorld(World* world); 
73
74};
75
76//! A Class to handle the Target of a Camera.
77class CameraTarget
78{
79 private:
80  WorldEntity* lookAt;
81 
82 
83 public:
84  Coordinate* coord;
85  CameraTarget ();
86  CameraTarget (Vector pos); //!< a target only needs a Position and no Rotation
87
88  void setLookAt (WorldEntity* lookat);
89
90};
91
92#endif
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